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by PrivateHudson
Thu May 19, 2022 10:19 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719282

Re: Report - Current Bugs and Issues

Was about to report double DoW offer from an ally, but Upload game logs failed. Is the game no longer supported?
by PrivateHudson
Tue Mar 29, 2022 8:38 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 385378

Re: Please Report Missing and/or Placeholder Text

Not sure if message "Humanitys has taken Xxx!" should be fixed - it certainly adds to aliens' alienness.
by PrivateHudson
Wed Mar 02, 2022 5:42 pm
Forum: General Forum
Topic: First research goals
Replies: 11
Views: 23866

Re: First research goals

For me it's always Xenology -> Orbital Construction, as all my early research (besides racial and population built-in) is provided by Science Star Bases, not Labs. Planets mostly are covered in Mines. Then usually go Guidance Systems (to build anti-Harpy/Pirate missile boats) and Market Theory (to n...
by PrivateHudson
Fri Feb 25, 2022 1:13 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915969

Re: Suggest - Features and Improvements

Ashdars and gremaks living in one colony should suffer a morale penalty due to mutual animosity. Small enough to not encumber casual player, and big enough to bother perfectionist micromanager. Of course, the penalty should not apply if ones or the others are slaves.
by PrivateHudson
Sun Feb 20, 2022 9:43 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719282

Re: Report - Current Bugs and Issues

1. When an ally successfully defends your colony, and you had no forces in that battle, you receive notification "We suffered defeat at ...". 2. I have a colony hosting a Battle Mech brigade, Assault Marine company, some 800k content and 1.2m discontent inhabitants. There is an empty Assau...
by PrivateHudson
Wed Feb 09, 2022 1:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719282

Re: Report - Current Bugs and Issues

Game_10359: There was a splinter colony at Aurelon. Looks like it's no more. But I believe nobody has defeated pirates guarding it. Do splinter colonies have a limited lifespan?
by PrivateHudson
Mon Feb 07, 2022 9:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719282

Re: Report - Current Bugs and Issues

Game_10358: Elnath colony has among available production items Refit (already destroyed) Brake Base.
by PrivateHudson
Fri Jan 28, 2022 11:45 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915969

Re: Suggest - Features and Improvements

PrivateHudson wrote:In response to the ultimatum "We will have Xxx, admiral…" said admiral should produce "Come and take it!"

Also, I believe there is place for https://en.wikipedia.org/wiki/Peace_for_our_time in diplomatic dialog around cease-fire.
by PrivateHudson
Thu Jan 27, 2022 9:25 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719282

Re: Report - Current Bugs and Issues

Although there is no line in tech tree between Artificial Organisms and Bionomics for Tinkers, the latter isn't attainable without the former.
by PrivateHudson
Mon Jan 24, 2022 1:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915969

Re: Suggest - Features and Improvements

IMHO, fleet AI could be improved by introducing attacks of opportunity. From time to time AI fleet can be seen arriving to its destination (usually, retreat or recon target) and deeming its task fulfilled, even if there are easy to hit enemy assets at the site. AI scouts not attacking enemy outposts...
by PrivateHudson
Sat Jan 22, 2022 8:10 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915969

Re: Suggest - Features and Improvements

If I understand correctly, player isn't notified about range extension agreements alien races sign between themselves. Moreover, player isn't notified about alliances created and broken if he isn't in contact with their participants, even when these races have already been met. In times of war, this...
by PrivateHudson
Sat Jan 22, 2022 5:30 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719282

Re: Report - Current Bugs and Issues

About the much discussed crash. In both cases when it struck me, and judging by stack trace, it's because discontent harmonized pop (Algorians and Lummox for me) has become content, and the game can't find appropriate race icon to display notification about it. Probably introduced since update that...
by PrivateHudson
Tue Jan 11, 2022 6:33 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915969

Re: Suggest - Features and Improvements

emky wrote:What's this talk of EXP/levels?

Apparently, zolobolo is trying to foresee what ship experience system could look like, when it will be added to SiS. But watching recent progress (rather lack of), I'd not bet on it. Is the development of SiS over? Better to know bitter truth.
by PrivateHudson
Mon Jan 10, 2022 7:31 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915969

Re: Suggest - Features and Improvements

... I woudl go with slight hull bonus and considerable accuracy bonus... IMHO, more important than number of exp. levels is the maximum bonus that's spread between them. Too low, and there's no point in caring about veterancy. I consider Endless Space's max +100% HP, attack, and defence (if memory ...
by PrivateHudson
Sat Jan 08, 2022 2:04 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1915969

Re: Suggest - Features and Improvements

If I understand correctly, currently estimate for metal surplus or shortage on the status bar accounts only for items being produced, not their successors in the queues. This spawns problems when developed shipyard colony or two mass-produces ships or ship upgrades, especially metal-costly ones. May...

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