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by Chasm
Tue Mar 20, 2018 5:53 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

https://drive.google.com/open?id=1t6mFX5VkrfWxVqyhf6IVUpiwBoiyVik0 DLCSteamAssets, updates to latest release version. New game likely needed. https://drive.google.com/open?id=1CIgVPbzSCh2jj17-oam0m6ODX_zIo2zN DLCSteamRules, updates to latest release version. New game likely needed. Had alot of troub...
by Chasm
Mon Mar 19, 2018 5:30 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

You can choose release or dev build on the non steam version.
by Chasm
Mon Mar 19, 2018 8:37 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

https://drive.google.com/open?id=1V51Eg4Q4W3cowgBeMloxHsBtr8pK7n-0 DLCsteamrules Additional tweaks to weapon damage, Anti missile range reduced from 21 to 16, but they gain the always hit special Some tech tree adjustments. Should work with prior version. https://drive.google.com/open?id=1WnFbVBB7Tj...
by Chasm
Fri Mar 16, 2018 3:23 pm
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 23
Views: 30414

Re: Bug: Railgun, Force Lance, Station graphics

Sven, tested your code, and force lances do pierce force fields with it used. Haven't checked to see it there are unintended results though.
by Chasm
Fri Mar 16, 2018 2:44 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

I honestly do not know what is causing this. It works fine with normal turns, but autocombat breaks it. Does it ever happen in combat that is not auto resolved ?
by Chasm
Tue Mar 13, 2018 6:55 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

https://drive.google.com/open?id=1kQ_IDOmM3UF7kf6NqJKKJixsu3tWHEma DLCSteamAssets folder, some revision that was needed after some issues occurred. Needs a new game to work properly. https://drive.google.com/open?id=1zHwC4umKNAaT_b4eUGesnyKr-lMsX8OK DLCSteamRules folder, PD disruptors removed (in ga...
by Chasm
Tue Mar 13, 2018 6:26 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

Do you recall what unit was attacked, and was the error on firing or on impact?
Was the range at less then 8? Closer?

I have used them heavily, and have not seen that issue come up, so need to know how to replicate it.

And you are playing on the current release steam build, right ?
by Chasm
Wed Mar 07, 2018 10:29 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716337

Re: Report - Current Bugs and Issues

Sounds more like a request for harder difficulty on it. Fully repaired it would likely be an unpleasant fight.
by Chasm
Wed Mar 07, 2018 10:07 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

https://drive.google.com/open?id=16HONtgoneDFy8kzQfyZZiH4xyKeMEGcg DLCSteamRules, added EMP antimissiles, Defensive disruptors (nod to Farya for the idea) Rules should not cause any save game issues if updated from prior version, but these weapons will only unlock if you have not already researched ...
by Chasm
Wed Mar 07, 2018 9:14 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716337

Re: Report - Current Bugs and Issues

Split color name with the side with the greater control colored 1st. I was surprised to see it no longer there.
by Chasm
Tue Mar 06, 2018 8:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716337

Re: Report - Current Bugs and Issues

Interceptor behavior has changed. Before if the flight group's target was destroyed, the group would select a new target. Now the group returns to the carrier. Bombers and Strike fighters still reaquire targets if the previous one is destroyed. System names no longer split colors if the colonies of ...
by Chasm
Tue Mar 06, 2018 7:48 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

https://drive.google.com/open?id=1T2ZN_Op662ghg-8EgxDDRyy6WMDQTS4X DLCSteamAssets, fixes for a couple of issues that were occurring. All escort class ships (except orthin, but including escort carrier) no longer need orbital facilities to be produced. Assets will need a fresh game to work properly. ...
by Chasm
Mon Mar 05, 2018 10:27 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

https://drive.google.com/open?id=1Euv6x ... 22vn_KtgMj

Color change for tinker side, to make them more easily seen when compaired to orthin.
Fully compatable with saves from prior version.
by Chasm
Sun Mar 04, 2018 7:48 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

https://drive.google.com/open?id=1hsSB5 ... -84JS3cr1r

Update to DLCSteamRules folder (fixes some issues that crept in).
DLCSteamAssets remains the same.

Should be save comapatable with prior version.
by Chasm
Sun Mar 04, 2018 12:12 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285092

Re: DLC rebalance mod

Current steam release version (2 parts) https://drive.google.com/open?id=1AiHQSeukJFeVjV8MvfGbCWdPM_PPe980 https://drive.google.com/open?id=1AT1pF7lLF0VTq6FKzdcO3wU7DAWNALtP Place both folders (with file structure intact) into the mods folder. Assets folder is unlikely to change much. Rules folder i...

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