Search found 228 matches

Go to advanced search

by SirDamnALot
Mon Dec 19, 2016 7:22 am
Forum: Testing
Topic: Point Defense VS Anti Missiles
Replies: 9
Views: 14978

Point Defense VS Anti Missiles

So, what do you prefer? What is in your opinion the better defense? I assume both systems have the same defense capabilities (engaging missiles, small crafts, torpedos, auto firing, etc) Mostly I use point defense weapons, because they are in a pinch also useable as an weapon. BTW, why do anti missi...
by SirDamnALot
Sun Dec 18, 2016 8:56 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

I think the mass producing feature is not yet reflected in the metal forecast. I have a positive forecast, but still a shortfall on production.
by SirDamnALot
Sun Dec 18, 2016 9:00 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

Several transports are listed as completed on the same colony. It's possible to do multiple things in one turn now - not everything requires a whole year to complete. You could build multiple ships per turn in MoO1, so I like it very much. Yes, this is almost certainly what happened here. That said...
by SirDamnALot
Sat Dec 17, 2016 9:01 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

game_1676, r18665 Dev Colonists on Kochab II are complaining that it is to crowded. Yes, it was under the gremak marauders. But I fixed that years ago! Shouldn't the penalty not go away after solving the problem, or at least fade out over the years? (Or are they complaining about the 4 different rac...
by SirDamnALot
Fri Dec 16, 2016 5:33 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

Yeah, I've noticed that the Marauders are getting more aggressive in the early game, and taking planets instead of just raiding them. If that is a bug, please don't fix it :) And I agree, the human pirates could be more "adventurous" instead of passive roadblocks. (I liked that in some CI...
by SirDamnALot
Thu Dec 15, 2016 9:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

Some turns later in the same game, I found Gaia. But as a Gremak Raider world without the Gaianids. Seems the Snakes have eaten the tree hippies :lol:
by SirDamnALot
Thu Dec 15, 2016 4:00 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

game_1648 - r18609 Dev, I invaded the Gremak Raider base Greymoran IV. The colony has more improvment slots than it should have (currently 9, allowed are 5). Scaling of the glyphs is slightly off (windowed mode) and scrapping an improvment does not free a slot until I am down to 4 improvements. slot...
by SirDamnALot
Wed Dec 14, 2016 8:29 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

In tactical combat after winning a battle. On the victory summary, I have the option to continue to the galaxy map or retry the encounter. But clicking on "retry" does only close the summary window. I'm still in tactical combat on my winning move. Only option is to click "next turn&qu...
by SirDamnALot
Wed Dec 14, 2016 6:07 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916161

Re: Suggest - Features and Improvements

The behavior we agreed upon will be that you can't fire on ships unless you declare war first. To that end, when there is a potential for conflict with a fleet you're not at war with (such as when they want to colonize a planet you're guarding, or attack a minor faction you're friendly with, or jus...
by SirDamnALot
Wed Dec 14, 2016 5:39 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

"Some marauders are "visiting" my colony on Thorsz. Since they brought transports with raider units, I think they are not here for sightseeing :lol: Should be fixed as of r18600 (currently on 'dev'). Essentially, the Marauders made it to your colony, got a good look at the heavily-ar...
by SirDamnALot
Tue Dec 13, 2016 6:52 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916161

Re: Suggest - Features and Improvements

- Is there a way to check the mercenary ship specs before buying them? Not currently. We might be able to put an "examine" rollover icon in. Nice :) That remindes me: If a ship has a scanner, the tooltip on the build menu mentions it. Same with science stations ("gain +2 science..&qu...
by SirDamnALot
Tue Dec 13, 2016 6:00 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1916161

Re: Suggest - Features and Improvements

After some time off, I started a new game with the Phidi. Here some things I noticed. Alot of little things were added, like additional tasks (mining, synth. food, etc) and diplomatic quests, very nice! - I encountered the Ashdars early and became friendly with them. - They laughed at my torpedo des...
by SirDamnALot
Tue Dec 13, 2016 5:35 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

r18587 DEV, game_1632 Lua state\Orders\encounters\marauder_raiders.lua:267: attempt to call field 'positive' (a nil value) Lua state\Orders\encounters\marauder_raiders.lua:267: Lua state\Orders\encounters.lua:128:current_dialog_tree:marauder_raiders: Lua state\GUI\~GalaxyMap\@SystemEncounterReport.l...
by SirDamnALot
Mon Dec 12, 2016 7:48 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

More a question than a bug. I just started a Phidi game on Dev r18587 and I don't see the whats cool about the trade ship compared to the regular transport. It provides 15 instead of 8 "trade parcels" but costs nearly tripple in wrenches and metal. Whats the trick? I tried putting a scienc...
by SirDamnALot
Wed Dec 07, 2016 8:57 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2719487

Re: Report - Current Bugs and Issues

As I gather from the Fighter/Bomber/Missile discussion, the small crafts are dynamically equipped with the best tech available to stay relevant? Thats great :) But the science text blurbs mention a flat damange value for interceptors/bombers/etc and not that they use the best beam weapon/best missi...

Go to advanced search