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by bjg
Tue Jul 02, 2019 5:46 pm
Forum: General Forum
Topic: Unable to defend when Outpost transport in system
Replies: 4
Views: 9549

Re: Unable to defend when Outpost transport in system

there are other places in game where you can go to get a quick overview of your planet's production status (like the Planetary Report list) The Planetary Report list doesn't autoscroll to (or mark otherwise) planets in the "current" system, so finding it is a bit of a hassle (specially la...
by bjg
Sun Jun 30, 2019 4:08 pm
Forum: General Forum
Topic: Unable to defend when Outpost transport in system
Replies: 4
Views: 9549

Re: Unable to defend when Outpost transport in system

I second the complaint (sort of). The Outpost Transport is an interface disaster - the "Build Outpost" banner/button covers/hides everything in the system.
by bjg
Thu Jun 27, 2019 9:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

game_8289
A captured Ancien Stargate does not operate as a (normal) stargate. I believe it use to.
by bjg
Tue Jun 18, 2019 9:44 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913279

Re: Suggest - Features and Improvements

Hope I'm not the only one using the (hyper)list mode of the research screen. Would be nice if the game "remembered" that I use that mode and I don't have to switch after each load. Also there are small explanatory icons (like facility upgrades) in the tree mode - would be useful to have (s...
by bjg
Tue Jun 18, 2019 7:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

game_8245
Every (recent) game there are two (automatic) ship designs of the same type. This time it's two Battleships, use to be two Super-Dreadnoughts, two Military Transports. Sometimes they are the same (inside), sometimes not. Deleting one of them does no harm, so it's cosmetic (but annoying).
by bjg
Sat Jun 15, 2019 12:53 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913279

Re: Suggest - Features and Improvements

Would be very helpful if an Android build icon showed the planet "capacity" change caused by building that Android.
by bjg
Fri Jun 14, 2019 7:06 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913279

Re: Suggest - Features and Improvements

Would be nice if you could decide what to do with salvaged (boarded in a battle) ships on a ship-by-ship basis (by selecting them or otherwise).
by bjg
Fri Jun 14, 2019 7:01 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

game_8238 I was scouting the Orthin territory and met a Colony ship at their system Alphard. Was able to "hail" their fleet and (despite their colony in that system) say that the system is mine, preventing the colonization (or could get the bonus instead - for allowing them to colonize in ...
by bjg
Wed Jun 05, 2019 6:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

game_8208
Tinkers created an outpost on olmek8639 with my fleet present, and the game didn't give me an option to "Hail Fleet".
by bjg
Mon Jun 03, 2019 2:36 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

Did you (silently) return the starting factory on "Brutal" or is this a bug?

Are Tinkers designed to be among the "native races"? Wouldn't it be more logical for them to be a "lost colony"?
by bjg
Fri May 31, 2019 9:25 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

game_8177 Lua state\GUI\~GalaxyMap\@BattleDraw.lua:122: failed to convert the table at argument 5: (unsupported table key type: boolean) Lua state\GUI\~GalaxyMap\@BattleDraw.lua:122:fun: Lua state\GUI\~GalaxyMap\@BattleDraw.lua:127: Lua state\GUI\@EventDispatcher.lua:287:@BattleDraw.lua:355: Lua sta...
by bjg
Wed May 29, 2019 9:19 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

game_8171
During joined battle you can attack, destroy or capture your ally's (!) ships. He doesn't notice.
BTW, it's easy to attack them because their short range weapon don't shut your small crafts and missiles.
by bjg
Fri May 24, 2019 5:45 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 384667

Re: Please Report Missing and/or Placeholder Text

You start without a factory on "Brutal", but the "construction" event is still saying that "Construction of Factory has completed".

edited by sven: Should be fixed in the next patch.
by bjg
Tue May 21, 2019 11:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

The Herald hates us for killing (wild) Arda Seed units, but still (regularly) coming and proposing to trade - with an empty list (probably because he hates us), - quite annoying.
by bjg
Tue May 21, 2019 10:51 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715891

Re: Report - Current Bugs and Issues

game_8141 Tinkers ask for help against Yoral while already being at peace with them. I've seen this sort of the "end turn" scrips behavior several times (in a few games) lately. BTW (unrelated), in the same game Tinkers are not building factories (even in their own home system), and (almos...

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