Search found 1624 matches

by sven
Tue Sep 01, 2020 12:08 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

rhinoinsomniac wrote: for some reason i thought those mods were part of the base game (some games have mods as part of their base game). so you're saying if i delete those mods then the issue will disappear?
yup. removing your old mods should fix the bugs.
by sven
Mon Aug 31, 2020 9:35 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

I encountered a bug that's recurring at the start of the game when i hit end turn for the first time. I sent bug reports every time.

This bug is happening inside the "EconomyAI" mod. In theory, turning off the mod should fix the bug. More than that, if the mod you're using is Harpy Eagle's ...
by sven
Sun Aug 16, 2020 10:54 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

Game_9487. Haduir declared war for "prosecution of noble Humans" before we (Gremak) had met them (Haduir). Next turn the same will do Orthin, also unmet. Contact with Haduir displayed standard first contact dialog, including option to declare (already raging) war. Suggest to either prevent DoWs to ...
by sven
Sun Aug 16, 2020 10:29 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

game_9489: Got requests simultaneously from the Ashdar Colonials and Humanity to declare war on and sever relations with the Tinkers. It proves that if you agree to sever relations with an empire you're now at war with, it sets you back to a state of peace! Can easily be verified, and is certainly ...
by sven
Fri Jul 31, 2020 2:28 am
Forum: Modding
Topic: Is there a [Map Seed] value?
Replies: 2
Views: 29666

Re: Is there a [Map Seed] value?

So, I'm curious if anyone know if there's this variable [map seed]? So I can put it in a local array of MapSeed, Race, OfferYear, OfferTurn to stop 'nagging' offers. :)

There's is a map seed of the sort you're looking for, it's stored in "galaxy.base_year_seed". But what you probably want to do ...
by sven
Mon Jul 27, 2020 10:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

PrivateHudson wrote:No hurry at all, the game is still perfectly playable.
I *think* I fixed the low res scaling issues in r38763. Let me know if you're still having trouble on that monitor.
by sven
Sun Jul 26, 2020 2:55 am
Forum: Testing
Topic: Problem after quick refit was added
Replies: 3
Views: 36954

Re: Problem after quick refit was added

Think the current method for choosing between immediate build or add to queue works well. That can't be utilized for refitting?

The problem, at core, is that we have too many actions, and not enough buttons. Semantics we might want to use for refitting include "set custom refit", "queue custom ...
by sven
Sat Jul 25, 2020 5:59 pm
Forum: Testing
Topic: Problem after quick refit was added
Replies: 3
Views: 36954

Re: Problem after quick refit was added

Found a problem after the quick refit to latest design button was added. If I have anything queued to build, then I can't replace it with a refit. You can only queue a refit to start after.

If your queue is already empty, then this isn't a problem.

Yeah, my current thinking is that if we're ...
by sven
Sat Jul 25, 2020 6:21 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

Fired SiS after a while, and star system names and fleet ETA turns seem to be uncomfortably small now on my 1280x1024 display, no matter at what zoom. They were perfect beforehand. Could the recent 4K display-related updates be responsible?

Yes! It could be. When making the 4k changes, I ...
by sven
Tue Jul 21, 2020 5:11 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

When accepting the Tinker peace offer, the player stance towards another one of its enemy: the Yoral changes also to peace

Tinkers and Yoral are not in allaince which might cause this indirect effect - accordng to the new diplo screen rthey ahve a yellow line in between them, assume this only ...
by sven
Mon Jul 20, 2020 5:04 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

Weird interaction with accepting peace here, for some reason I lose control of my outpost at Haldor, despite there being no Orthin ships in the system. Is this because I was invited to war by the Humans, and thus the humans are choosing to cede my outpost?

Thanks for the report. This is a bug ...
by sven
Thu Jul 16, 2020 11:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

Centurion XXI wrote:I tried to click here:
Thanks again for the upload and repeatability pattern. This bug should be fixed in the next patch (specifically, it's fixed by r38751).
by sven
Thu Jul 16, 2020 7:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3965770

Re: Report - Current Bugs and Issues

Centurion XXI wrote:Получил вот такую ошибку. I got such error.
Thanks for the report. Could you upload the game where this is happening? (Say by hitting the "SEND BUG REPORT" button when the error pops up?)
by sven
Thu Jul 16, 2020 6:29 pm
Forum: General Forum
Topic: Allied invasion
Replies: 2
Views: 10937

Re: Allied invasion

The player who started the attack is the only one who gets ground invasion opportunities. So, if you "assist" your ally in their attack of a colony, you won't get a chance to launch a ground invasion. But if you start the attack yourself, and they assist you, then you will get a chance to invade ...
by sven
Thu Jul 16, 2020 6:24 pm
Forum: Testing
Topic: 4k Resolution
Replies: 22
Views: 97180

Re: 4k Resolution

Found a few other little issues last night -- when "Simplified Graphics" was turned on, some of the waiting overlays were shown at the wrong size, and there was a cursor position issue when transporting colonists. All the 4K issues I've found should be fixed as of r38748 though.