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by halftea
Tue Dec 06, 2016 1:54 am
Forum: Testing
Topic: System names?
Replies: 7
Views: 19789

System names?

Are some of the beta testers getting 'immortality' as system names? Not complaining, was just surprised when I saw it as I hadn't manually renamed anything :)
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by halftea
Sun Aug 14, 2016 2:43 am
Forum: Testing
Topic: Farming / Food Changes
Replies: 34
Views: 47598

Re: Farming / Food Changes

As a side effect, I noticed that this came in on a game I had in progress, where I had already moved Gaiads off planet. Mostly because I could. :) I did notice they don't want to move from whatever planet they are on. Obviously this situation will not arise in a new game now. But it initially caught...
by halftea
Thu May 19, 2016 9:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717541

Re: Report - Current Bugs and Issues

:? FYI...I just uploaded game logs for "game_1032" I was playing an older game (the save says "r15316) so this may be a known issue. Playing as "Human", I had colonized Thuban and had a heavy cruiser there. I initially set production to retrofit the cruiser, but then change...
by halftea
Sat Mar 05, 2016 7:41 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717541

Re: Report - Current Bugs and Issues

Uploaded game 887.

I was trying to reload some Assault Carriers/Military transports with Hovertanks at Rastaban. Sadly they seemed to have vanished into the ether. Not really sure where they have ended up.
by halftea
Tue Feb 23, 2016 7:24 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914553

Re: Suggest - Features and Improvements

Kind of on the same note, It seems limpet missiles don't seem to be slowing targets at all. I thought that feature had been turned on, guess it hadn't yet.
by halftea
Fri Feb 19, 2016 10:24 pm
Forum: General Forum
Topic: omg alex is an erfworld redshirt
Replies: 4
Views: 9035

Re: omg alex is an erfworld redshirt

And here I hadn't even checked for an Erfworld update today. Totally made the rest of my day!
by halftea
Tue Feb 09, 2016 6:09 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914553

Re: Suggest - Features and Improvements

Sometimes I have to manually move the window so the enemy ship I want to examine is directly near the target ship window before clicking on it for details. Otherwise I seem to lose lock for whatever reason, although it isn't consistent and there might only be a single enemy object on screen - not ne...
by halftea
Mon Feb 08, 2016 9:30 pm
Forum: Testing
Topic: Are humans now impossable to play?
Replies: 20
Views: 33137

Re: Are humans now impossable to play?

Would this be different from just renaming the ship type to create a new class name?
I currently do this all the time to be able to distinguish between different Carrier load outs for example, since they use the same visual graphic.
by halftea
Tue Jan 05, 2016 5:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717541

Re: Report - Current Bugs and Issues

Relatively minor quibbles here, but... If you have maneuvering thrusters and shields installed on your (combat capable) space stations, you can move them, but are unable to rotate them to bring fresh shields to bear against the enemy like you can with ships. The Rotate ability is there, it just does...
by halftea
Tue Jan 05, 2016 5:42 pm
Forum: General Forum
Topic: Steam Greenlight!
Replies: 32
Views: 56432

Re: Steam Greenlight!

Woo Hoo! Congratulations!
by halftea
Mon Dec 14, 2015 12:49 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780561

Re: Report - Current Bugs and Issues

Ok, I'll run option 2 as soon as my latest round finishes. Since I'm cooking dinner tonight, it'll update just fine while I'm busy somewhere else.
I'm all about generating interesting errors for troubleshooting. :)

edit: and reloading the entire art catalog did it. Yay for option 2!
by halftea
Sun Dec 13, 2015 7:35 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780561

Re: Report - Current Bugs and Issues

Works fine in the Production and Ship Design screens. (edit:) Also behaves normally in combat. Finally had the Haidur attack a planet with one in orbit. Works just fine! :D On the sound error, I remember what was happening there, I had just updated and tried to load the game, failed with a check fmo...
by halftea
Sun Dec 13, 2015 6:23 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780561

Re: Report - Current Bugs and Issues

sven wrote:Do they remain invisible after shutting down the game and reloading?


Yeah, it is persistent, although I'm about to test with a total system reboot to see if that resolves it.

Still invisible after a total system reboot.
by halftea
Sun Dec 13, 2015 6:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717541

Re: Report - Current Bugs and Issues

Do they remain invisible after shutting down the game and reloading? Yeah, it is persistent, although I'm about to test with a total system reboot to see if that resolves it. Also -- I'm seeing a bunch of errors related to the sound library in your logs -- have you noticed any strangeness related t...
by halftea
Sun Dec 13, 2015 6:07 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 780561

Re: Report - Current Bugs and Issues

For some reason, the Fleet Bases I build remain invisible on the planetary/system display although the do show as taking up a Orbital slot. Haven't had a chance to see if they remain invisible in combat yet. Uploaded game logs, Game_650. Hoping this is just a graphics related bug for me. Attached is...

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