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by mharmless
Tue Feb 17, 2015 3:06 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Planetary Report causes crash if any worlds are conducting Research after you've finished all technology. Save game here is the turn before finishing the last tech. If you have the planetary report open when you hit end turn, you will crash as below. If you close it before ending turn, you will be ...
by mharmless
Tue Feb 17, 2015 2:24 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Overpopulating a small planet can cause that colony to fail, and become uncolonizable. I'm pretty sure this is the same bug as the Pull Up All The Population And World Is Unusable, except triggered via overpopulation. Overpopulate a world with a low pop max, entire colony fails, world cannot be rec...
by mharmless
Tue Feb 17, 2015 12:57 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Space stations can have maneuvering engines and move around in tactical combat. Might not be a bug, just wanted to make sure the current behavior was in mind when you get to the tactical revamps. edited by sven: it's intentional. stations should never move *quickly*, but, if you want to sacrifice s...
by mharmless
Mon Feb 16, 2015 9:21 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914163

Re: Suggest - Features and Improvements

Expanding the role of outposts could be interesting, particularly for enhancing the flavor the human empire has going on. Perhaps allow outposts to BE a kind of colony, with perhaps a population limit as high as a few million depending on technology. Allow the outpost to mount orbital weapons, like ...
by mharmless
Mon Feb 16, 2015 8:59 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Can access the transport design and create a new one via refit. The ship designer disallows creating or editing transport based designs. However, you can refit one. If you rename it during the refit, this creates a new transport design in the construction lists. However, you cannot ever remove this...
by mharmless
Mon Feb 16, 2015 8:56 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Deleting a ship design while that ship is under construction somewhere, will trigger a crash when production at that location is seen later. Save here has a "Destroyer" under construction at Fargone. a) Select fargone, use escape menu to open ship designer, delete the destroyer, immediate...
by mharmless
Mon Feb 16, 2015 7:59 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Double right clicking on a target with a beam weapon which will destroy the target and still have shots remaining causes a crash

Reproduced it fairly easily with a large enough pool of beam weapons or an injured enough target. Double tap, crunch.

Zed's dead, baby.PNG
Zed's dead, baby.PNG (233.78 KiB) Viewed 23523 times
by mharmless
Mon Feb 16, 2015 6:23 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Unable to scrap orbital units I'm pretty sure I used to be able to, but now they just say "Can't scuttle ship". This means you can't clear out old stations to make room for Shipyards, or replace an old station with a new starbase. Related to the fixes to stop transport abuse? post edited ...
by mharmless
Mon Feb 16, 2015 6:03 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Race changed during invasion Playing as the humans, invaded the world Acamar IV. The races shown are 2 million of a robot looking race I've never seen before, and 1 million scavengers. tragically, this is actually "working as intended". the "robots" are human pirates. and, if yo...
by mharmless
Mon Feb 16, 2015 5:44 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Lack of city lighting on Gaia You can see it in the image above. A half-filled airless world has a great many lights, while the most populous world in the dominion has virtually none. Small scattered green lights. By design, or possible ATI issue? post edited by sven: known issue -- and one i'm par...
by mharmless
Mon Feb 16, 2015 5:42 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

When a planet is overpopulated, the die back can kill more people than required to reach a sustainable population Here you can see I just imported 2 units of scavengers, knowing they would die off due to a lack of space. The presence of these new scavengers is also going to kill off the remainder p...
by mharmless
Mon Feb 16, 2015 5:32 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914163

Re: Suggest - Features and Improvements

Space Stations. The default design takes 414 industry, containing a marine bay and a nuclear reactor. However, the only source of power draw is the system module. Removing the Marines means you don't need the reactor either. Stripped of both (all) components, the station costs only 324 industry inst...
by mharmless
Mon Feb 16, 2015 9:49 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Refiting a starbase turns it into a mobile ship Starbase built at Acamar I. Pick up some new tech, refit the starbase. Free Range Starbases 01.PNG The next turn, the starbase shows in my fleets. Free Range Starbases 02.PNG And I am able to move it. Free Range Starbases 03.PNG Verified this a few ti...
by mharmless
Mon Feb 16, 2015 9:15 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780400

Re: Report - Current Bugs and Issues

Race changed during invasion Playing as the humans, invaded the world Acamar IV. The races shown are 2 million of a robot looking race I've never seen before, and 1 million scavengers. After invasion, I have 2 million humans and 1 million scavengers. Since you can't inspect population on a planet y...
by mharmless
Mon Feb 16, 2015 8:24 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914163

Re: Suggest - Features and Improvements

Posting here because it isn't exactly a bug. When you encounter hostiles at a system, you can choose to be either the attacker or the defender. The defender message shows up first in the logs, but you can click past that to get to the attack option. Choosing to attack makes you go first instead of t...

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