I may add fancy racial icons there :-) someone please wake up harpy eagle or tell forum mods to update first post with latest mod files ;-) please let me know if something is not working, I have this old save file only, cannot test all the races, there is 3 groups separated by empty line (major race...
if you ask me, what I find odd about these minor races is that they somehow mange to keep they population at 3 for hundreds of turns ... and then the moment major race colonizes the planet, they realize that they want to start multiplying like rabbits
Just to point out to zolobolo that this game is, in spirit, based on the game Master of Orion ][, and shields, in quadrant form, and station rotation was in that game. Maneuver unit does not allow station rotation, believe me ive tried. yeah, MoO rotates station by 90 degrees at the beginning of ea...
anything that "is_ship" and has "never_rotates" property (station, asteroid bases, etc.) rotates its shields 90 degrees at the end of turn I am quite lazy to rotate the craft, so just shields are rotating ... fore->port->aft->starboard->fore... it is not super thoroughly tested, ...
1. Only allow heavy and small craft type mounts (and maybe rocket types) on planetary defences I used to have a mod similar to this idea, you wouldn't dare to approach a planet without a few fighter carriers of your own as a counter measure ... I think the mod is long lost, but I can redo it again ...
I have to shamefully admit that I drifted away from pure 4x genre this winter, just finished S.P.A.Z. (never played it before) and am dabbing very lightly at Star Traders: Frontiers
Just to point out to zolobolo that this game is, in spirit, based on the game Master of Orion ][, and shields, in quadrant form, and station rotation was in that game. Maneuver unit does not allow station rotation, believe me ive tried. yeah, MoO rotates station by 90 degrees at the beginning of ea...
what title says ... mainly mods from harpy eagle on strategy and AI improvements (ship design, AI research), I know Sven plan was to implement them into the vanilla game (some of them at least) ... so before I figure it out the hard way, anyone have some insight ? thanks
now, when I click "New Game" and ctrl-click on race description file RACES.lua opens, but ctrl-clicking anywhere else (race picture, home world) nothing happens