So, I'm curious if anyone know if there's this variable [map seed]? So I can put it in a local array of MapSeed, Race, OfferYear, OfferTurn to stop 'nagging' offers. :) There's is a map seed of the sort you're looking for, it's stored in "galaxy.base_year_seed". But what you probably want...
Think the current method for choosing between immediate build or add to queue works well. That can't be utilized for refitting? The problem, at core, is that we have too many actions, and not enough buttons. Semantics we might want to use for refitting include "set custom refit", "qu...
Found a problem after the quick refit to latest design button was added. If I have anything queued to build, then I can't replace it with a refit. You can only queue a refit to start after. If your queue is already empty, then this isn't a problem. Yeah, my current thinking is that if we're going t...
Fired SiS after a while, and star system names and fleet ETA turns seem to be uncomfortably small now on my 1280x1024 display, no matter at what zoom. They were perfect beforehand. Could the recent 4K display-related updates be responsible? Yes! It could be. When making the 4k changes, I "norm...
When accepting the Tinker peace offer, the player stance towards another one of its enemy: the Yoral changes also to peace Tinkers and Yoral are not in allaince which might cause this indirect effect - accordng to the new diplo screen rthey ahve a yellow line in between them, assume this only means...
Weird interaction with accepting peace here, for some reason I lose control of my outpost at Haldor, despite there being no Orthin ships in the system. Is this because I was invited to war by the Humans, and thus the humans are choosing to cede my outpost? Thanks for the report. This is a bug that ...
The player who started the attack is the only one who gets ground invasion opportunities. So, if you "assist" your ally in their attack of a colony, you won't get a chance to launch a ground invasion. But if you start the attack yourself, and they assist you, then you will get a chance to...
Found a few other little issues last night -- when "Simplified Graphics" was turned on, some of the waiting overlays were shown at the wrong size, and there was a cursor position issue when transporting colonists. All the 4K issues I've found should be fixed as of r38748 though.
One glitch I noteced is this: when selecting a fleet and clickign the icon "Move Fleet" there is a rendered destination line that is normally flowing into the cursor. Now, the line is flowing into a point which is offset from the cursor itself. Whoops. I missed that. Should be fixed in r3...
Thanks for compiling these zolobolo. I've gotten a video card that will let me run with "simulated 4K", so I can now replicate some of these issues on my dev machine. I think I fixed most of them last night. Everything other than the low-res victory planet texture should be addressed in r3...
Putting a maneuvering engine on any orbital (like a shipyard or fleet base) allows it to retreat from combat, which puts it out of orbit and retreats it like any other ship. This then allows the orbital to move around between systems like normal ships. :oops: That's a real oversight. Should be fixe...
When later Humans annexed Orthin, these transports have adopted stylish "Humanity red", lost buttons to unload colonists or scrap ships, and have "Go to pool" button disabled citing "Transport isn't owned by player" in popup (see Adhara star system). Thanks for uploadi...