Search found 92 matches

Go to advanced search

by enpi
Tue Jun 09, 2015 1:53 pm
Forum: General Forum
Topic: yuppi - MOO gets a new edition!
Replies: 19
Views: 32379

yuppi - MOO gets a new edition!

Sorry to post this here but I am so excited. I thought this is interesting to every 4x gamer. MOO gets a new edition from wargaming.com (which made Massive Assault and World of Tanks) http://www.gamestar.de/spiele/master-of-orion/news/master_of_orion,52363,3086711.html http://www.pcgamer.com/master-...
by enpi
Sun Jun 07, 2015 9:03 pm
Forum: Testing
Topic: After test game some observations
Replies: 12
Views: 17417

Re: After test game some observations

I always loved the really simple and fast way MOO2 let you choose the setup. On the screen you clicked on small, medium large galaxy then age of galaxy and afterwards you clicked how many players you wanted. (2-8 or so) Simple and effective and I am always anxious which empires take part but I dont ...
by enpi
Sun Jun 07, 2015 8:41 am
Forum: Testing
Topic: After test game some observations
Replies: 12
Views: 17417

Re: After test game some observations

why not just letting the player have the number of AI independantly from the galaxy size like it is in many other games? For example when a player want a game with just one single AI enemy on a giant 300 stars map, why not? Shouldnt it be his choice?
by enpi
Sat Jun 06, 2015 9:44 am
Forum: Testing
Topic: After test game some observations
Replies: 12
Views: 17417

Re: After test game some observations

ok, I just sent to your email. I had luck, because I got a HD crash yesterday but somehow I could save the file.
by enpi
Fri Jun 05, 2015 7:32 am
Forum: Testing
Topic: After test game some observations
Replies: 12
Views: 17417

Re: After test game some observations

Arioch wrote:Sounds like a bug; if you have a save, please upload it.


No prob. Do you have an email adress where I can send the file?
by enpi
Thu Jun 04, 2015 6:59 pm
Forum: Testing
Topic: After test game some observations
Replies: 12
Views: 17417

After test game some observations

I just began a new game and I have some observations. 1. The new production list is much better than the old one due to its smaller size. Thats great. But the icons IMO its still to big. I would make them smaller, maybe half the size. Especially if more ship designs are added, it still could become ...
by enpi
Mon Jun 01, 2015 7:13 am
Forum: Testing
Topic: Tactical combat
Replies: 9
Views: 14825

Re: Tactical combat

larger tactical maps? Why not, especially when alot of ships are involved. teleporting ships exiting one edge and coming in from another? no way, thats silly. making it possible to preaarange the fleet? seems ok to me, as long as there is still an "auto-arrange" button included rotating s...
by enpi
Fri May 29, 2015 10:45 am
Forum: Testing
Topic: A philosophical question about autobuild
Replies: 11
Views: 15418

Re: A philosophical question about autobuild

What you suggest is a kind of macro gouverneur system? For example I have a (played defined?) macro button which says: make this planet into a typical "fortress planet". Or make this planet a typical "production planet". If yes, then it would save micromanagement time and I am fo...
by enpi
Fri May 29, 2015 10:32 am
Forum: General Forum
Topic: a personal question to the devs
Replies: 6
Views: 12757

Re: a personal question to the devs

thanks alot guys for the informations. The reason I asked was I wanted to find out, WHICH type of game we have to expect in the long run. I have the experience that we often want to dive into something we have experienced in our past. For example one of my pet peeves in every 4x game I experienced w...
by enpi
Thu May 28, 2015 12:40 pm
Forum: General Forum
Topic: a personal question to the devs
Replies: 6
Views: 12757

a personal question to the devs

If you dont mind I would like to ask you what 4x games you played alot and which of them you liked best?
Which features of them did you impress most?
Thanks.
by enpi
Wed May 27, 2015 3:46 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913616

Re: Suggest - Features and Improvements

Suggestion: I love your trader pool system, how it generates money in an abstract way. So how about a way to damage this money flow of enemy empires? I mean a privateer/escort/trader subsystem What I mean is that the player can send warships to the trader pool in the same way he can send tradeships ...
by enpi
Wed May 27, 2015 8:01 am
Forum: Testing
Topic: FAQ: Planned Features
Replies: 6
Views: 12830

Re: FAQ: Planned Features

I am not sure if I am allowed to pose a question directly here but feel free to delete it if not. You said that you main focus in the game is on fleet and ships operations, so my questions are mainly relating to this topic. Q: Will you have more "advanced" features for ship combat? For exa...
by enpi
Sun May 24, 2015 9:56 pm
Forum: Testing
Topic: First Impression
Replies: 42
Views: 63365

Re: First Impression

" Ship design screen, while somewhat counterintuitive, is better than StarDrive 2's and is far, far better than GalCiv 3's." While I agree with SD2 (which is not a good game in most aspects) I dont think you cant compare the design system of galciv 3 and sis with each other. Galciv design ...
by enpi
Thu May 21, 2015 3:51 pm
Forum: Testing
Topic: First Impression
Replies: 42
Views: 63365

Re: First Impression

well I guess there will be more buildings than just labs and factories in the final version, no? If not, then the building slots really dont make much sense. (would also be a litte boring to have only 2 types of improvements for the whole game) Maybe i am wrong, but a good game should always offer o...
by enpi
Tue May 19, 2015 2:30 pm
Forum: General Forum
Topic: Hero system - rpglike elements
Replies: 9
Views: 15071

Re: Hero system - rpglike elements

I dont care about leaders. If I want to roleplay I am playing a roleplaying game. IMO 4x games which features whole epic space empires are not suited for single hero management. Thats the wrong scale.

Go to advanced search

cron