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by luciderous
Fri Mar 20, 2015 12:29 pm
Forum: Testing
Topic: Right-click strategic move orders?
Replies: 13
Views: 22478

Re: Right-click strategic move orders?

However, in a one-click move action, we can't be sure what the players intentions are when they have a fleet selected, and then mouse over a star. Are they planning to move the fleet to the star, or are they planning to select the star system, and interact with the planets? The question is, are the...
by luciderous
Thu Mar 19, 2015 11:16 am
Forum: Testing
Topic: Current State of the Beta: Feedback
Replies: 13
Views: 22029

Re: Current State

I still think a zooming out/in function is desperately needed. I still think that having to click move before every move is clunky and obtrusive. I think having to click on any action before doing something in combat is also clunky. These things should be a priority, IMHO. I agree with the above st...
by luciderous
Thu Mar 19, 2015 10:18 am
Forum: Testing
Topic: First Impression
Replies: 42
Views: 63366

Re: First Impression

Hi Dinkelsen! Nice to have you with us here :) I found out that the scout and colony ship seem to be able to fly farther than the destroyers. I was denied my revenge. Why is that so? I looked at the ship design screen. The scout has far more options than the destroyer. Why? Does it have some special...
by luciderous
Wed Mar 18, 2015 2:25 pm
Forum: Testing
Topic: SiS Updater and Installer
Replies: 86
Views: 394868

Re: Which File To Run?

Use either 'update.exe' if you want the launcher, or 'sis.exe', if you want to start the game directly. Personally, I'd recommend using the launcher, so you can see if there were any updates after the last session.
by luciderous
Tue Mar 17, 2015 4:49 pm
Forum: Testing
Topic: Window mode resolutions and resizing
Replies: 5
Views: 11128

Re: Suggest - Features and Improvements

And as long as there's no technical reason that we need to do so... The problem is, you most probably won't be able to guarantee a visually pleasing and consistent widget layout in game if players resize the main window arbitrarily. I mean there are layout problems even as it is, in fullscreen (wit...
by luciderous
Tue Mar 17, 2015 3:48 pm
Forum: Testing
Topic: Window mode resolutions and resizing
Replies: 5
Views: 11128

Re: Suggest - Features and Improvements

But, what matters for gameplay purposes is really aspect ratio, more than absolute size, and given the way the Windows OS works, there's no natural way to impose that kind of restriction. ...But, there's enough of a range of different monitor sizes and screen setups out there that I'd rather not li...
by luciderous
Tue Mar 17, 2015 3:38 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913768

Re: Suggest - Features and Improvements

Ok. From a design perspective, having ESC do so many different things depending on context feels a bit confusing, but, I just enabled an 'ESC opens the main menu if everything else is closed' behavior on 'dev', and it feels fine to me. Not sure we still need the F10 menu open hook.... But, it's pro...
by luciderous
Tue Mar 17, 2015 3:26 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913768

Re: Report - Current Bugs and Issues

can you be more specific? if you're far enough from the edge of the legal move area, the transparent move-preview ship should disapear, and RMB-clicks will have no effect. i'm not certain this is the best possible behavior -- and the range at which legal move-clamping occurs can be adjusted.... but...
by luciderous
Tue Mar 17, 2015 2:45 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780274

Re: Report - Current Bugs and Issues

That said, I've tweaked the behavior a bit on 'dev'. As of the latest build, the cursor will change to suggest that you're in "panning" mode after the mouse button has been held down for 0.1 seconds... ...I think that's about as good a compromise as I can manage. Works great now, thank yo...
by luciderous
Mon Mar 16, 2015 4:36 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780274

Re: Report - Current Bugs and Issues

“The ‘Lua state’ directory is missing” exception in WinMain STR: - start the game - ALT-TAB if in fullscreen, or simply leave the window if in ‘windowed’ mode - Right-click on the SiS icon in Windows Taskbar and left-click on ‘sis.exe’ edited by sven: hrm, yes. the same thing happens if people pin ...
by luciderous
Mon Mar 16, 2015 4:35 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780274

Re: Report - Current Bugs and Issues

RMB-clicking on notification bubbles removes the news slide from the bottom of the screen, but leaves a visible foreground ‘stripe’ behind

Screenshot attached.
by luciderous
Mon Mar 16, 2015 4:33 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780274

Re: Report - Current Bugs and Issues

based on 2015-03-15 (r11939) - 'stable' ⋅ Planetary Report pane will not close on pressing ESC ⋅ LMB-panning works even when Main Menu is open. The same stands for when the Options window is open. This feels like an inconsistent behavior, because the game and the metagame manipu...
by luciderous
Mon Mar 16, 2015 4:30 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913768

Re: Suggest - Features and Improvements

‘Natural scrolling’ and panning mechanics

An option to reverse the direction of panning relative to cursor move would be nice, so that you ‘drag’ the map itself, not the viewport over it (this will also help in the long run, when you port the game to tablets, where this type of motion prevails).
by luciderous
Mon Mar 16, 2015 4:28 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913768

Re: Suggest - Features and Improvements

Module compatibility highlighting in ship designer is unintuitive. Suggesting 'reversal' Currently, when you click-and-hold some module in the right-pane (where available modules are listed) the compatible hardpoints in the left pane (the ship) are highligted as ‘bright’, whereas incompatible are ‘...
by luciderous
Mon Mar 16, 2015 4:25 pm
Forum: Testing
Topic: Window mode resolutions and resizing
Replies: 5
Views: 11128

Window mode resolutions and resizing

There's more we could in theory be doing here, specifically, we could try to remember the size and location of the game window, along with the fullscreen state. After switching from ‘fullscreen’ to ‘windowed’ mode, the resulting window can be resized arbitrary, resulting in very weird visual layout...

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