For me it's always Xenology -> Orbital Construction, as all my early research (besides racial and population built-in) is provided by Science Star Bases, not Labs. Planets mostly are covered in Mines. Then usually go Guidance Systems (to build anti-Harpy/Pirate missile boats) and Market Theory (to n...
Ashdars and gremaks living in one colony should suffer a morale penalty due to mutual animosity. Small enough to not encumber casual player, and big enough to bother perfectionist micromanager. Of course, the penalty should not apply if ones or the others are slaves.
1. When an ally successfully defends your colony, and you had no forces in that battle, you receive notification "We suffered defeat at ...". 2. I have a colony hosting a Battle Mech brigade, Assault Marine company, some 800k content and 1.2m discontent inhabitants. There is an empty Assau...
Game_10359: There was a splinter colony at Aurelon. Looks like it's no more. But I believe nobody has defeated pirates guarding it. Do splinter colonies have a limited lifespan?
IMHO, fleet AI could be improved by introducing attacks of opportunity. From time to time AI fleet can be seen arriving to its destination (usually, retreat or recon target) and deeming its task fulfilled, even if there are easy to hit enemy assets at the site. AI scouts not attacking enemy outposts...
If I understand correctly, player isn't notified about range extension agreements alien races sign between themselves. Moreover, player isn't notified about alliances created and broken if he isn't in contact with their participants, even when these races have already been met. In times of war, this...
About the much discussed crash. In both cases when it struck me, and judging by stack trace, it's because discontent harmonized pop (Algorians and Lummox for me) has become content, and the game can't find appropriate race icon to display notification about it. Probably introduced since update that...
Apparently, zolobolo is trying to foresee what ship experience system could look like, when it will be added to SiS. But watching recent progress (rather lack of), I'd not bet on it. Is the development of SiS over? Better to know bitter truth.
... I woudl go with slight hull bonus and considerable accuracy bonus... IMHO, more important than number of exp. levels is the maximum bonus that's spread between them. Too low, and there's no point in caring about veterancy. I consider Endless Space's max +100% HP, attack, and defence (if memory ...
If I understand correctly, currently estimate for metal surplus or shortage on the status bar accounts only for items being produced, not their successors in the queues. This spawns problems when developed shipyard colony or two mass-produces ships or ship upgrades, especially metal-costly ones. May...