The bottom-bar UI elements have just gotten a bit of an overhaul -- as of r12176 (stable) planets now use on-hover icons, bringing them into rough alignment with the new fleet UI. Also, it should now finally be possible to *see* the planetary defense loadouts equipped by your own planets. Transports...
I am not sure if this is a problem with the animation or a problem with graphics cards, but as I've been playing the Phidi, I've been noticing that the churning water animation that plays over certain sections of their ships and over their adviser panels will occasional skip or flicker. It happens ...
game_120 is with a new game where I was retrofitting my initial Scout with a defense laser so I could sent it out exploring. Retrofitting should have finished at the end of the previous turn, but then I got this error and it looks kind of like the retrofit progress has been reset, but I also get a ...
The latest stable patch (r12158) includes changes to the way fleet data is stored -- and these changes are not backwards compatible. This is the first true "breaking change" I've posted since beta started -- in the past, older saves might be bug-prone, but, they'd still often work. That's ...
Are the AI empires supposed to do anything? In each and every game I played until now they didn't do much except use their one colony ship to colonize a second planet in their home systems and very rarely a second system. I have never encountered an AI empire with more than 2 planets. After that th...
Yeah, the monster spawn rate should be getting nerfed in the next few hours -- early game remains crueler than we really intend it to be. The flip side is that the late game is far easier than it should be... Still have some important AI fixes to get to.
Is there a way to zoom in or out on the galaxy screen? I could do it in combat, but not on the main screen. Not yet. It's something a couple of other people have asked for though. The way things are going, I suspect you guys are going to talk me into some form of galaxy zoom eventually ... but Ario...
I recently played through another game and I came across a couple of oddities that I'm curious about. First off, I was trying out the newly functional torpedoes with the Yoral, and I noticed that when I put missiles and torpedoes on the same ship, firing a torpedo would reduce the number of missile...
Likewise, Clicking Procyon II puts Acrux in the lower pane, although clicking Procyon III will get Procyon in the lower pane. I haven't been able to replicate this behavior using game_99 -- if you restart and reload this save, does it still occur for you? Also, Kisk, which is in the Gienah system w...
EDIT: To reproduce - find a Transport, click the ?, click the rocketship, click Start Trading. Thanks for the report. I've posted a quick "hotfix" for this one on stable (you're not the only one who's run into this bug in the last few hours). The hotfix should deal with the more glaring c...
Maybe if the ? was a bit bigger and off to the corner so it doesn't obscure the ship? I moved the ? a bit off-center a few hours ago -- it should tend to block the ship center less as of r12130+. The icon size is a bit of a tricky one -- because the displayed size of the ships can vary, the layout ...
Over the last day or two, a number of changes have gone into the strategic fleet UI. Specifically, left-clicking now toggles the selection state of a ship, while on-hover icons are used to access the ship information pane. Right-clicking inverts the current selection set for a fleet. Also, the selec...
Having the base with scaffolding over part of it would communicate that in addition to it saying "Undergoing Refit", although I'm not sure what Arioch would think of making a second complete set of art for the bases. Yeah, I generally am a fan adding cool additions to the art in order com...
I'm not sure if this is a bug or just that I'm confused by the interface, but it looks like, even though I am already refitting my only Star Base, I can Refit it again. If the intention is to let me change the way I want it refitted, I think it would be clearer to say Change Refit: Star Base. Also,...
Gyrfalcon wrote:game_96 looked to be that I'd sent bombers out to a ship that was close to dead and maybe they did more damage than the ship had hit points.
huh. i thought i'd fixed that bug. but, apparently not. it should now be patched on stable (r12121).