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by zolobolo
Wed Aug 02, 2017 6:42 pm
Forum: Testing
Topic: Influence generating beside embassies
Replies: 10
Views: 22513

Re: Influence generating beside embassies

Maybe put in a building or tech or something that generates a few points/turn to provide a steady income? I think the Phidi have such resource generation on their home planet - makes sense for them as they are diplomacy based If we get hole bunch of events generating infulence that should suffice a...
by zolobolo
Tue Aug 01, 2017 11:43 am
Forum: Testing
Topic: Macro-manage Late game large scale
Replies: 41
Views: 71100

Re: Macro-manage Late game large scale

I've stayed alive by being very diplomatic with these two races and even allying with one of them, otherwise they would have wiped me out a while ago. You have nerves of steel good sir. What is it? turn 500? Sometimes I play on large and with 170 stars but even on hard difficulty the AI wouldn't la...
by zolobolo
Sun Jul 30, 2017 8:05 pm
Forum: General Forum
Topic: Is this normal?
Replies: 3
Views: 8464

Re: Is this normal?

Well you already prepared a couple of things to prevent rebellions, but these are realy rare on the first turn as unrest is tied to probabilityy: there is a chance that a pop gets unrury, and if tehre is more of them then what you can handle, rebellion occurs. I think, that what you have seen is bad...
by zolobolo
Sun Jul 30, 2017 6:43 pm
Forum: General Forum
Topic: "No defense slot available"?
Replies: 4
Views: 8468

Re: "No defense slot available"?

Yep. All planets can host up to three planetary defense improvements
The "slots" themselfes will only be visible, once you have researched the first level of the planet defense improvement
by zolobolo
Sun Jul 30, 2017 6:41 pm
Forum: General Forum
Topic: Beginning of the game
Replies: 7
Views: 12543

Re: Beginning of the game

Next game I had exactly one star system within range, but it was habitable and I went ahead and played, so no further testing of this for now. Did you consider scout and colonizer range or default vessel range like that of the transport? If you select the whole fleet, the range is reduce to that of...
by zolobolo
Sun Jul 30, 2017 11:30 am
Forum: Testing
Topic: A.I attacking with transports.
Replies: 2
Views: 8744

Re: A.I attacking with transports.

Are those the pirates that are attacking with transports or was it Marauders Never saw such a pirate attack with transprots yet (though they do sometimes have transports in their systems for lore reasons) In case of Marauders, it is simply the way they bring their slavers into the system and for att...
by zolobolo
Sun Jul 30, 2017 10:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916532

Re: Suggest - Features and Improvements

When several empires of the same race are in game they all use the same faction banner. Designing several similar but still noticibly different banners is a lot of effort (and most of them rarely used) so how abouth this: Have a bright white Roman Number with black outline displayed over the banner....
by zolobolo
Sun Jul 30, 2017 9:12 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916532

Re: Suggest - Features and Improvements

Should the merc ships for hire not be the ones that are already on the map? Currently, it seems the pool is gerenated with a logic ditached from the fleet available to the minor faction and they arrive from a random hyperspace origin not from the planet of the minor faction home base Hiring existing...
by zolobolo
Sun Jul 30, 2017 8:53 am
Forum: General Forum
Topic: Beginning of the game
Replies: 7
Views: 12543

Re: Beginning of the game

I find that I have only 1-3 stars within exploration range. Of these, 1-2 have pirates, so cannot be used until I develop some military muscle. In my most recent start, it was one star within range, and that one had pirates. Hi there. Was curious and fired up 5 games with Phidi in Medium map and al...
by zolobolo
Sun Jul 30, 2017 7:05 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916532

Re: Suggest - Features and Improvements

If we would want to make planetary improvements a more interesting game and circumwent the need for automation, we need more things to consider when selecting improvements like: - Morale penalty for mines (this would mean that we cannnot just simply spam mines all ove a planet withouth considering t...
by zolobolo
Sun Jul 30, 2017 6:58 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916532

Re: Suggest - Features and Improvements

There are lots of things we can do to make the Automate function smarter, and as the AI improves I dare say we will do a number of them. But the problem with making automation very effective is that what usually happens is that more people start using it... and the automated feature gradually becom...
by zolobolo
Sat Jul 29, 2017 6:16 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61439

Re: Some quick feedback

Here is example of a attack formation including carrier as capital: https://en.wikipedia.org/wiki/Carrier_strike_group I think the principle should be the same for any capital ship though: 1 Cap needs at least 1 Cruiser and a 2-3 Destroyers/frigates Obviously the escorts should scale with the number...
by zolobolo
Sat Jul 29, 2017 6:06 pm
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61439

Re: Some quick feedback

Maybe if they were more consistently placed in the front of the formation (or better yet, if you could choose from a few pre-set formations!) they would be able to excel at that combat role even more and really wouldn't need any additional help. This is a good idea. Placing Destroyers in the front ...
by zolobolo
Sat Jul 29, 2017 10:43 am
Forum: General Forum
Topic: Some quick feedback
Replies: 37
Views: 61439

Re: Some quick feedback

but Sven is (rightly) cautious about making small ships "too good." But we'll get there eventually. You don't want to end up like Stellaris where the best ship design in the game is the starting corvette design with no upgrades. This should not be the case here. I do not know exactly wher...
by zolobolo
Sat Jul 29, 2017 2:55 am
Forum: General Forum
Topic: Which is your favorite race and why?
Replies: 17
Views: 28938

Re: Which is your favorite race and why?

That's a pretty nice cross-section ;) I haven't tried since the patch if anything has changed. Yeah the buff like mentioned above The more fighters the merrier :) There have been some interestig arguments against having fighters in space, but I can defend the little critters any day :) + their meme...

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