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by mharmless
Tue Aug 16, 2016 3:22 am
Forum: Testing
Topic: Re: Research Switching Mechanics
Replies: 24
Views: 30739

Re: Report - Current Bugs and Issues

My view is that it is a terrible thing and ripe for abuse. In addition to being implausible (how does the research spent on Mass Drivers suddenly unlock Bionomics?) Similar to production, science spent on a technology should be tied to that technology, and not magically transferable to whatever you...
by mharmless
Sun Aug 14, 2016 4:27 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Wanted to bump this one; took awhile to figure out why sometimes my input was being ignored. The ship information panel is not properly dismissed when sending a trader to the trade pool Build r16451 Uploaded an example as game_1174. In the example game: 1) Select the freighter at Menkib, and see the...
by mharmless
Fri Aug 12, 2016 7:01 am
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 345933

Re: Video Card Bugs

I just realized that the white-triangle-flickering on the production selection screen that I previously saw did not manifest at all during that 2.5 hours of recording. So looks like that is maybe squished. Interesting. There's a small chance that the changes I made in response to SirDamnALot's GPU ...
by mharmless
Fri Aug 12, 2016 2:04 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

The ship information panel is not properly dismissed when sending a trader to the trade pool Build r16451 Uploaded an example as game_1174. In the example game: 1) Select the freighter at Menkib, and see the ship information panel appear at the bottom. 2) Adjust the map view by clicking on it with ...
by mharmless
Thu Aug 11, 2016 9:28 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Defense slot restrictions/counting is done in the queue and in the primary build slot, but not both. Build r16451 If you have one planetary defense slot, with none built, you can select planetary defense as your primary build item and will be prevented from adding any to your queue. If your primary...
by mharmless
Thu Aug 11, 2016 9:04 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916362

Re: Suggest - Features and Improvements

Really like the Human Refugee integration idea. I know morale isn't implemented yet, but they integrated rather rapidly. The final integration was some 30k colonists that had grown while the parent 2 million were integrating over a few turns. It might be interesting if the refuges integrated at sub-...
by mharmless
Thu Aug 11, 2016 8:51 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Human Refugees do not produce any food. Build r16451 The text for human refugees indicates they are a poor source of taxes and have little time for science. The production output is the standard human 2. Food is also zero, deviating from human norm of 0.5, with no mention in the descriptive text. S...
by mharmless
Thu Aug 11, 2016 4:04 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Orbiting planets in galaxy map are not coloring in with ownership Build r16451 Went back and looked at some old screenshots to confirm they used to. None of them are so far in this outing. Hadar here has the second planet colonized and as you can see in the shot the second planetary orbit dot did n...
by mharmless
Thu Aug 11, 2016 3:55 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Alt+255 does not seem to be trapped for in planet names Build r16451 Tried entering everything unusual I could think of into the planet rename field to cause problems, and everything seems to be trapped for and handled except for alt+255, which produces the hollow square. Most items do not produce ...
by mharmless
Thu Aug 11, 2016 3:33 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Science output breakdown tool tip does not include yield from the racial scientist.
Build r16451


As in the screenshot; my yield is 10 but the breakdown doesn't show that +5 is coming from the scientist.

Research summary does not include yeild from racial scientist.png
Research summary does not include yeild from racial scientist.png (31.54 KiB) Viewed 19656 times
by mharmless
Thu Aug 11, 2016 3:25 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Research screen; turns remaining estimate extends beyond UI element
Build r16451


Research text out of bounds.png
Research text out of bounds.png (110.45 KiB) Viewed 19656 times
by mharmless
Thu Aug 11, 2016 3:19 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Possible off-by-one error when deciding how many players are allowed for a given number of stars? Build r16451 Small galaxy; 10 stars - 2 players 13 stars - 3 players 17 stars - 4 players 21 stars - 5 players 25 stars - 6 players 29 stars - 7 players 33 stars - 8 players 37 stars - 9 players 40 sta...
by mharmless
Thu Aug 11, 2016 3:08 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Gremak Empire descriptive text is too long and ends up wrapping outside of the highlighted area. Build r16451 The text ends up appearing across four lines instead of three, resulting in 'dinner' sticking down into the Orthin's area, and not being included in the highlighted area. This is at 1920x12...
by mharmless
Thu Aug 11, 2016 3:02 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Upwards of seven second delay when cycling through race choices the first time after a new installation. Build r16451 Fresh install, clicking New Game takes upwards of seven seconds to open, and once open each race will also take such a long delay to select. Once viewed, a race's panel will open im...
by mharmless
Thu Aug 11, 2016 2:56 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719721

Re: Report - Current Bugs and Issues

Pixel gap between volume indicator boxes is inconsistent, looks bad. Build r16451 Pixel gap between volume elements is variable.png The gap between volume elements is not consistent, even though the resolution is plenty high enough for them all to be equally spaced. In the snip above you can see ho...

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