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by Chasm
Thu Mar 03, 2016 7:07 pm
Forum: Testing
Topic: Missles, fighters, and point defense
Replies: 12
Views: 20836

Re: Missles, fighters, and point defense

Perhaps a design system similar to how planetary defenses are designed? It would also keep the player in the know for what tech advances improve their fighters.
by Chasm
Thu Mar 03, 2016 6:47 pm
Forum: Testing
Topic: NICE
Replies: 15
Views: 18898

Re: NICE

250k or more would work wonderfully, thank you. Especially when we get a morale system and need to tailor our planetary populations...
by Chasm
Thu Mar 03, 2016 5:35 pm
Forum: Testing
Topic: NICE
Replies: 15
Views: 18898

Re: NICE

Minor bug with this system, if you have mixed populations in a system you cannot shift across to a sister world. To clarify, Altair 1 has a mixed phidi/human pop (3/2), I cannot shift pop to planet Altair 2 (0/1) even tho there is cap available on Altair 2. Using an in system transport works normally.
by Chasm
Thu Mar 03, 2016 4:17 pm
Forum: Testing
Topic: NICE
Replies: 15
Views: 18898

NICE

We can now choose what planetary population type to transport out as opposed to the previous default of highest population. An excellent upgrade. Thank you very much. Would it be possible to ship out fractional population also, for say, scavenger removal?
by Chasm
Thu Mar 03, 2016 4:14 pm
Forum: Testing
Topic: Missles, fighters, and point defense
Replies: 12
Views: 20836

Re: Missles, fighters, and point defense

An even match in hulls, and if we make a mistake lose 1 or 2 ships, they get wiped out. Not really what I call balanced... ATM endgame weapon mix is sorta cookie cutter, I would prefer a more rock / paper / scissors mix (Missle/High Energy Beam/Kinetic) as opposed to 1 size fits all.
by Chasm
Thu Mar 03, 2016 4:10 pm
Forum: Testing
Topic: Human scouts are Naked
Replies: 7
Views: 12485

Re: Human scouts are Naked

Make an amazon space elf race (ala Outsider). I daresay that will mix it up a little in terms of what humans play 1st... :P
by Chasm
Thu Mar 03, 2016 3:10 pm
Forum: Testing
Topic: Human scouts are Naked
Replies: 7
Views: 12485

Human scouts are Naked

I herby petition for human scouts to be clothed (armored). The 1st one you are issued always seems to randomly explode when the mess hall serves chili. Thank you.
by Chasm
Thu Mar 03, 2016 1:57 pm
Forum: Testing
Topic: Missles, fighters, and point defense
Replies: 12
Views: 20836

Missles, fighters, and point defense

I am guessing at one point missles and fighters were MUCH more difficult to destroy, and had sharper teeth, but at this point in the game they are very weak. A primary issue is that medium weapon mounts can actually hit them (defending fleet turtles, rides out the 2 or 3 waves, mops up). Perhaps onl...
by Chasm
Wed Mar 02, 2016 12:12 pm
Forum: Testing
Topic: Stellar Surge Cannon
Replies: 12
Views: 12200

Re: Stellar Surge Cannon

Speaking of the stellar surge cannon, is it supposed to have the accurate modifier, since it already has always hits?
by Chasm
Wed Mar 02, 2016 1:19 am
Forum: Testing
Topic: Game start races
Replies: 2
Views: 5007

Game start races

Is there a way to randomize races at the beginning of the game, thus giving a possibility of me going into it without knowing who I am fighting (meaning I could have multiples of the same faction).
by Chasm
Tue Mar 01, 2016 1:33 am
Forum: Testing
Topic: A Plea For Strategic Zoom
Replies: 6
Views: 9405

Re: A Plea For Strategic Zoom

Agree, there are times an area on the map gets far too messy to be able to give orders over conflicted systems at current default zoom level.
by Chasm
Sun Feb 28, 2016 8:30 pm
Forum: Testing
Topic: Antimissles question
Replies: 17
Views: 19642

Re: Antimissles question

Cool , ty
by Chasm
Sun Feb 28, 2016 7:59 pm
Forum: Testing
Topic: Antimissles question
Replies: 17
Views: 19642

Re: Antimissles question

Is there a way we could actually have an in game ammo counter for missle using ships? I have no idea what the launchers get as a baseline, or what extra ammo capacity gives.
by Chasm
Sun Feb 28, 2016 12:16 pm
Forum: Testing
Topic: Antimissles question
Replies: 17
Views: 19642

Re: Antimissles question

Do antimissles benefit from the extra munitions system also ?
by Chasm
Fri Feb 26, 2016 8:41 pm
Forum: Testing
Topic: Antimissles question
Replies: 17
Views: 19642

Antimissles question

Considering antimissles are an offshoot of missle tech, should they not be able to be mounted in a missle bay ? Would give and offense or defense choice.

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