"Game_6936" Problem : WAR WITH EVERYONE! There are double/triple notifications and requests from allies to go to war with everyone. No joke. And the notification is doubled from being told, for example, Tinkers go to war with Phidi along with Phidi go to war with tinkers, both posted twice...
It seems there seems to be a null planet (planet with no population, outpost, establishment) that cannot be transferred when the race decides to join your empire. This error prevents the merging of empires and I'm afraid Ive sent a dozen errors to this effect. Sorry about that "game_6655" ...
If I leave it alone for long enough, it goes through and completes successfully. But this error has happened on my connection at home, at work and via my phone data plan.
if anyone is interested in a workaround, here it is (I don't have enough time to try to put together permanent fix, and this current solution involves editing one file occasionally during gameplay, takes less than a minute) first, let me say I was wrong again ;) there is no current support in the c...
When you capture a ship, after either a certain research level or how many time you handed the ship over to the science team, can actually build that ship under your empire's color scheme.
Possible Problem : Buying Tech from Herald does not give research There are some technologies like the ARDA Puzzle Box and Persuasion Matrix and some others seem to allow them to be researched, but not given. With some of these techs being offered so early in the game is difficult to research early ...
Uploaded "game_6571" I know it's on brutal settings, but with humanity being the way it is and having a +15 to relations, do they really need to go to war with me the 2nd turn after we met? Also, maybe its me, but it seems the humans, in general, are a lot more likely to go to war with you...
Food - starvation bugs I've been sending uploads to try to pinpoint the cause Game_6540 System has an Egg nest Has a populated planet has -not- researched harpy repellent - When scout swarm is launched, from that system, it generates the error Message: <PROGRAMMER ERROR> Able to ignore and continue ...
https://i.imgur.com/DXdFXzN.jpg Latest update had an error at startup using sis64.exe. Seems when one issue is fixed, something else has to break. I'll look into the other .exe startups *update* same error with sis.exe -- I deleted the autosave_1 folder and it started up fine. I think the issue was...
I've noticed, with the last update, I am getting a lot of planets going mineral rich. This is a nice perk, but it allows me to get almost every tech enhancement under the sun within a relatively short period of time. (from the herald) It also, perhaps, makes the game too easy to build a large fleet ...
I saw a few times the idea but I'm seeing the benefit of the idea more and more. 1. Contacting an ally to make peace with another warring ally 2. Trade technology 3. Influence gained or lost in battles that are won or lost
Generally Fighters are the most effective against missiles and torpedos So when I was playing Tinkers the last time, I found them to be most cost effective in a mobile starbase acting as carrier. It cost less then a carrier chassis would have been, and I could outproduce with these cheap solutions ...
1. Is the shield for a human carrier with two force fields just supposed to be 360?
2. Do the human battleships seem too under powered? For such a large ship, it only has two heavy weapon slots that are x1. Most other battleships have at least one x2 heavy slot.