Search found 638 matches

Go to advanced search

by bjg
Tue Oct 03, 2017 5:33 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719558

Re: Report - Current Bugs and Issues

game_4618 Lua state\@Technology\tech_queries.lua:143: TECHNOLOGY is missing required field: alias -> nil Lua state\@Technology\tech_queries.lua:143:Tinkers Forge: Lua state\~PartTechPrereqs.lua:8:available_part:Primary Artillery: Lua state\~PartTechPrereqs.lua:24:fun: Lua state\@@util\@memoize.lua:1...
by bjg
Tue Oct 03, 2017 4:46 pm
Forum: Testing
Topic: Why can't we build normal planets in place of "tiny" once?
Replies: 10
Views: 21391

Re: Why can't we build normal planets in place of "tiny" once?

2 Arioch Sorry, but your answer isn't helpful (and somewhat factually incorrect). Around midgame small barren planet fits up to 5 "units" (6 Yorals), even more if you find "right" natives. Also some tiny planets are iceballs, not barren (but still not colonizable). My question ag...
by bjg
Mon Oct 02, 2017 4:48 pm
Forum: Testing
Topic: Why can't we build normal planets in place of "tiny" once?
Replies: 10
Views: 21391

Re: Why can't we build normal planets in place of "tiny" once?

You can turn an tiny planet into a medium planet if you can get one of your enemies to colonize it once you have Stellar Surge Beam tech :lol: :lol: I am not talking about "small" planets (may be I should though, but it would be a different subject). The (recently introduced) "tiny&q...
by bjg
Mon Oct 02, 2017 4:35 pm
Forum: Testing
Topic: Why can't we build normal planets in place of "tiny" once?
Replies: 10
Views: 21391

Why can't we build normal planets in place of "tiny" once?

We can build huge planets in place on Gas Giants. We can build medium planets in an empty places. Why can't we build anything in place of (a bunch of useless) "tiny" planets. Is this just something overlooked/unfinished?
by bjg
Sun Oct 01, 2017 11:33 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719558

Re: Report - Current Bugs and Issues

game_4606 Lua state\@Technology\WeaponMethods.lua:31: attempt to index local '(in)' (a nil value) Lua state\@Technology\WeaponMethods.lua:31:patch_design: Lua state\@Technology\WeaponMethods.lua:61: Lua state\Setup\game_io.lua:378:real_load_game: Lua state\Setup\game_io.lua:395: Lua state\@video_car...
by bjg
Sun Oct 01, 2017 9:13 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 46507

Re: The dread star is way too weak

The question is: can you destroy a planet with carrier? This is where the added value for DS comes from in my opinion not as a superior type of fleet asset. Its a classical game-ender tech and as such it does not need to replace existing craft types Super Dreadnought mounts Stellar Surge Beam just ...
by bjg
Sun Oct 01, 2017 4:00 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 46507

Re: The dread star is way too weak

Dread Stars can survive more. Bringing three Superdreadnoughts and loosing one isn't the same as bringing two Dread Stars and loosing none. BTW, it pays to have more short range weapons and concentrate fire on fighters/missiles at first. Dread Stars also have way more crew, which helps to capture or...
by bjg
Sun Oct 01, 2017 3:47 pm
Forum: General Forum
Topic: Subsystem damage function are useless
Replies: 1
Views: 4669

Re: Subsystem damage function are useless

What are you (unsuccessfully) trying to accomplish (in those battles)?
by bjg
Fri Sep 29, 2017 5:09 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719558

Re: Report - Current Bugs and Issues

game_4561 A research from the queue ("Deflector Shields" in this case) was discovered from a derelict. The queue stopped after reaching it (asking to choose a research) instead of skipping over and continuing. BTW, some sort of "remove from the queue" functionality would be very...
by bjg
Thu Sep 28, 2017 4:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719558

Re: Report - Current Bugs and Issues

game_4569 On the Dinkelsen 4 I hit "defend" against harpies, gut faced Phidi (not my enemy) attacking me and harpies attacking Phidi (perhaps they where easier targets). I thought three-sides encounters where fixed recently. BTW, since yesterday it takes several minutes to update or upload...
by bjg
Wed Sep 27, 2017 9:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719558

Re: Report - Current Bugs and Issues

game_4561 A research from the queue ("Deflector Shields" in this case) was discovered from a derelict. The queue stopped after reaching it (asking to choose a research) instead of skipping over and continuing. BTW, some sort of "remove from the queue" functionality would be very ...
by bjg
Wed Sep 27, 2017 6:30 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916220

Re: Suggest - Features and Improvements

Could you add a "open the whole map" "cheat"? I was wandering if the Tinker opponent was generated after I've added the seventh random AI, but can't quickly check that. If you create a file called 'show_hidden_options.bool' in your root Stars in Shadow dir, you can click on the ...
by bjg
Wed Sep 27, 2017 5:21 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916220

Re: Suggest - Features and Improvements

Could you add a "open the whole map" "cheat"? I was wandering if the Tinker opponent was generated after I've added the seventh random AI, but can't quickly check that.
by bjg
Wed Sep 27, 2017 5:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719558

Re: Report - Current Bugs and Issues

game_4559 This is the "start" upload - I've played way further, but the complaint is about the map generation. Pretty sure this is not the first time I'm saying that - setting "native races" to "abundant" doesn't add "natives" (found none after 150 turns), but...
by bjg
Tue Sep 26, 2017 4:15 pm
Forum: General Forum
Topic: Long, rambling post (sorry)
Replies: 5
Views: 9563

Re: Long, rambling post (sorry)

Phidi can terraform to Corals.
I believe some other race making Paradises was mentioned, but it's not in the game (yet?).

Go to advanced search

cron