Any chance for an option to prevetn mayor factiosn starting from the edge of the map? Might only make sense for elipse and box galaxy format but there it should help the AI to expand more competitively, prevent players from turtling (if they dont like that sort of play) and balance out the structure...
I am saying that Human LC is not and efficient use of resources (wasteful) It can be used yes and the player can win doing so but my argument was this: 1. Humans start with a low production output 2. By the time prod output is high enough to roll out LCs fast enough to be worth their metal cost, oth...
1. Do not under any circumstance waste resources and time on Light Cruiser :) I disagree. The Human CL is one of the most adaptable and versatile ships in the game, and is well worth using. Just being able to fit it out as a boarding ship without giving up much in the way of firepower or defences m...
...or have it as a map generation option? This. The mapgen option would likely be the preferred way to do this, as then you can achieve this effect in almost any map (present and future) rather than have it be confined to a single one. Maybe a tri-state toggle/dropdown with the default being 'rando...
I don't know if this is a bug or working as intended, but any ship with shuttles has a built in boarding pod functionality. That is to say, if you equip marine shuttles, you don't have to risk them to PD, you can just bump up to any enemy ship and just try to capture it. There's no defense against ...
The Yoral escort cruiser has to contend with the Advanced Destroyer - that basically matches or exceeds it in everything except marginally better medium weapon fire arcs (which makes sense for an escort vessel), including production and metal cost. If anything the Escort Cruiser needs its turrets i...
Would it be possible to have tow factions be placed in the center of the map or have it as a map generation option? I have mentioned many times that Eclipse form is hands-down the best way to play (should be default :)) as it doesnt offer any corners ofr a faction to hide and turle in, helps the AI ...
It's the open border treaty, isn't it? Your Yorals are at war with the two Ashdar factions, the Ashdars have open border together, the Ashdar Colonials are allied with the Phidi, and the Phidi are at war with the Orthin. Might be This is the thing though: the Colonials and Phidi are not allied :) S...
Triggere for diplomatic incident Propose to have actual in game diplomatic events to serve as basis for diplamtic icndeitn events where player needs to choose to break contact with a side Existing events that can serve as basis for incident: 1. One of the sides has ensalved or harmonizied the pops (...
Propose to set the minimum number of turns before Ennxation is offered to an ally to 10 turns I hust had a game where I met a much less developd nation, close alliance with them in turn 1 after meeting them and they offered to annex after 3 turns Ideally there should be some random variable wait tim...