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by mharmless
Fri Feb 13, 2015 8:19 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Report - Current Bugs and Issues

Scrapping a transport that was just sent to the trading pool causes a crash.
Get detail view on a transport, click send to trading pool, click scrap. Crash.

Scrap after trading.PNG
Scrap after trading.PNG (709.95 KiB) Viewed 26740 times
by mharmless
Fri Feb 13, 2015 8:13 pm
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353196

Re: AMD Video Card Bugs

Ok, first of the AMD hardware has arrived. I now have a 7-series to test on. This bug proved almost painfully simple to fix. Should be patched on stable. Somewhat eerily -- after fixing this, I noticed no glitches of any sort when testing with the card. Please let me know if you encounter any crash...
by mharmless
Fri Feb 13, 2015 8:00 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Report - Current Bugs and Issues

Scrapping a ship that is supposed to participate in a fight causes a crash in pending_attacks.lua:113
Quick repo is play as humans, send out transport ships as scouts. When you find a fight, select your transport and scrap it. Crunch.

Scrap before combat.PNG
Scrap before combat.PNG (1.64 MiB) Viewed 27003 times
by mharmless
Wed Feb 11, 2015 8:55 pm
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353196

Re: AMD Video Card Bugs

02 Primary PC now produces this error on launch instead of the old one:
02 Primary PC Launch error 2-11-2015.png
02 Primary PC Launch error 2-11-2015.png (30.71 KiB) Viewed 73787 times
by mharmless
Sun Feb 08, 2015 6:06 pm
Forum: Testing
Topic: Transports are 'Small Picture' ships currently.
Replies: 2
Views: 7532

Transports are 'Small Picture' ships currently.

The transports used in trade are also used for moving population around. Unless there is going to be a future combat role for these ships (and I don't really feel like there should be), then I feel like the main player controlled role of shuffling around population is too small for a God-Emperor. It...
by mharmless
Sun Feb 08, 2015 7:18 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Report - Current Bugs and Issues

If a species is removed from a planet by bombardment on the same turn as an invasion, you will be unable to get racial information on the remaining species. To reproduce, find a multiracial world, show up with enough force to capture or bombard it. Examine it, bombard until you have eliminated one ...
by mharmless
Fri Feb 06, 2015 7:13 pm
Forum: Testing
Topic: Small ships in the late game
Replies: 8
Views: 16219

Re: Small ships in the late game

A poor hit chance vs smaller targets will only feel unfair if that is your only option. If the larger ships still have weapons systems available that are marked as being effective against smaller targets, then it won't be a punishment. It becomes a choice of "Hrm, do I want a ship that can hurl...
by mharmless
Fri Feb 06, 2015 4:53 pm
Forum: Testing
Topic: Small ships in the late game
Replies: 8
Views: 16219

Small ships in the late game

Reminds me of something Arioch says repeatedly: ideally, the tactical model should be sophisticated enough that simply designing the biggest ship you can, with the best aviable guns, and building them everywhere is not automatically the best possible strategy. Destroyers, ideally, should have a use...
by mharmless
Fri Feb 06, 2015 5:26 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Report - Current Bugs and Issues

I end up in control of the enemy ships during a tactical battle, after a fighter attack. After an enemy fighter attack, during which their ships flash into black squares as they fire, I am no longer in control of my units, and can issue orders to enemy units instead. Two attached saves. The first i...
by mharmless
Fri Feb 06, 2015 4:53 am
Forum: Testing
Topic: Video Card Bugs
Replies: 74
Views: 353196

Re: AMD Video Card Bugs

Star Display glitches : The animated system suns appear as distorted "disco ball" renderings. Known Affected hardware : AMD A10-6800K APU graphics. (If anyone has a screenshot of this, please post it here.) The red and blue stars seem fine. Orange and Yellow are the ones with issues. I'm ...
by mharmless
Fri Feb 06, 2015 4:51 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Tactical Combat Bug

There's a known issue that's proving hard to reproduce. What we know is that during tactical combat, sometimes (perhaps immediately after hitting END TURN) the game will throw this error: Lua state\GUI\~TacticalScreen\ObjectSelection.lua:245: looks like you're trying to push an state that doesn't h...
by mharmless
Fri Feb 06, 2015 4:07 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Report - Current Bugs and Issues

http://starsinshadow.com/forum/viewtopic.php?f=2&t=27&p=213&sid=2b080702867e0eeda2b12e353e7e5c93#p213 The post you made earlier is now showing up as mine for some reason. And I was able to edit it. I uploaded the save you asked for to that comment. Did you set it as mine so I could do th...
by mharmless
Fri Feb 06, 2015 3:56 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Report - Current Bugs and Issues

Enemy scout cruiser design does not use all available component slots. Appears to be missing an item in the System slot. This is actually working as intended, though, I'd appreciate your feedback on whether or not it's actually a good idea. Allowing split fire from the same hard point will encourag...
by mharmless
Fri Feb 06, 2015 3:52 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Report - Current Bugs and Issues

Ability to colonize a world is disabled after pulling all the population off of it with transports The Inferno world on the left was a former colony. I ripped off all the population to see what would happen. World becomes uncolonized and uncolonizable. I replicated this with the icy world on the ri...
by mharmless
Fri Feb 06, 2015 3:44 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 791504

Re: Report - Current Bugs and Issues

If you pull up population, you will see a fractional number, and it will predict growth for them. Since they will be genocided at the turn, perhaps the growth number should reflect that, like it does for overpopulation deaths? Huh. I could swear that worked properly when I first coded it up. Yes --...

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