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by SirDamnALot
Sun Jan 08, 2017 11:03 am
Forum: Testing
Topic: Pirate issue
Replies: 13
Views: 17438

Re: Pirate issue

Maybe the random encounter rate is set to "ridiculous speed" for testing the event types?
Just my guess though...didn't had time to play the last weeks. Stupid real life :mrgreen:
by SirDamnALot
Thu Dec 29, 2016 12:25 pm
Forum: Testing
Topic: Thoughts on Research
Replies: 10
Views: 18412

Re: Thoughts on Research

A techtree view would be nice, sure. The current screen is functional and sooner than later you know your favorite techs (Railguns! Woohoo). You can click on the hyperlinks in the tech description to get overviews on what is in a certain field of science or what comes next. No need to hit the "...
by SirDamnALot
Sat Dec 24, 2016 10:33 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2741555

Re: Report - Current Bugs and Issues

game_1819, r18743 Dev At Elnath I have 3 Battle mechs I wanted to load back into the orbiting troop ships. But since there is a very mixed population, the brigades moved around on the colony screen after every embarking. Thus I misclicked and loaded a Gremak Civilian into the Troopship. But now, the...
by SirDamnALot
Fri Dec 23, 2016 10:53 pm
Forum: Testing
Topic: Point Defense VS Anti Missiles
Replies: 9
Views: 15008

Re: Point Defense VS Anti Missiles

Anti Missiles now intercept targets again. A point about beam defense vs missile defense: while the damage of anti missiles is weak, they have the bonus of always hitting like missiles and they reach their target immeaditly, regardles of range (which is considerable). At least I assume missiles alwa...
by SirDamnALot
Fri Dec 23, 2016 10:04 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2741555

Re: Report - Current Bugs and Issues

Being able to make diplomatic relations with rebel factions would make sense though, if implemented. But it's not. The next turn they where not in the list. There wasn't a "smiley face" (contact) icon on the planet neither. However, I was getting a 1 influence point from them. I got that ...
by SirDamnALot
Thu Dec 22, 2016 4:25 pm
Forum: Testing
Topic: Point Defense VS Anti Missiles
Replies: 9
Views: 15008

Re: Point Defense VS Anti Missiles

at what range do anti-missiles fire automatically? Or don't they fire themself at small targets? What is it they should be doing?
by SirDamnALot
Wed Dec 21, 2016 8:26 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2741555

Re: Report - Current Bugs and Issues

I have been seeing weird kill results, and wanted to see if anyone else noticed anything. I'll admit that I used EMPs for the first time because of the topic :D another quirk, having 2 human factions, the "war declared" message is a bit odd with "Human 2s". Untitled.png Maybe us...
by SirDamnALot
Wed Dec 21, 2016 7:02 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2741555

Re: Report - Current Bugs and Issues

Posted again after the forums mishap ;) Missiles have some strange flight paths: - A shot across the bow on a headon path, the missiles do a sharp turn before impact and explode before the target. Untitled.png - wait for me! Against fast moving targets (like scouts or destroyers) missiles/torpedos c...
by SirDamnALot
Wed Dec 21, 2016 11:01 am
Forum: Testing
Topic: Server Maintenance
Replies: 4
Views: 8187

Re: Server Maintenance

ah, there went chasm's thread about EMP VS fusion missiles I wanted to post in :lol:
I reported some loopie missile paths, can do it again this evening.
by SirDamnALot
Tue Dec 20, 2016 5:41 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2741555

Re: Report - Current Bugs and Issues

Arioch wrote:I don't see the issue; there's clearly a Phidi colony in the Nasarog system.

D'oh! stupid me. You're right, I wanted the Nasaraog system and thought I had it :oops:
by SirDamnALot
Mon Dec 19, 2016 9:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1937354

Re: Suggest - Features and Improvements

Something silly: Naming my faction leader at the start of the game.
Maybe add a textbox on the galaxy setup screen with the current faction leader name as the default.
by SirDamnALot
Mon Dec 19, 2016 9:30 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2741555

Re: Report - Current Bugs and Issues

started a new game on r18679 Dev, game_1703 The Nasarog system shows the icon for combat, but there are no forces beside my own. Some Phidi scouts are retreating to the system from star harpies, but they will arrive in 3 turns. (Why can they retreat to me instead of their own closest system?) Untitl...
by SirDamnALot
Mon Dec 19, 2016 9:02 pm
Forum: Testing
Topic: Bug or feature?
Replies: 6
Views: 8802

Re: Bug or feature?

The big problem right now is how the bonuses and negatives disproportionately affect all your population. You can buy a bunch of slaves and liberate them to easily give all your population (including those still enslaved) a +20 happy morale. If you have a few unavoidable cases of starvation due to ...
by SirDamnALot
Mon Dec 19, 2016 12:24 pm
Forum: Testing
Topic: Point Defense VS Anti Missiles
Replies: 9
Views: 15008

Re: Point Defense VS Anti Missiles

Chasm wrote:Anti missiles can be used against capital ships as well as fighters/missiles.

Well I learn something new every day :D Thanks!

So it's mostly a question of close range but cheap VS long range but eats munitions?
by SirDamnALot
Mon Dec 19, 2016 12:20 pm
Forum: Testing
Topic: Pirates and deep space encounters
Replies: 2
Views: 6066

Re: Pirates and deep space encounters

I wouldn't mind if the pirates would be more active: - Visiting an colony and demand money (or they bomb you) - hit an run attacks where they try to capture ships from you (assault shuttles, docking collar, fast engines) and then retreat with them. - generally I would expect that the pirates would r...

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