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by Noyyau
Fri Jan 17, 2020 12:04 pm
Forum: Modding
Topic: Music/soundtrack
Replies: 2
Views: 10966

Music/soundtrack

How can I add more music into the game?
Alternatively, how can I extract the game's music? (To add to a larger playlist played in background).
Thanks
by Noyyau
Mon Jan 13, 2020 12:40 pm
Forum: General Forum
Topic: It's a Phidi galaxy out there
Replies: 4
Views: 13095

It's a Phidi galaxy out there

I've been playing with the Phidi again, 99 stars, normal density, abundant planets, hard difficulty, circular galaxy shape. Now that I know what I'm doing, things have gone quite well. Compared to the "dense" setting, the longer travel times between stars (and the galaxy shape spreading fa...
by Noyyau
Sat Jan 04, 2020 8:25 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 32203

Re: First Impressions

I second all the praise, and the comment about the combat system with large fleets. Having 70+ ships to manage (e.g. in my last game I annexed the Phidi, who had ammassed lots of mercenary destroyers and light cruisers), in a seemingly random initial formation, is cumbersome. As an addendum, the opt...
by Noyyau
Tue Dec 31, 2019 3:08 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 384787

Re: Please Report Missing and/or Placeholder Text

When trading with the Herald, in the techs-for-metal screen, in the text box where the Herald talks about being interested in sharing knowledge for metals, the very last words are "... the gravity wells you inhibit."
I guess it should be "inhAbit" ?
by Noyyau
Thu Dec 19, 2019 5:53 pm
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 17377

Re: Strategic map combat questions

Thanks for clearing that up.
by Noyyau
Wed Dec 18, 2019 3:07 pm
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 17377

Re: Strategic map combat questions

Interesting. The AI does seem timid at times, choosing to retreat or not attack at all more often that I would. I wonder then if it would be possible for me to park a sizeable fleet in an enemy system, refrain from attacking (and assuming the AI doesn't have sufficient forces to want to att...
by Noyyau
Tue Dec 17, 2019 12:32 pm
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 17377

Re: Strategic map combat questions

Interesting. The AI does seem timid at times, choosing to retreat or not attack at all more often that I would. I wonder then if it would be possible for me to park a sizeable fleet in an enemy system, refrain from attacking (and assuming the AI doesn't have sufficient forces to want to attack me ei...
by Noyyau
Tue Dec 17, 2019 9:33 am
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 17377

Strategic map combat questions

I'm (finally) fighting a proper war with fleet engagements and planetary invasions and so on. When two fleets meet in a star system, I get to choose between auto-resolving or manually commanding the battle or autoretreating. The option to fight it out can be either "Attack" or "Defend...
by Noyyau
Fri Dec 13, 2019 8:57 am
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 21045

Re: New player impressions

1) Is there any use in having a Space Station and a Shipyard together on the same planet? As far as I can understand, the Shipyard is a bigger, better Space Station. You can have two orbitals. Typically I refit space stations into research stations by putting in science labs. A single station c...
by Noyyau
Thu Dec 12, 2019 12:30 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 21045

Re: New player impressions

Shields are in green, but there are four different shields (fore, aft, starboard, port). I believe yellow is for systems and red for hull, but I'm not entirely sure. Having done some more fighting, I'm pretty sure now that the green vertical bar on the right is crew (as it diminishes after boarding...
by Noyyau
Thu Dec 12, 2019 12:23 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 21045

Re: New player impressions

The Phidi save got too big at some point and the game kept freezing when loading it, I thought it got corrupted and deleted it. Only later did I discover (with the Haduir game) that if I first load a couple smaller saves, then the game can manage to deal with the larger save. I suppose this is due t...
by Noyyau
Sat Dec 07, 2019 6:05 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 384787

Re: Please Report Missing and/or Placeholder Text

The description for the "rare gems" planetary bonus needs an extra "a" and a final period at the end:
"[...] continue to be a lucrative source . "
rare gems.png
rare gems.png (57.06 KiB) Viewed 43277 times
by Noyyau
Thu Dec 05, 2019 6:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913746

Re: Suggest - Features and Improvements

In diplomacy, could we have the option to ask someone to declare war on someone else? With basic checks for "high enough relationship with me" and "low enough relationship with the target", a comparison between the potential ally's and the target's military might (possibly also p...
by Noyyau
Tue Nov 26, 2019 6:07 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 21045

Re: New player impressions

Phidi are balanced pretty differently than most of the other races. Yoral, for example, are certainly better at conventional ship-building tactics. But, if you're playing Phidi, and you focus on producing coins, you can produce a lot of coins. While you're still figuring the balance out, I'd sugges...
by Noyyau
Mon Nov 25, 2019 9:39 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 21045

New player impressions

Hello! I bought Stars in Shadow a couple of weeks ago, and now that I've started to get a feel for how things work I thought I'd share a few thoughts. General impression is that it's a very well thought out game, both in game mechanics and the UI. I'm loving all the hyperlinks in the various explana...

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