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by sven
Tue Jul 28, 2015 5:01 am
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353079

Re: Video Card Bugs

Yes i was through several combats, and i have no idea how long i have been playing (could be 30mins?) but you said 400MB ram is enough? :D Starting program: 560mb RAM ... focusing some star systems: 1000 edit: meanwhile while i created dump file the game jumped back to 1150mb //created second dump ...
by sven
Tue Jul 28, 2015 1:55 am
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353079

Re: Video Card Bugs

After some gameplay i got glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data), GL_OUT_OF_MEMORY. file: ..\ui\glx_addons.cpp, line: 499 error and the game crashed, because i didn't get dump request i manually created dump from task manager so i don't know if i...
by sven
Fri Jul 24, 2015 8:47 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791347

Re: Report - Current Bugs and Issues

Note: this is not fixed in my build. The main menu identifies the build version as r13305, but when I save a game with it, the build on the savegame is listed as r13274. It should be fixed if you start a new game. The characters stats for an empire are something that's set when the game is created....
by sven
Fri Jul 24, 2015 8:39 pm
Forum: Testing
Topic: End Turn Warnings
Replies: 10
Views: 15686

Re: End Turn Warnings

I don't like the way that notifications disappear when I choose production. For instance, I got a notice that a planet was done building a shipyard and accidentally picked a terraforming project next. Once I'm back to the main view, the only way to find that planet is to hunt through the production...
by sven
Wed Jul 22, 2015 12:54 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936242

Re: Suggest - Features and Improvements

At the early game many ship designs have "light slots", in which you can only place PD lasers/PD coilgun/anti-missile rockets/PD ion cannon etc, i.e. only weapons designed to intercept rockets. I feel like this leaves the player with no meaningful choice, as all of these weapons are basic...
by sven
Tue Jul 21, 2015 9:42 pm
Forum: Testing
Topic: End Turn Warnings
Replies: 10
Views: 15686

Re: End Turn Warnings

And if I have no research target set, and if I'm allowed to accumulate research without a target, I will get a warning dialog every single turn. And if I don't get a warning every turn, a new player may accidentally skip past the first warning and then never research anything. I don't think allowin...
by sven
Tue Jul 21, 2015 7:26 pm
Forum: Testing
Topic: End Turn Warnings
Replies: 10
Views: 15686

Re: End Turn Warnings

I think that research should be set to null when the current research is complete. However, if the user deliberately clicks past the warning and ends his turn without selecting a new research target, I think it's fine to select one for him. There's no harm to doing so, and the research would be was...
by sven
Tue Jul 21, 2015 6:40 pm
Forum: Testing
Topic: End Turn Warnings
Replies: 10
Views: 15686

Re: End Turn Warnings

The research screen still auto-selects the next project, but then the end-turn warning complains that you haven't selected a new project. Yeah, that needs fixing. What do you think the correct behavior is? Right now, I'm thinking that the research project should be set to nothing when the current q...
by sven
Tue Jul 21, 2015 4:29 am
Forum: Testing
Topic: End Turn Warnings
Replies: 10
Views: 15686

End Turn Warnings

We've been putting in a collection of changes to the game's handling of event notifications. The biggest of these is the "Are you sure?" warning that now pops up if you click "Next Turn" before all urgent notifications have been dealt with. A number of smaller UI details have cha...
by sven
Mon Jul 20, 2015 7:22 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936242

Re: Report - Current Bugs and Issues

Your theory appears to be correct. It does now remember that I've set it to windowed. It did not remember position or size, which would be nice. ;) The dangerous thing about remembering position and size is that I need to also include appropriate sanity checking logic, to make sure that I'm not pla...
by sven
Sun Jul 19, 2015 6:21 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791347

Re: Report - Current Bugs and Issues

Gyrfalcon wrote:Not yet: Start game, Options, Fullscreen clicked off, close options, Exit to Windows, start again, in full screen.


Ok... Got a new theory about this bug. Would you update to dev (r13245) and try it again?
by sven
Sat Jul 18, 2015 7:34 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791347

Re: Report - Current Bugs and Issues

Gyrfalcon wrote:I started the game, opened Options, turned Fullscreen off, and closed the game. When I started it again, I'm back at fullscreen again.


I'm hoping this is finally fixed on 'dev' (r13223). Would you let me know if it's still manifesting for you?
by sven
Fri Jul 17, 2015 6:07 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791347

Re: Report - Current Bugs and Issues

In game 390, I made only 1 AI, so that they have no enemies to go around destroying their colonies, I made some planetary defenses and waited. The AI never amassed a significant fleet. Yeah, I think the core problem here, as such, is that you're a lot better at efficient, early game expansion than ...
by sven
Thu Jul 16, 2015 6:16 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936242

Re: Suggest - Features and Improvements

A passing thought re the name for "Adamantium" armor. (at one time you seemed to be looking for an alternate name) If you still are looking, consider "Scrith". It was the structural material used in Ringworld series. Very dense...tensile strength on the order of the force that h...
by sven
Thu Jul 16, 2015 5:59 pm
Forum: Testing
Topic: Production Queue UI
Replies: 6
Views: 13499

Re: Production Queue UI

I often find that I want to queue up a few of the same ship type on a colony, but if I need to scroll down a bit to find the ship type, every time I click on the queue button, the production scrolling resets, and I have to scroll down again. It would be nice if this didn't happen and I could just c...

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