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by nweismuller
Mon Aug 14, 2017 7:07 pm
Forum: General Forum
Topic: Lore question: orbital periods
Replies: 6
Views: 9163

Re: Lore question: orbital periods

Thanks for the information, and your quick answer. I feel more comfortable with most of the class-M orbital periods now (although, of course, the Fargone orbital periods seem questionable).
by nweismuller
Mon Aug 14, 2017 11:36 am
Forum: General Forum
Topic: Lore question: orbital periods
Replies: 6
Views: 9163

Lore question: orbital periods

I assume that when orbital periods are listed for bodies, the 'days' measuring the period are 24-hour Earth days, rather than whatever the local rotational day is? Also: are orbital periods around M-class stars supposed to be that short? I've seen orbital periods shorter than Luna's on some worlds. ...
by nweismuller
Wed Aug 09, 2017 3:48 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914315

Re: Suggest - Features and Improvements

I suggest that Gaiads, Viscids, and (possibly) dissidents of any species should be exempted from counting for improvement staffing requirements, as they currently do. It's possible, I suppose, that dissidents are still doing some work- although I tend to take the fact they don't even produce food an...
by nweismuller
Fri Jul 28, 2017 11:54 pm
Forum: General Forum
Topic: Which is your favorite race and why?
Replies: 17
Views: 28930

Re: Which is your favorite race and why?

I like playing the Phidi Combine, both for lore and for my usual strategy game preference of 'focus on peaceful development, with little or no war'. They're well-suited for my usual strategy game playstyle, which is... well... not aggressive.
by nweismuller
Wed Jul 26, 2017 2:38 am
Forum: General Forum
Topic: Trade and Research Treaty Calculation
Replies: 5
Views: 8177

Re: Trade and Research Treaty Calculation

For what it's worth, the 'more valuable' foreign trade routes provide a bonus two coins apiece when taken advantage of, on top of the normal one coin income for a worked trade route. But I can't quite work out how it determines how many foreign trade routes are available... As an experiment, I just ...
by nweismuller
Tue Jul 25, 2017 12:51 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914315

Re: Suggest - Features and Improvements

AI empires currently do not actively ship population between planets. As an AI issue, this is understandable, but it means that AI empires do not take advantage of the presence of multiple species to boost population caps. I suggest that AI empires, if in possession of a planet that could have incre...
by nweismuller
Mon Jul 24, 2017 10:59 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717229

Re: Report - Current Bugs and Issues

This is a fun one. Got a graphical freeze on clicking to start a battle while I was being attacked by Death's Hand pirates, but the (combat) music is still running and the in-game pointer still moves- I'm just stuck looking at the galaxy map and the 'attacked at Sargas' window at the bottom, and the...
by nweismuller
Mon Jul 24, 2017 12:31 am
Forum: General Forum
Topic: Trade and Research Treaty Calculation
Replies: 5
Views: 8177

Re: Trade and Research Treaty Calculation

Trade Charters add new foreign trade routes which are more lucrative than the standard internal routes you start with. Your transports in the trade pool will automatically select the best routes. I don't know exactly how these values are calculated, so I'll have to get back to you on that. Yeah, I ...
by nweismuller
Thu Jul 20, 2017 12:26 pm
Forum: General Forum
Topic: Trade and Research Treaty Calculation
Replies: 5
Views: 8177

Trade and Research Treaty Calculation

How are the values of trade and research treaties calculated? I don't know the details, but I know from experience that it seems as if the majority of the revenue of my neighbors comes from their trade with me, while the benefit of any individual trade treaty for me is relatively minor. (And yet, I ...
by nweismuller
Mon Jul 17, 2017 5:44 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717229

Re: Report - Current Bugs and Issues

In r20686, clicking on Factories, Labs, or Markets no longer brings up the Scrap Improvements dialogue for those improvements. Farms and Mines can still be scrapped, however.
by nweismuller
Thu Jul 13, 2017 10:56 am
Forum: General Forum
Topic: Some thoughts from a new player
Replies: 16
Views: 21241

Re: Some thoughts from a new player

Speaking of AI issues, it would be nice to see the AI build a market every now and again. Even the Phidi, who I know start with the technology, never seem to have any markets but the single starting market on Tendao when I play. (Meanwhile, they build factories everywhere , in a manner their metal p...
by nweismuller
Mon Jul 10, 2017 10:01 pm
Forum: General Forum
Topic: Pell evolution
Replies: 2
Views: 5220

Re: Pell evolution

That is an excellent point.
by nweismuller
Mon Jul 10, 2017 7:35 am
Forum: General Forum
Topic: Pell evolution
Replies: 2
Views: 5220

Pell evolution

I have to wonder- what evolutionary pressures could possibly have produced the Pell? It's hard to figure what advantages could have prompted such a sessile species to develop intelligence over time, as it is unclear how much practical action to improve survival intelligence could have conveyed.
by nweismuller
Sun Jul 02, 2017 12:02 am
Forum: General Forum
Topic: [Suggestion thread] + my love note to the Devs
Replies: 4
Views: 7047

Re: [Suggestion thread] + my love note to the Devs

Thanks again, and I do agree that it would be nice to make the various troop types contemporary (instead of replacing one another), as would adding more race-specific troop types. My impression, based on the text for the current troop types, was that it specifically said that Tanks and Hovertanks a...
by nweismuller
Fri Jun 16, 2017 4:12 am
Forum: Testing
Topic: Gifting
Replies: 7
Views: 14341

Re: Gifting

I wasn't even looking for much of anything in return for gifting things. I mean, I guess a relations boost would be nice, but the key motivation is more 'attempting to preserve my friends as an independent star nation and letting them hang onto their own ancestral home'. The 'exploiting the AI' thin...

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