So unless you only plan to build 1 lab on your existing scout ship, which hardly seems worth the research points, there isn't an easy way to get enough scout labs for this tech to matter. For what it's worth, getting one lab on my existing scout ship means I get my next tech the same turn I otherwi...
As the Phidi, I generally prioritise first xenology (taking advantage of xenology to immediately get 2 extra research points a turn on my current scout) then artificial organisms. Following that, I may or may not get alien psychology before going to containment fields, mass drivers, and close-in wea...
The Stars in Shadow standalone updater appears to be having trouble connecting to the server to let me launch from it now, with no other apparent network problems on my end. updater modtime: 2020-12-13 18:19:26.966 running on 2022-04-07 17:19:33.715 loading update options:, ok, nil, true updater\con...
Continuing to hold out hope for some news soon. The dry spell has been dismaying, but I'm still checking back here periodically. Hope all is well with Arioch and Sven!
It is very cool, and the lensing effect around the rear spike is really suggestive about the mechanism of its propulsion. Here's hoping you and Sven get more chances to continue working sometime soon!
Here's hoping development has been continuing well! It can be hard to wait in the absence of news sometimes, but I'm always looking forward to seeing further updates to Stars in Shadow. Which remains one of my most-played games.
I've been fairly unsatisfied with high-fertility hiveworlds, and find the heavy agricultural infrastructure on Ashdar Prime perplexing as games go. Would it be lore-appropriate if the Ashdar Imperial start were shifted so that they have a low-fertility hiveworld with no farms and an agricultural col...
I propose that Viscids are created as Sterile, as per discussion in the bug report thread. Their current implementation encourages a great deal of artificial, 'gamey' behavior and further doesn't make all that much sense. (Sure, you're not able to wipe them out, but it staggers imagination that the...
I propose that Viscids are created as Sterile, as per discussion in the bug report thread. Their current implementation encourages a great deal of artificial, 'gamey' behavior and further doesn't make all that much sense. (Sure, you're not able to wipe them out, but it staggers imagination that they...
Viscid currently benefit from Cloning and Longevity technologies. This obviously makes no sense. Perhaps we are unable to successfully exterminate the Viscid, but nobody would be offering them cutting edge medical care. (Leaving aside, for the moment, how incredibly irritating the current model for ...
Have been continuing to check in periodically, am hoping work is continuing well. Haven't been playing SiS much recently, just because I'm waiting for future updates at the moment. Here's hoping that our patience will be rewarded with more news sometime soon.
I suspect I'm also pretty far from SgtArmyGuy's playstyle. Been a while since I've uploaded one of my games (partly because I've been waiting for the next major update before I play much) but I've made quite a few reports in my day, and I suspect Sven has seen how my games tend to turn out. I try to...