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by Arioch
Thu Mar 03, 2016 6:45 pm
Forum: Testing
Topic: NICE
Replies: 15
Views: 18902

Re: NICE

Eventually, the ability to move a population may depend on its having a minimum morale. So Scavengers and Gaiads will probably be unmovable, and you'll need to deal with them in other ways.
by Arioch
Wed Mar 02, 2016 2:12 am
Forum: Testing
Topic: Game start races
Replies: 2
Views: 5007

Re: Game start races

Allow Duplicate Factions could be a linked map option. It wouldn't be "canon," but then neither is manually selecting duplicate factions.
by Arioch
Wed Mar 02, 2016 1:28 am
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30203

Re: Traders and pirates and scouts, O my

1. While submarine warfare is one model of commerce raiding, prior to the introduction of the submarine commerce raiding was HUGE part of the Age of Sail. So commerce raiding doesn't have to rely on stealth per see (though detection ranges in the Age of Sail were obviously much less than they are t...
by Arioch
Tue Mar 01, 2016 7:59 pm
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30203

Re: Traders and pirates and scouts, O my

Any capability you give to commerce raiders should be given to normal fleets as well. Normal fleets can't currently travel into enemy territory and then just hang out there in hyperspace; they have to go to a planet where they can be attacked by defending fleets. There's an argument to be made for a...
by Arioch
Tue Mar 01, 2016 6:26 pm
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30203

Re: Traders and pirates and scouts, O my

We're going to use those sorts of things to help manage the issue of fleets trying to bypass your front lines and attack the interior of your territory (a warp well in a system prevents fleets going past it to a certain radius, and an interdictor prevents an attacking fleet from retreating as long a...
by Arioch
Tue Mar 01, 2016 5:02 am
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30203

Re: Traders and pirates and scouts, O my

The problem with conventional submarine warfare-like commerce raiding in this particular setting is that ships have no way to attack each other while in hyperspace, so convoys can't be intercepted en route. The only direct way to attack the enemy's shipping is to actually put a fleet in one of their...
by Arioch
Tue Mar 01, 2016 4:56 am
Forum: Testing
Topic: A Plea For Strategic Zoom
Replies: 6
Views: 9408

Re: A Plea For Strategic Zoom

I agree.
by Arioch
Tue Mar 01, 2016 2:22 am
Forum: Testing
Topic: A Plea For Strategic Zoom
Replies: 6
Views: 9408

Re: A Plea For Strategic Zoom

It's something we talked about and plan to do. Shouldn't be that hard.
by Arioch
Mon Feb 29, 2016 5:33 pm
Forum: Testing
Topic: I just wonder how to play....
Replies: 13
Views: 15912

Re: I just wonder how to play....

I think it's reasonable to keep a hint, just to help keep track of things, though it might make sense to use a more obvious hint than an asterisk, such as "(auto)" or the automate icon. Than it should work correctly, which currently isn't the case. That's obviously important too, but I'm ...
by Arioch
Mon Feb 29, 2016 5:32 pm
Forum: Testing
Topic: So, um, what's the status of this game?
Replies: 23
Views: 35325

Re: So, um, what's the status of this game?

Thanks for giving us a look! I'm sorry to hear that some folks are disappointed in new-MOO's early access; I hope you'll keep in mind that we are also still a little rough around the edges and still missing important features (notably diplomacy).
by Arioch
Mon Feb 29, 2016 5:21 pm
Forum: General Forum
Topic: Master of Orion is dead and being buried
Replies: 28
Views: 61462

Re: Master of Orion is dead and being buried

As a fan, I'm sorry to hear that. Hopefully they will take some time in early access to improve things.

I don't have a philosophical objection to starlanes as many seem to (maybe it's traumatic memory of MOO3?), but then I haven't actually played it.
by Arioch
Mon Feb 29, 2016 5:14 pm
Forum: Testing
Topic: Game is looking good
Replies: 4
Views: 5844

Re: Game is looking good

Thanks! We appreciate the bug reports too.
by Arioch
Mon Feb 29, 2016 5:07 pm
Forum: Testing
Topic: I just wonder how to play....
Replies: 13
Views: 15912

Re: I just wonder how to play....

I think it's reasonable to keep a hint, just to help keep track of things, though it might make sense to use a more obvious hint than an asterisk, such as "(auto)" or the automate icon.
by Arioch
Mon Feb 29, 2016 12:08 am
Forum: Testing
Topic: Interceptors and Strike Fighters
Replies: 4
Views: 7472

Re: Interceptors and Strike Fighters

The fighter characteristics are in flux, so I'm not sure exactly what's in the game right now, but whatever it is, it will probably change.
by Arioch
Sun Feb 28, 2016 7:10 pm
Forum: Testing
Topic: Antimissles question
Replies: 17
Views: 19643

Re: Antimissles question

Anti-missiles are short-range point defense weapons. They can be used offensively, but I don't think they would have the range to hit anything at a distance that would require a second turn of flight.

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