People can start cultivating personal gardens (or chlorella tanks) or go hunting. Mining is more complex, but with the appropriate technology (need to research) you might be able to build micromines (like microbreweries).
Thanks. Hope you expand that (the mechanics, not the explanations). The MOO approach (all planets become Gaia in the late game) is somewhat boring, but you need to be able to do something with every planet (including Gas Giants).
Learned the Terraforming, and things became even more confusing. Some planets have the option to terraform, some (with the same climate) - don't (or don't yet). Is it possible to shed some lights on the "mechanics" details?
That makes sense, but I would assume that an established colony has scanners by design. BTW, what good does the second scanner on the same ship do (AI have them)?
How does the terraforming work? Have learned the "Atmosphere generation" (promising limited terraforming), and now it's offering "Arid terraforming" on "Island" word. What will it do?
Some files are missing (on the desktop), some (a lot) are different. The tool I'm using doesn't allow to output list into a file, and it's too big for a screen shoot (too many screens). Please suggest a (small) tool that allows recurring compare by content and can output to a file if you want me to ...
The one offered by the Lenovo's update utility seems to be good enough. The install went smoothly. The game plays well (so far). The embedded video isn't all bad. ;) BTW, generated files in the ArtCache directory are different on my laptop and my desktop. Was it OK to copy them from the desktop to t...