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by Noyyau
Fri Jun 12, 2020 3:28 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

Purchased Freed Orthin slaves from the last active Marauder gang. And let's hope that the Orthin won't notice... https://i.imgur.com/SCm1QxR.jpg https://i.imgur.com/YjCKiSu.jpg Dunaman 4 revolts. Let them enjoy their brief illusion of freedom. https://i.imgur.com/qDC0MKq.jpg Verrold is brought into...
by Noyyau
Wed Jun 10, 2020 11:45 am
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

All transport capacity is filled to bring the Yoral closer to Dzibix (and remove as much population as possible from machine altar lacking planets that will probably revolt the next turn). https://i.imgur.com/Toi8XSP.jpg Vindicator-spewing asteroids exterminate the Harpies infesting Rasalgethi. http...
by Noyyau
Wed Jun 10, 2020 10:39 am
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

The flesh is weak. https://i.imgur.com/HxigQOK.jpg Adamantium is strong. https://i.imgur.com/VS0iYL9.jpg Once again the Yoral and Orthin are at odds and sever their diplomatic relations. Once again I'd rather have both slightly unhappy with me, than reneging an alliance or cancelling treaties with t...
by Noyyau
Tue Jun 09, 2020 9:09 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

I guess I got lucky this time (the previous game I had to fight a 2 front border war on opposite sides of my territory). The Orthin, as far as I can surmise, were busy fighting and conquering the Humans (to the far north, opposite from us). And I hope it's also because they are honest enough not to ...
by Noyyau
Mon Jun 08, 2020 9:07 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

Things are about to become interesting. https://i.imgur.com/BIsrCdn.jpg https://i.imgur.com/pYl5oEU.jpg Still plenty of Star Harpy infestations in this star cluster. https://i.imgur.com/Jh1pXlo.jpg Settled Misam, a Coral world toward the Gremak border. Ex-Marauder recently harmonized Gremak colonist...
by Noyyau
Mon Jun 08, 2020 8:40 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

Still not ready to get involved in wars, but always good to strengthen relations with friendly neighbours. https://i.imgur.com/lRPUmcy.jpg https://i.imgur.com/jGO1pm2.jpg settled Pollux (late due to the hostile marauders in range), and Mandir (half forgotten due to the Scavenger infestation). https:...
by Noyyau
Fri Jun 05, 2020 12:10 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

Amazing! The stage is virtually set for the first clash for galactic domination. How will it turn? Many good cliffhangers await! Btw, how did you managed to treat seahorse people poorly? Bought them as slaves from marauders? That's the question, I had no contact at all with the Phidi faction and ha...
by Noyyau
Thu Jun 04, 2020 2:13 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

Expansion is bringing us in contact with more alien civilizations. https://i.imgur.com/Bw3dZn2.jpg https://i.imgur.com/e38t5rT.jpg Solar panels allow for the full 5 Science Stations to be mounted on a Fleet Base hull (without the need for a reactor), the rest are just stepstones towards Fusion missi...
by Noyyau
Mon Jun 01, 2020 1:57 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

Researched Bionomics: Science Stations now available, mount them both on Star Bases and on Mobile Bases, to be built on developed planets then moved where a local Star Base would take too long to be built. https://i.imgur.com/qMfvz3a.jpg https://i.imgur.com/DexXFO1.jpg The Gaiads conveniently revolt...
by Noyyau
Mon Jun 01, 2020 6:57 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2740433

Re: Report - Current Bugs and Issues

It seems that the Ancient Stargate at Ashdar Prime does not work if it has been conquered. In this game, the Haduir have been annexed by the Phidi. I, as Tinkers, during my war against the Phidi conquered Gienah, making sure to capture the Ancient Stargate during the space combat above Ashdar Prime....
by Noyyau
Sat May 30, 2020 11:03 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 394848

Re: Please Report Missing and/or Placeholder Text

A couple more text typos: Tinkers diplomacy screen "welcome" text (before selecting any faction to interact with): at the end, an extra "c" in "acccept" (though it is funny, now I "hear" the Tinkers speaking in a weird electronic stuttering accent for some rea...
by Noyyau
Tue May 26, 2020 4:20 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

The undo-redo function (and included -10/+10 turns) works perfectly and should be standard in each and every turn based game. Here's some views from the recent past of this game. Sorry for the raw text. The Brutal difficulty does indeed provide with a harsh start: 6 population, a Factory (Machine A...
by Noyyau
Tue May 26, 2020 7:24 am
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Re: Long Range Tinkers

So yesterday I was inspired and started a new Tinkers game, thought I'd saved a bunch of screenshots for a nice writeup (been a while since I've done such stuff), apparently it was too late in the evening night and after the first few screenies I've been pressing the wrong button... or fraps stopped...
by Noyyau
Thu May 21, 2020 3:34 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 41564

Long Range Tinkers

200 stars, sparse, rare habitables, hard difficulty, oval shape The extreme distances make for an interesting and slower game. Warp lane (range) extenders are fundamental on each and every ship, not just scouts and colonizers. Tinker mobile outpost are fantastic for early exploration, a couple of th...
by Noyyau
Fri Jan 17, 2020 5:59 pm
Forum: Modding
Topic: Music/soundtrack
Replies: 2
Views: 11009

Re: Music/soundtrack

Thank you!
It did not occur to me to look inside the GUI folder for the music, I'd assumed that only contained visual stuff. (Silly me for assuming)
Looking at the Music.lua file, it does seem easier to just run my audio player in background with whatever playlist I'm feeling at the moment.

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