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by nweismuller
Wed Feb 17, 2021 7:32 am
Forum: Testing
Topic: Discontent populations, staffing, Scavengers, and Gaiads
Replies: 17
Views: 58164

Re: Discontent populations, staffing, Scavengers, and Gaiads

I'm honestly just glad if you do anything to make Viscids less unbearable. Their current implementation is just really, really annoying and jarring. Fine, they're agricultural pests, but they continually grow in population and choke out your own population, with absolutely nothing to show for it and...
by nweismuller
Tue Feb 16, 2021 9:57 pm
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 16
Views: 56970

Re: Tinkering With Tinkers

Where did you write about ideas for race-unique buildings? Do you have a link?
by nweismuller
Tue Feb 16, 2021 7:38 pm
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 16
Views: 56970

Re: Tinkering With Tinkers

One question I had- what does 'Scrupulous' reflect in the Tinker AI, and why do they have it? Most of the other descriptors in the diplomacy screen for side AI I've identified ways that it makes their behavior distinctive, but I'm less clear both on what that means and why, conceptually, Tinkers hav...
by nweismuller
Tue Feb 16, 2021 3:10 am
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 16
Views: 56970

Re: Tinkering With Tinkers

That's a welcome change to hear. The behavior of discontent cyborgs struck me as a bit odd before.
by nweismuller
Mon Feb 15, 2021 10:06 pm
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 16
Views: 56970

Re: Tinkering With Tinkers

Honestly, I see nothing wrong with the cyborg model being treated as essentially slavery, and it not always seamlessly working with species that haven't been perfected for their role in the machine. The key thing here is that both slaves and harmonised persons are prevented from pursuing individual ...
by nweismuller
Fri Feb 12, 2021 8:46 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691857

Re: New DLC

Things are still in flux, so any explanation is likely to be obsolete by the time I make it. But, hopefully (and if I can get my act together with some needed art assets) a beta test version will be available before too long. (And no, no specific ETA at present.) Жду аж с нетерпением / I am waiting...
by nweismuller
Thu Feb 11, 2021 6:37 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691857

Re: New DLC

What's that? New fertility ratings? Fertility isn't just low, high, or infertile anymore? Tell us more! (And if this means there's a further incentive to stick agriculture on gaia worlds, I am all for it; it seems appropriate.) Things are still in flux, so any explanation is likely to be obsolete b...
by nweismuller
Wed Feb 10, 2021 10:01 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691857

Re: New DLC

What's that? New fertility ratings? Fertility isn't just low, high, or infertile anymore? Tell us more!

(And if this means there's a further incentive to stick agriculture on gaia worlds, I am all for it; it seems appropriate.)
by nweismuller
Wed Feb 10, 2021 3:50 pm
Forum: General Forum
Topic: Is there a downside to breaking peace treaties?
Replies: 8
Views: 27889

Re: Is there a downside to breaking peace treaties?

Yeah, given that splinter colonies are quite possibly centuries or millenia out of communication with the other members of their species, I can easily see them being strongly integrated into their host society and having few remaining connections with their distant cousins. (That said, I can sort of...
by nweismuller
Wed Feb 10, 2021 3:42 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691857

Re: New DLC

Any news on how work is going behind the scenes on new updates? I understand things can be slow with just the two of you, but it's been a while since significant updates, and I'm hoping we get more to play around with soon. Keep up the good work, and thanks for a great game that's given me many hour...
by nweismuller
Mon Dec 14, 2020 4:44 am
Forum: Testing
Topic: Annexation event changes?
Replies: 1
Views: 17612

Annexation event changes?

I see the changelog notes the rules for the annexation event got changed. What's different now?
by nweismuller
Thu Nov 26, 2020 4:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1912951

Re: Suggest - Features and Improvements

I've had some thoughts about the (excellent) refugee mechanic. 1) First, I don't see any reason why it shouldn't be extended to Ashdar splinter colonies as well. I'd expect they'd likewise be somewhat technologically regressed relative to the major star nations, and some time to rebuild their tech b...
by nweismuller
Mon Nov 16, 2020 11:06 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 22680

Re: Foreign trade routes mechanics?

I've been enjoying playing the Phidi quite a bit myself. (And, as you've likely been able to tell by my uploaded games over the development cycle, lean heavily into their 'peace-loving' theme most of the time.) If there are other players who report finding the Phidi frustrating to play against , may...
by nweismuller
Mon Nov 16, 2020 10:10 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 22680

Re: Foreign trade routes mechanics?

Ever get a chance to check on that?
by nweismuller
Wed Oct 28, 2020 2:47 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1912951

Re: Suggest - Features and Improvements

I propose that Younger Race homeworlds without established Elder Race involvement in their history (i.e. Tendao, Verrold, the Orthin homeworld) be exempted as valid targets for the random event that leads to discovery of a cache of artifacts. I know it always sort of bothers me when Tendao gets arti...

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