Reacting well to military strength and poorly to military weakness is specifically an issue from 'Aggressive'. I'm not asking for speculation, here, I'm asking for hard information.
I've seen how the other personality traits for AIs generate issues influencing relations with other empires, but I have not seen what the effects of Imperialist, Isolationist, or Survivalist are. Any insight available? The question was refreshed in my mind by seeing the Tinkers are 'Imperialists' li...
There is going to be a lot of missing or placeholder text before I have a chance to go in and write proper replacements. I wouldn't worry too much about that until we get close to having a release candidate. Not really 'placeholder' so much as default, but in that process you should likely consider...
Four Tinker-related instances of missing/placeholder text. 1) The description for the Cybernetic Organisms technology is just a offhand reference, neither providing lore nor game effects for the technology. 2) Tinkers currently have no 'vanity screen' text for the diplomacy screen. 3) Dzibix lacks a...
The 'Starships Ready' dialogue for game start as Tinkers includes the section 'You can direct our colony ship to settle on Rastaban III, the arid third planet in our own star system, or you may prefer to wait to see if our scout can find a more hospitable target for colonization out in our stellar n...
Is the removal of Humans as a playable race only temporary, I hope? Not that Humans were my usual race, but I'd enjoy a galaxy with the extra playable faction. (That said, maybe it's not too much of a loss for now, considering how badly they tend to struggle as an AI race.)
Subspace Networking still lacks any flavor description, only listing its mechanical effect. A brief note as to why networking reduces ship labor costs could hardly go amiss.
Another unignorable blackscreen error that should probably be prioritised to fix, triggered when I tried to contact the mercenary exchange. The mercenary exchange is as such currently unusable: Lua state\GUI\~GalaxyMap\@TradingOverlay.lua:1494: attempt to index field 'trading_name' (a nil value) Lua...
wminsing wrote:So long as they don't ask for your firstborn or that you cut down the tallest tree on the Gaiad homeworld with a herring that will be ok.
Thoughts here about alliances. Seeing as how I play the Phidi, getting the alliances together for a diplomatic victory once I meet everybody is fairly easy. That said, there's two ways in how alliances interact with third parties that I believe could be improved. On the one hand, alliances don't cur...