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by nweismuller
Wed Oct 04, 2017 9:04 pm
Forum: General Forum
Topic: What precisely do 'Imperialist', 'Isolationist', and 'Survivalist' mean?
Replies: 4
Views: 7249

Re: What precisely do 'Imperialist', 'Isolationist', and 'Survivalist' mean?

Fair enough. I suppose those three are the ones without attached issues.
by nweismuller
Wed Oct 04, 2017 8:32 pm
Forum: General Forum
Topic: What precisely do 'Imperialist', 'Isolationist', and 'Survivalist' mean?
Replies: 4
Views: 7249

Re: What precisely do 'Imperialist', 'Isolationist', and 'Survivalist' mean?

Reacting well to military strength and poorly to military weakness is specifically an issue from 'Aggressive'. I'm not asking for speculation, here, I'm asking for hard information.
by nweismuller
Wed Oct 04, 2017 2:54 pm
Forum: General Forum
Topic: What precisely do 'Imperialist', 'Isolationist', and 'Survivalist' mean?
Replies: 4
Views: 7249

What precisely do 'Imperialist', 'Isolationist', and 'Survivalist' mean?

I've seen how the other personality traits for AIs generate issues influencing relations with other empires, but I have not seen what the effects of Imperialist, Isolationist, or Survivalist are. Any insight available? The question was refreshed in my mind by seeing the Tinkers are 'Imperialists' li...
by nweismuller
Tue Oct 03, 2017 1:05 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 385347

Re: Please Report Missing and/or Placeholder Text

There is going to be a lot of missing or placeholder text before I have a chance to go in and write proper replacements. I wouldn't worry too much about that until we get close to having a release candidate. Not really 'placeholder' so much as default, but in that process you should likely consider...
by nweismuller
Thu Sep 28, 2017 10:42 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 385347

Re: Please Report Missing and/or Placeholder Text

Four Tinker-related instances of missing/placeholder text. 1) The description for the Cybernetic Organisms technology is just a offhand reference, neither providing lore nor game effects for the technology. 2) Tinkers currently have no 'vanity screen' text for the diplomacy screen. 3) Dzibix lacks a...
by nweismuller
Thu Sep 28, 2017 10:36 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719168

Re: Report - Current Bugs and Issues

The 'Starships Ready' dialogue for game start as Tinkers includes the section 'You can direct our colony ship to settle on Rastaban III, the arid third planet in our own star system, or you may prefer to wait to see if our scout can find a more hospitable target for colonization out in our stellar n...
by nweismuller
Wed Sep 27, 2017 3:53 am
Forum: General Forum
Topic: Playable Humans?
Replies: 4
Views: 7113

Re: Playable Humans?

Oh, never mind. Scroll wheel! They're still around. Disregard!
by nweismuller
Wed Sep 27, 2017 3:52 am
Forum: General Forum
Topic: Playable Humans?
Replies: 4
Views: 7113

Playable Humans?

Is the removal of Humans as a playable race only temporary, I hope? Not that Humans were my usual race, but I'd enjoy a galaxy with the extra playable faction. (That said, maybe it's not too much of a loss for now, considering how badly they tend to struggle as an AI race.)
by nweismuller
Fri Sep 22, 2017 2:16 am
Forum: Testing
Topic: Only Nine More Days!!!
Replies: 4
Views: 11772

Re: Only Nine More Days!!!

Yeah, my test updater hasn't updated to include Legacies yet. So I'm not sure where some people are getting to play Tinkers yet.
by nweismuller
Wed Sep 20, 2017 2:57 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 385347

Re: Please Report Missing and/or Placeholder Text

Subspace Networking still lacks any flavor description, only listing its mechanical effect. A brief note as to why networking reduces ship labor costs could hardly go amiss.
by nweismuller
Thu Sep 07, 2017 7:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719168

Re: Report - Current Bugs and Issues

Another unignorable blackscreen error that should probably be prioritised to fix, triggered when I tried to contact the mercenary exchange. The mercenary exchange is as such currently unusable: Lua state\GUI\~GalaxyMap\@TradingOverlay.lua:1494: attempt to index field 'trading_name' (a nil value) Lua...
by nweismuller
Tue Sep 05, 2017 4:33 pm
Forum: Testing
Topic: New Expansion Announced! Finally ;)
Replies: 16
Views: 34253

Re: New Expansion Announced! Finally ;)

fonzosh wrote:And so to the 10 million dollar question:

When? Is there a date yet?


It's supposed to come out sometime this month, according to the announcement.
by nweismuller
Fri Sep 01, 2017 2:41 pm
Forum: General Forum
Topic: More details on the DLC!
Replies: 19
Views: 31301

Re: More details on the DLC!

wminsing wrote:So long as they don't ask for your firstborn or that you cut down the tallest tree on the Gaiad homeworld with a herring that will be ok. :)

-Will


Nah, they just need a shrubbery.
by nweismuller
Wed Aug 30, 2017 5:18 pm
Forum: Testing
Topic: New Expansion Announced! Finally ;)
Replies: 16
Views: 34253

Re: New Expansion Announced! Finally ;)

OK, then. That makes more sense to me.
by nweismuller
Wed Aug 30, 2017 4:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915880

Re: Suggest - Features and Improvements

Thoughts here about alliances. Seeing as how I play the Phidi, getting the alliances together for a diplomatic victory once I meet everybody is fairly easy. That said, there's two ways in how alliances interact with third parties that I believe could be improved. On the one hand, alliances don't cur...

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