Completed an Orthin game on hard difficulty. Upload game_8173.
With that recent patch change, this win was very easy to accomplish. The AI opponents expanded quite slowly and were behind on research. Orthin do have some nice advantages though.
By the way, the latest patch notes sound real nice. "Annexing an ally will now give you access to all their technologies and ship designs." And the changes with Androids.
2019-05-22(38022) is causing an error when I try to load my latest Tinkers, hard difficulty save. No biggie. Was definitely going to win anyway. :D The AI will need to be able to cope with this new economy. It didn't seem to be building enough trade buildings. On hard difficulty, somehow the AI was ...
Playing as the Tinkers on hard difficulty. Their Asteroid Outposts and Mobile Bases have zero upkeep costs. Well that's what it shows in the design and ship info screens. Would be better if they had a very minimal 1 gold upkeep cost. Feels off that they don't cost anything. Planet defense stations h...
Forget which 4x allowed unrestricted tech trading. I'd trade for a new tech. Then turn a good profit by spreading it around to anyone else who wanted it. Was kinda fun. Allowing only trading of a tech you've researched yourself is a good limit on things. Have that limit and that allies should automa...
You can also send scouts bouncing to and from any enemy planets that are in range. This cuts off food transfer which can cause population loss. Tinkers don't eat food but it will still usually cause them to send ships to defend. One cheap scout can often distract 1 or 2 more expensive enemy ships. S...
The stations would need to move anyway. Otherwise an attacking force would just go to the other side of the planet. :D How about adding a maneuvering engine to defensive stations? You would be able to slowly move it just like any other ship in a battle. Rotate it to change facing. Have heavy weapon ...
This is irritating. You have an ally join a battle and suddenly odd deployment. Ships lost for no good reason. 20190227063544_1.jpg Flat deployment lines would solve the issue. Stick the ally on one end. If the ally has a lot of ships, have multiple lines. Or combine the two allied fleets and do the...
Your fighters can target missiles in flight or fighters. Your medium weapons can also target both. But of course this is using up your offensive output. Arda techs aren't going to help. Good shields and high output weapons of all sizes are the most helpful. Move your ships close together to overlap ...
The AI has a faulty memory of claiming a solar system. Ran into two examples in my current game. I went to colonize the Arcusi system. AI #1 claimed they wanted it. I ok'd that they could have it for the better relations. AI #1 sent a colonizer. It arrived and then turned around for some unknown rea...