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by enpi
Sun Apr 19, 2015 9:03 am
Forum: General Forum
Topic: Technology trees
Replies: 20
Views: 30983

Technology trees

I always loved the MOO2 approach to technology which consisted of following aspects: - simple math and population icons as scientists. 1 scientist produces 2 science points and 4 scientists produce 8 points which is a simple and very intuitive formula. - choices, choices, choices - technology is div...
by enpi
Mon Mar 16, 2015 9:10 am
Forum: General Forum
Topic: suggestion: iconology
Replies: 2
Views: 7807

Re: suggestion: iconology

ah, I see, thanks for the info. looks super.
by enpi
Sun Mar 15, 2015 9:34 am
Forum: General Forum
Topic: suggestion: iconology
Replies: 2
Views: 7807

suggestion: iconology

After studying the screenshots with interface, I want to suggest the developers to introduce an iconology for game parameters like ship armor, speed, hull as well as planetary values like temperature, population, orbital period (I am not sure which function such planetary data will have so maybe the...
by enpi
Mon Mar 02, 2015 8:53 am
Forum: General Forum
Topic: Management of many planets
Replies: 3
Views: 9153

Re: Management of many planets

My suggestion instead would be to cap or otherwise limit the amount of planets/ships/etc. you can control. There are lots of ways to do it efficiently and in a logical and interesting manner. IMO thats a very bad idea because it is penalizing those of us who like to administrate many planets and sh...
by enpi
Sun Mar 01, 2015 4:32 pm
Forum: General Forum
Topic: Management of many planets
Replies: 3
Views: 9153

Management of many planets

While I have usually no problem with managing hundreds or more planets, I know there are players which dont like it. Maybe a solution to avoid excessive micromanaging could be to allow the game engine to group several star systems (which dont have to be directly adjacent but anywhere in the players ...
by enpi
Fri Feb 27, 2015 1:38 pm
Forum: General Forum
Topic: Some Questions to the designers
Replies: 1
Views: 7084

Some Questions to the designers

I am not sure, if these questions has been already posed and/or answered, so forgive me if yes. 1. How many star systems will be available in the final version. You can give us a hint? How many planets will be the max per system? (In MOO2 there have been AFAIR 120 systems or so) 2. Is there a cap on...
by enpi
Sat Feb 21, 2015 9:23 am
Forum: General Forum
Topic: Font
Replies: 18
Views: 35891

Re: Font

as a professional graphic designer myself, I think the font is an integral part of the overall experience of SoS. It supports its unique graphic style and theme very well and IMO it should not be changed. Another game which has an exceptional font (comic sans) in order to support its theme, is for e...
by enpi
Wed Feb 11, 2015 10:47 am
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 38982

Re: Map size and range.

IMO, its a matter of taste. I could not detect anything "tedious" in MOO2 ship combat system. In contrary, it was great and large battles with dozens of ships were epic. I can often remember of large battles which lasts 2h and decided a whole war or even fate of my empire. I think the bigg...
by enpi
Mon Feb 09, 2015 8:15 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 38982

Re: Map size and range.

thanks. I hope it will be more than in MOO2 with its AFAIR only 120 systems. Is there a upper cap on no. of space ships?
by enpi
Mon Feb 09, 2015 7:33 pm
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 43052

Re: Ground combat?

MoO2 had Power Suits, Armors and Battleoids which increased hitpoints and rating http://www.elite-games.ru/images/othersgames/moo2/powerarmor.gif http://www.elite-games.ru/images/othersgames/moo2/battleoids.gif yep. It was a simple but good ground combat system system. Eg. it was important decision...
by enpi
Mon Feb 09, 2015 11:33 am
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 43052

Re: Ground combat?

sounds good. I hope you will add some more defense options (like building defense bases and defending ground troopers) and attack options (different attack troop types) In a grand strategy like SiS I dont like to have detailed ground combat movement (at least not if it is not excellently implemented...
by enpi
Sun Feb 08, 2015 12:20 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 38982

Re: Map size and range.

how many star systems is the largest possible map setup?
by enpi
Sun Feb 08, 2015 12:16 pm
Forum: General Forum
Topic: Ground combat?
Replies: 22
Views: 43052

Ground combat?

I would like to ask if sis will have a ground combat system? (an abstract and simple one like MOO2 for example)
by enpi
Sun Feb 08, 2015 12:13 pm
Forum: General Forum
Topic: Modability of SiS?
Replies: 5
Views: 10775

Re: Modability of SiS?

sounds cool. Do you intend (in maybe a future addon) to introduce a easy to use editor for weapons, ship systems, buildings and techs?
by enpi
Sat Feb 07, 2015 1:07 pm
Forum: General Forum
Topic: Modability of SiS?
Replies: 5
Views: 10775

Modability of SiS?

From my experience of the 4x games Space Empires III and IV and its excellent option to modify technologies, ships and buildings, I learned that modding is super. Does SiS have a modding possibilty? If yes, how is it implemented? MOO2 was the best 4x game for me, my alltime favorite. But unfortunate...

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