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by zolobolo
Thu Jan 06, 2022 5:10 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913847

Re: Suggest - Features and Improvements

I just refitted a Marauder base after having annexed them as Gremak and noticed that it actually has 3 Heavy Mounts! :) The solution is right there for base/planet sniping and for the useless asteroid base it is just not applied to the asteorid base nor is used by the Marauders Comparison: Marauder ...
by zolobolo
Thu Jan 06, 2022 9:05 am
Forum: General Forum
Topic: Help with Humans
Replies: 13
Views: 26691

Re: Help with Humans

5. Use City Planning wherver possible to krank up pop count - Humans have a reproduction rate and moral bonus here I don't think I've seen this listed anywhere? The Morale boost is listed when selecting the pop during City Planning is active, it seems to provide a +20 boost to morale The morale boo...
by zolobolo
Wed Jan 05, 2022 9:07 pm
Forum: General Forum
Topic: Help with Humans
Replies: 13
Views: 26691

Re: Help with Humans

Humans have a large number of disadvantages yes and are bar far the hardest faction to play The design idea AFAIK was for them to be strong in boarding heavy fleet layouts which they are with Assault Cruisers and Marines and Missile Cruisers but you need to survive long enough to get these ships whi...
by zolobolo
Wed Jan 05, 2022 7:48 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 37846

Re: Efficient fleet compositions

We have been using that tactic before ... Sorry, I mean have the fighters launch actual missiles of their own, as a modification to the game to make them more survivable; the missiles would indeed be like chaff/flares in practice, but built-in to the fighter rather than carefully timed by the playe...
by zolobolo
Wed Jan 05, 2022 8:07 am
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 37846

Re: Efficient fleet compositions

One other possibility - instead of fighters (and by this I mean all 3 types) going to point-blank and firing, have them launch actual missiles on their approach (at the end of their first movement if they don't reach their target right away, or sooner if they would). This way the PD would first tar...
by zolobolo
Tue Jan 04, 2022 9:11 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 37846

Re: Efficient fleet compositions

Small craft efficiency is hard to determine as it depends on their hull plus possible armor value applied which I dont see plus the accuracy of the PD shooting at them Empirical evidence during my games shows that small craft do not have sufficient staying power to deal enough damage (having been sw...
by zolobolo
Tue Jan 04, 2022 8:40 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913847

Re: Suggest - Features and Improvements

List the hull value and armor plate applied to the small craft when selected like rockets and guns are displayed If armor plate is not applied on top of base hull for small craft then also recommend doing that as the hull value does not seem to be sufficient (but its difficult to tell without seeing...
by zolobolo
Tue Jan 04, 2022 5:02 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691951

Re: New DLC

My line of thinking is this: 1. Terraforming is an existing tech and function which will be altered 2. Currently the tech is restricted to late game: this makes testing difficult as well as unlikely that the player is exposed to it at all 3. General species design concept does provide late game tech...
by zolobolo
Mon Jan 03, 2022 8:48 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691951

Re: New DLC

Sign me up for beta testing... you know... if you want to. :mrgreen: I was thinking that colonisation mechanics are already in the game, it would be a "beta" update just like any other updates which we can test in the Steam Beta branch so no need to sign up per say But now that you mentio...
by zolobolo
Sat Jan 01, 2022 9:47 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691951

Re: New DLC

Arioch wrote:Yes, of course we'll do external testing.

Just let us know if you have something to poke with stick :)
by zolobolo
Sat Jan 01, 2022 7:18 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913847

Re: Suggest - Features and Improvements

Suggest: - Tinker Asteroid Outpost to prompt player when has not entered orbit yet It might be anoying to get the prompt every turn for a fleet that only carries a token outpost along for later use but should be a very rare case whereas these outpsot have a high chance of going under once arrived to...
by zolobolo
Sat Jan 01, 2022 6:35 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716640

Re: Report - Current Bugs and Issues

Atacking as tinkers with 3 tanks One is lost and that loss should be prevented by the shield as far as I can tell: Shield Effect.JPG But the transportes are left with only two tanks in the end: Result.JPG Either I am reading the UI wrong and there were two losses - one applied and one prevetned by s...
by zolobolo
Sat Jan 01, 2022 5:02 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 37846

Re: Efficient fleet compositions

A couple things I've noticed in my meager experiences playing: Missiles are overwhelmingly the best choice for fighting vs Harpies. They have no point defense, and missile swarms are the only way I've managed to take down their giant point blank burst things. I often choose my options based on upke...
by zolobolo
Fri Dec 31, 2021 5:20 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716640

Re: Report - Current Bugs and Issues

2018-12-13(37896) 'live' Galactic council votes can now influence reputation. 2019-10-29(38584) 'live' In the Galactic Council, AIs will no longer vote for allied empires if those empires have fleets that they judge to be weaker than their own. So the adjustment regarding military power based votin...
by zolobolo
Fri Dec 31, 2021 4:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716640

Re: Report - Current Bugs and Issues

Hm, the was no starvation in my game. Is it possibly a thing that happens due to reduction in population for other reasons (overpopulation?) maybe? Yes I also had overpopulation on the suspected planet - but the workaround doesnt match (building farm and putting a tank on the suspected planet) as t...

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