game_8920 I've bombed Gremak's colony Elnath with Viscids and killed all Gremaks, but the colony still exists (even the next turn). Bug or feature? Also mouse pointer doesn't change after "Next Turn" (grey) or Save (rotating circle) until you move the mouse. This is a regression after rese...
Is this technical change leading to something useful (like actually showing AI moves)? Right now it does nothing during short waits (no time to do anything), and makes long waits a bit longer (no need to do anything, because everything was done/looked at during your turn).
You don't have to do any modding. There is a speed setting on the second screen (normal/epic/marathon the last time I've checked). It makes everything more expensive (buildings, ships, science, agreements - the last two maybe only on the "marathon" if I remember correctly).
I haven't played for Humans after the Assault Marines introduction, but playing for other factions I've captured a lot of Human ships carrying (some sort of) tanks, and not a single one carrying Assault Marines. The current mechanism (or rather an absent of it) is impractical even for AI. ;) BTW, I ...
I don't think you can terraform (small) hot barren planets without a Orbital Mirror. Even more puzzling - Gremaks can't terraform small hot barren planets at all (while Orbital Mirrors are available for them). I didn't ask questions about that (lately) because the terraforming is about to be reworked.
On Brutal Tinkers don't get a starting altar, but are still "happy" (hope this is a feature). However, if unload colonists (to a Dzibix) they suddenly become "sad". Don't think there is a need to upload - just start as Tinkers on Brutal. Also, Ocean planets are not shown as cogni...
game_8335 I'm at war with Tinkers. They where going to colonize the planet with their outpost on it (effectively theirs already). I've got a "blue" event offering to intercept - and now my fleet is positioned on their side with their station behind. Something is wrong here. Either I should...
I think there is something broken in the Marauders logic implementation. You come (for a first time) with a stack of ships more than sufficient to take them down - and they ask for money. So you do take them down (and take their planet) the same turn - where is a fun in that? And now they will be &q...
It's a bit annoying to change the planet defense design (or few of them) every time you get a new armor. What would be the case than you don't want the best armor on your planets? Are there plans to implement special armor types (like "immune" to a specific weapon type) that make choosing ...