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by Dragar
Wed Dec 29, 2021 6:10 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716599

Re: Report - Current Bugs and Issues

Fusion Warheads enables Fusion Anti-Missiles even without researching Anti-Missiles. Is this intended?
by Dragar
Wed Dec 29, 2021 1:58 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 37846

Re: Efficient fleet compositions

The real surprise there is the production cost difference.
by Dragar
Wed Dec 29, 2021 10:21 am
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 37846

Re: Efficient fleet compositions

The main use of heavy weapons is in large engagements on slow ships, where you want to be able to focus your fire. Beam weapons lack the main capability of missiles - unlimited range! - that allows this. And without heavy mounts, it can be hard to keep big ships in range of the main target. Having f...
by Dragar
Tue Dec 28, 2021 12:15 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 37846

Re: Efficient fleet compositions

I've found dedicated point defence is certainly viable against missile spam. Interceptors are also helpful against it. The heavier beam mounts are not a ton more damage - the range is the main difference.
by Dragar
Sat Sep 04, 2021 12:16 pm
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691949

Re: New DLC

Really lovely look to it. I really enjoy the distinctive styles of the races ships.
by Dragar
Wed Mar 17, 2021 12:09 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 224864

Re: DLC 3 and 4, from the Suggestions thread...

I do not mind the lack of direct interaction in battles. The idea is that ship design and flotilla layout is how you interact. I actually like this a lot for streamlining large battles. In practice , fleet design and flotilla layout is often immaterial, particularly since the AI puts up a fight. But...
by Dragar
Wed Mar 17, 2021 9:31 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 224864

Re: DLC 3 and 4, from the Suggestions thread...

Endless Space 2 is full of good ideas.
by Dragar
Mon Feb 22, 2021 11:14 am
Forum: Testing
Topic: Disconnected Colonists Testing
Replies: 10
Views: 41761

Re: Disconnected Colonists Testing

Becoming immediately discontent is much more thematic though!
by Dragar
Mon Feb 22, 2021 11:10 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 23
Views: 71734

Re: Military transports are too strong

Small changes, one at a time, are usually better.

Ships that engage with boarding should probably decloak! That seems the first thing to change.
by Dragar
Thu Feb 11, 2021 9:22 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691949

Re: New DLC

Looks exciting!
by Dragar
Thu Jan 07, 2021 9:39 am
Forum: General Forum
Topic: Turbolasers
Replies: 3
Views: 23475

Turbolasers

In this steam discussion: https://steamcommunity.com/app/464880/discussions/0/2270321250017110249/ The implication is that turbolasers are supposed to have a shield-piercing attribute. But I've done a lot of testing, and I can't find any evidence of this. Is this a bug, or is the description for tur...
by Dragar
Thu Jan 07, 2021 9:36 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 23
Views: 71734

Re: Military transports are too strong

Ah, could be.

It would be good to give ion guns something. There isn't really a reason to use them right now.
by Dragar
Wed Jan 06, 2021 10:58 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 23
Views: 71734

Re: Military transports are too strong

PrivateHudson wrote:Once again something along the lines of MoO 2, where moving ships can't be boarded without shuttles or transporters, seems more balanced.


Probably - but it would be good if it were easier to disable engines in that case. Leech missiles I think are the only thing that does?
by Dragar
Wed Jul 15, 2020 8:16 pm
Forum: Testing
Topic: 4k Resolution
Replies: 22
Views: 65319

Re: 4k Resolution

Great report - I observe the same cursor behaviour on fleet destinations too.

Otherwise, seems to be working at this resolution for me too.
by Dragar
Fri Jun 19, 2020 4:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913813

Re: Suggest - Features and Improvements

I wonder if ships larger than heavy cruiser should require more infrastructure to build. If Battlecruisers etc. needed 3 or 4 construction modules instead of 2, you'd be much more limited on where you could build them. That might make fleets a bit more 'natural' looking (mostly heavy cruisers) until...

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