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by sven
Tue Mar 31, 2015 8:12 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780776

Re: Report - Current Bugs and Issues

Gyrfalcon wrote:Are all the weapons on the Doom Star supposed to point up?


Hrm... I thought I'd fixed this. There may be something odd going in that game. Would you upload it?
by sven
Mon Mar 30, 2015 7:01 pm
Forum: Testing
Topic: What happens to transports
Replies: 6
Views: 14127

Re: What happens to transports

I got thinking the other day: "What happens to all of a faction's transports when they lose?" To actually respond to the thread topic -- my own basic assumption is that there's a number of important things going on in the galaxy that the players never see directly -- for example, transpor...
by sven
Mon Mar 30, 2015 6:44 pm
Forum: Testing
Topic: What happens to transports
Replies: 6
Views: 14127

Re: What happens to transports

I present to you, Operation Decoy Fleet! Heh. I was actually just looking over this battle. I think you may be the first tester to have triggered the part of the battle setup logic that causes the tactical combat map to expand (as can be necessary if the the ships queued for combat wouldn't fit oth...
by sven
Mon Mar 30, 2015 5:01 pm
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32782

Re: Planet Habitat Displays?

Gyrfalcon wrote:And will there be a way to lure Phidi colonists to my colonies without having to kidnap them?


When the diplomacy features go in, yes, definitely.
by sven
Mon Mar 30, 2015 4:56 pm
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32782

Re: Planet Habitat Displays?

The other interesting question is whether the Phidi Rush will become a strategy where players try and capture a Phidi world early on to fill up the oceans on their colonies. My general intent is that lucky map setups should sometimes offer you opportunities that really change the way the whole game...
by sven
Mon Mar 30, 2015 4:17 pm
Forum: Testing
Topic: Planet display glitch (plus some more)
Replies: 16
Views: 23534

Re: Planet display glitch (plus some more)

That makes sense. What I'm seeing is that I hit Retreat, survive the missile barrage, see my ship zoom off, and THEN get blown up. Either that's a bug or it's a design choice I don't like, depending on whether y'all are doing it on purpose or not. If you notice this happen again, would you upload a...
by sven
Sun Mar 29, 2015 3:49 am
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32782

Re: Suggest - Features and Improvements

Maybe a barren planet with Yoral colonists should have it's airless habitat outlined in grey, where other colonies should show it in dark grey... but, it will look like a subtle distinction... and risk frustrating players who are looking for ways to make everything turn bright green. Again, the fun...
by sven
Sun Mar 29, 2015 3:07 am
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32782

Re: Suggest - Features and Improvements

hi hi If you stick to 4 or 5 colors, you can make any given color represent a range of values. People are going to be most concerned with the highest value, since that is the desirable goal, so a perfect 4.0 might be the only single digit that needs its own color. Any range below that, people will ...
by sven
Sun Mar 29, 2015 2:40 am
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32782

Re: Suggest - Features and Improvements

The percentages of a biome on each planet are already displayed on the planet's information. Perhaps there is a simple way to describe whether any given biome is being utilized or underutilized? You mentioned having a green outline for planets if moving a species to it would improve the population....
by sven
Sun Mar 29, 2015 2:03 am
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32782

Re: Suggest - Features and Improvements

This is kinda what I thought might be helpful. It may not be 100% in line with the math that is used, but even something that is roughly similar might neat. The habitat bar-chart is the kindof layout I imagined implementing in my own first-draft mockups, only to eventually discard. The core problem...
by sven
Sun Mar 29, 2015 12:16 am
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32782

Re: Suggest - Features and Improvements

This is a case where I think the underlying model may be complex enough that hiding the gory details from the player, and just telling them about the implications, is the best game design choice we can make. But... to get into said gory details a little: Formally, each planet provides a couple diff...
by sven
Sat Mar 28, 2015 11:55 pm
Forum: Testing
Topic: Planet Habitat Displays?
Replies: 20
Views: 32782

Planet Habitat Displays?

While I have figured out that mixing the races present on colonies can increase the population cap, I still have no idea how exactly that mechanic works. I would recommend having some sort of indicator that tells the player how much unused space on the planet there is, and of what might be able to ...
by sven
Sat Mar 28, 2015 11:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915029

Re: Suggest - Features and Improvements

Consider giving outposts a single point defense weapon, or putting a limit on the number of turns combat can take without anyone firing a weapon. It is really disheartening to have to self destruct an outpost when the computer sends an unarmed scout cruiser to attack it. Better stalemate handling i...
by sven
Sat Mar 28, 2015 11:31 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915029

Re: Suggest - Features and Improvements

Simplifying lists of equipment in the ship design menu: Instead of dragging and dropping items from a huge list, I suspect it would be easier to click once on the space you want to fill, then click from a list of items that can be used in that slot. Should reduce the amount of scrolling too. This i...
by sven
Sat Mar 28, 2015 9:29 pm
Forum: Testing
Topic: Planet display glitch (plus some more)
Replies: 16
Views: 23534

Re: Planet display glitch (plus some more)

also pondered about braking the strict turn sequence and letting the fastest ships move first no matter to which side they belong. Then the slower ships switching sides until there are no more ships left. But I do not know if that is a desirable sequence. Heroes of Might and Magic (one of my favori...

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