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by Arioch
Tue Feb 16, 2021 1:25 am
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 16
Views: 56983

Re: Tinkering With Tinkers

My comments were in reference to non-Tinkers population who were captured and made part of the cybernetic collective by force, not the Tinkers themselves. Tinkers are essentially born into the Harmonized state, and were never independent. When they are disconnected, they don't become discontent, but...
by Arioch
Sun Feb 14, 2021 3:24 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717078

Re: Report - Current Bugs and Issues

In a turn-based game, transit times must always be whole integer values, and so it's not really possible to eliminate rounding errors in some situations.
by Arioch
Thu Feb 11, 2021 6:44 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691984

Re: New DLC

nweismuller wrote:Well, looking forward to that, whenever it rolls around. Thanks to you and Sven for all your hard work!

We appreciate the continued interest of all of you in the game, and I hope we can corral as many of you as possible when the time for serious testing comes.
by Arioch
Thu Feb 11, 2021 5:53 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691984

Re: New DLC

What's that? New fertility ratings? Fertility isn't just low, high, or infertile anymore? Tell us more! (And if this means there's a further incentive to stick agriculture on gaia worlds, I am all for it; it seems appropriate.) Things are still in flux, so any explanation is likely to be obsolete b...
by Arioch
Wed Feb 10, 2021 9:10 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691984

Re: New DLC

nweismuller wrote:Any news on how work is going behind the scenes on new updates?

We're making progress. Sven coded up the first pass on the new terraforming system, and we're currently doing internal testing on it.
by Arioch
Fri Feb 05, 2021 8:13 pm
Forum: General Forum
Topic: Small Quality of Life Improvement Request
Replies: 3
Views: 14015

Re: Small Quality of Life Improvement Request

hoho... that was my 1337th post. I'm officially "leet."
by Arioch
Fri Feb 05, 2021 8:11 pm
Forum: General Forum
Topic: Small Quality of Life Improvement Request
Replies: 3
Views: 14015

Re: Small Quality of Life Improvement Request

We've known about the issue with refitting troopships for a while, but it hasn't seemed like a priority to fix... if you're willing to take that ship and that planet out of commission for a turn and manually refit and unload every turn, then I'm not going to lose too much sleep if you get some low-c...
by Arioch
Tue Jan 05, 2021 5:29 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914176

Re: Suggest - Features and Improvements

Potential QoL improvement: Currently if a fleet contains ships with both standard and long range ships, the entire fleet including the long range ships are limited to the standard range. If sending any long range ships to a distant location is desired they must be individually selected before the o...
by Arioch
Sun Dec 13, 2020 10:39 am
Forum: Testing
Topic: r38790 - Fighters brocken?
Replies: 4
Views: 23110

Re: r38790 - Fighters brocken?

Thanks for the upload.
by Arioch
Sun Dec 13, 2020 9:20 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691984

Re: New DLC

They would be worse as having massive clouds of nuclear fallout is bad condition for operating electronic devices needed to build anything (as well as biological ones :)) But we can of course rationalise both viewpoints Barren worlds are bare to space, meaning habitat domes have to be able to block...
by Arioch
Sat Dec 12, 2020 9:47 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691984

Re: New DLC

My goal is not to eliminate glassing planets as a viable strategy; it's to give it a significant opportunity cost, since right now the costs of recolonizing from scratch are trivial. I also think it hurts the sense of immersion and internal consistency when you can unleash a life-exterminating bomba...
by Arioch
Sat Dec 12, 2020 2:25 am
Forum: General Forum
Topic: Introduce yourself :)
Replies: 110
Views: 381720

Re: Introduce yourself :)

chrispche wrote:Also an honourable mention of The Battle for Polytopia on my Samsung tablet.

I hadn't heard of that one before. Cute!
by Arioch
Sat Dec 12, 2020 2:02 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691984

Re: New DLC

If there is a way to clean up fallout a project seems the best way to do it as it will then generate an alert when done and prompt for new build order As with any other production project or terraforming project, there is a notification when it is completed. But unlike the production queue (which c...
by Arioch
Sun Dec 06, 2020 8:06 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691984

Re: New DLC

Did you plan out a planet degredation mechanic for the DLC? The way it's currently planned, fallout reduces the habitability (max pop) of the planet independently of planet type and terraforming, scaling with the severity of the bombardment, and at maximum severity reducing habitability to the equi...
by Arioch
Thu Dec 03, 2020 8:20 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691984

Re: New DLC

It will take some balancing work to try to make sure that the feature feels useful but not overpowered, but ultimately it's an optional feature in the sense that I don't think any terraforming should be required to win the game, so as long as it's not so overpowered that it feels required, I don't ...

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