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by zolobolo
Sun Jul 23, 2017 9:52 am
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54886

Re: Tinkers as a mayor faction

Are we ever getting race specific orbital station designs? As I said above, I'd very much like to, and I think we will get to it eventually. But it's a big job; 15 large station assets is more work than an entire new faction's worth of ships. If I could chose I would take the new faction :) Of cour...
by zolobolo
Sat Jul 22, 2017 8:56 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54886

Re: Tinkers as a mayor faction

Here's a look at the completed missile cruiser. tinkers_missile_cruiser3_export2.jpg Looking good, I really like the design :) See that the concept has almost been transitioned 1:1. Like the details. If I may comment: The existing ships have a common attribute of feeling "worn" meaning: m...
by zolobolo
Sat Jul 22, 2017 10:05 am
Forum: Modding
Topic: Modding to increase difficulty
Replies: 29
Views: 48326

Re: Modding to increase difficulty

Found them, thanks! All modded up and fired up my first game (Ashdar Colonials). Will let you know how it goes. Thanks again! Go man go! :) If you are happy with the results in a 1:1 map with around 20 stars, suggest you jump into a game with 7 empires and 170 star systems. Juts trying out the sett...
by zolobolo
Thu Jul 20, 2017 8:17 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54886

Re: Tinkers as a mayor faction

Still do not see the fighter bomber drone concept clearly, but I am sure you guys will figure it out tinkers_weapons2.jpg The Tinkers bases move, so they are oriented more like ships than bases. The generic versions of the asteroid bases (which do not move) will be oriented more like regular bases....
by zolobolo
Thu Jul 20, 2017 7:14 pm
Forum: General Forum
Topic: Positive Morale - What does it do?
Replies: 2
Views: 5533

Re: Positive Morale - What does it do?

Or, rather, does positive morale do anything for population units that are neither refugees nor rioting? The penalties of negative morale seem pretty straightforward; chance of riots that render population units non-productive*; chance of outright revolts if enough people are unhappy relative to av...
by zolobolo
Thu Jul 20, 2017 7:07 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54886

Re: Tinkers as a mayor faction

Here is a more recent concept: I see you re going in Cardassian ship design direction with the missile cruiser, not bad :) Still do not see the fighter bomber drone concept clearly, but I am sure you guys will figure it out, all the rest match the style of the factions perfectly and look also cool ...
by zolobolo
Thu Jul 20, 2017 10:10 am
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54886

Re: Tinkers as a mayor faction

Also took a look gain at the concept art: http://stars-in-shadow.com/forum/viewtopic.php?f=3&t=535 There is a comment of small craft above some missile/torpedo looking objects - these look great as ordnance but a drone should be more menacing and they currently look like singe-shot concordance a...
by zolobolo
Thu Jul 20, 2017 9:27 am
Forum: Modding
Topic: Modding to increase difficulty
Replies: 29
Views: 48326

Re: Modding to increase difficulty

Hi, I'm trying to duplicate your modding effort but I'm not even able to locate the raiders.lua file at the indicated location (or indeed, anywhere on my PC). I'm assuming some of the file structure might have changed since April? Do you know what files to mod to make these changes at this point? T...
by zolobolo
Thu Jul 20, 2017 8:38 am
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54886

Re: Tinkers as a mayor faction

Cyborgs can be de-harmonized with the appropriate technology, similar to how slaves can be liberated. However, this will make them susceptible again to morale effects, so use caution. Tinkers cannot be de-harmonized. Love it As with the Gremak slavery mechanic, harmonizing aliens is optional. You c...
by zolobolo
Wed Jul 19, 2017 8:45 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 54886

Re: Tinkers as a mayor faction

What I really want to know is will Tinkers be able to 'upgrade' other species to be cyborgs as well? Yes, Tinkers can "harmonize" alien population, in a similar process to enslavement. This sound intreaguing, but what if the planet is captured by a non-machine special afterwards? These &q...
by zolobolo
Wed Jul 19, 2017 8:14 pm
Forum: General Forum
Topic: Some thoughts from a new player
Replies: 16
Views: 21241

Re: Some thoughts from a new player

I've played a little bit as Ashdar Colonials now, and (luckily?) got into an early war with the Gremak. With the Colonials getting discounts on certain techs, I actually had strike fighters before my first carrier finished building - though I also had a chunk of early combat where I had to spam lig...
by zolobolo
Wed Jul 19, 2017 4:59 pm
Forum: Testing
Topic: Heavy Weapons Balance
Replies: 4
Views: 10953

Re: Heavy Weapons Balance

Arioch wrote:We will be doing some balance tweaks.


Awesome!

It will be super to use all the great variety of weapons
by zolobolo
Wed Jul 19, 2017 4:05 pm
Forum: Testing
Topic: Heavy Weapons Balance
Replies: 4
Views: 10953

Re: Heavy Weapons Balance

I think the intent was that some of the weapons would have different damage 'types' which would make some weapons better in certain situations than others. Hopefully this gets added in the DLC. I agree the Heavy Rail Gun is just OP. :) -Will I hope you are right. Trying to avoid the railgun but it ...
by zolobolo
Wed Jul 19, 2017 11:51 am
Forum: General Forum
Topic: Some thoughts from a new player
Replies: 16
Views: 21241

Re: Some thoughts from a new player

Hm. I guess I may have been discounting the value of fighters; I just kindof assumed they'd fly into PD range and then die, as that's what tends to happen when the AI uses fighters against me. I think my next game should probably be as Ashdar colonials; give a fighter-centric approach a fair shot. ...
by zolobolo
Tue Jul 18, 2017 9:22 am
Forum: General Forum
Topic: Some thoughts from a new player
Replies: 16
Views: 21241

Re: Some thoughts from a new player

I had the resources to buy a space station - I just didn't have any space station designs that were worth buying. Have tried out different combinations of station defenses? Some ore very potent and worth investing in see example: On my current game as Gremak we have Command Cruiser available as the...

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