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by siyoa
Tue Mar 10, 2020 7:41 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 61477

Re: Fleet bases underwhelming?

Asteroid Mining Module
by siyoa
Tue Mar 10, 2020 7:35 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 61477

Re: Fleet bases underwhelming?

Diplomatic Modules
by siyoa
Tue Mar 10, 2020 6:13 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717972

Re: Report - Current Bugs and Issues

on planet screen for metal production details, the text (see picture as well) ... Continuing work on the script is ( mining.lua ) local text = format( [=[Continuing work on <b>%s</b> will require <b>%d</b><METAL> next turn.]=], building_design or (planet.activity and 'Manufacture Population') or pla...
by siyoa
Tue Mar 10, 2020 6:00 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 385069

Re: Please Report Missing and/or Placeholder Text

built-in, no text for hardpoint description, when clicked on "Built-in" text
by siyoa
Sun Mar 08, 2020 11:03 pm
Forum: Modding
Topic: dedicated shield hardpoint
Replies: 3
Views: 17991

Re: dedicated shield hardpoint

I am expanding on this idea (adding more dedicated slots), to make Dyson Swarms work the way I envision I always felt that 2 space station slots per planet are quite limiting, also the fact that Star Base cannot be upgraded to Fleet Base without scrapping it first felt quite awkward as well I like t...
by siyoa
Sun Mar 08, 2020 6:08 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 61477

Re: Fleet bases underwhelming?

5 Food is a lot... it's more than the starting farm on a high-fertility Garden world, and that's with 2 colonists working it. The entire starting output of a Garden world with 1 Farm and 6 colonists is only 7 Food. It's hard to imagine a module on a space station producing that much food. yop :) (w...
by siyoa
Sun Mar 08, 2020 5:41 am
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 61477

Re: Fleet bases underwhelming?

I always had certain vision for fleet bases, and despite the name, they were much less military oriented, this may become a mod one day :arrow:

Hydroponics Modules providing +5 food
by siyoa
Sat Feb 29, 2020 6:16 am
Forum: Modding
Topic: fleet pane showing embarked unit
Replies: 15
Views: 40428

Re: fleet pane showing embarked unit

I am semi happy with icons now, please see first post for files, population report is no longer part of this mod, please download it separately

unit_icon_final_01c.jpg
unit_icon_final_01c.jpg (44.85 KiB) Viewed 29801 times
by siyoa
Tue Feb 25, 2020 6:39 am
Forum: Modding
Topic: fleet pane showing embarked unit
Replies: 15
Views: 40428

Re: fleet pane showing embarked unit

a bit different approach, as you mentioned renaming ships, it is part of a tool-tip when mouse-over ... no scaling or visibility issues
by siyoa
Tue Feb 25, 2020 2:20 am
Forum: Modding
Topic: fleet pane showing embarked unit
Replies: 15
Views: 40428

Re: fleet pane showing embarked unit

had a chance to run the game, I think I see what you mean
by siyoa
Mon Feb 24, 2020 11:42 pm
Forum: Modding
Topic: fleet pane showing embarked unit
Replies: 15
Views: 40428

Re: fleet pane showing embarked unit

sorry for 7-zip, didn't realize it can be an issue yes, this mod contains population report mod, I may separate them in the future there may be an issue with scaling, I mean there is, I would like to rewrite the part that draws race icons, but I only had about 15 minutes to work on this mod so far ....
by siyoa
Sat Feb 22, 2020 12:10 am
Forum: Modding
Topic: fleet pane showing embarked unit
Replies: 15
Views: 40428

Re: fleet pane showing embarked unit

Does it handle when a ship has several different transported units? You can have more than one shuttle hangar. yes and no, hehs yes ... several different units no ... several same units 8-) should be "yes" to both now EDIT: ups, left some debugging strings there showing during game play, ...
by siyoa
Thu Feb 20, 2020 6:02 am
Forum: Modding
Topic: Population Panel Mod
Replies: 29
Views: 93680

Re: Population Panel Mod

glad to be of assistance :D it seems rounding can be a bit of an issue (found some other save game on one of my other gaming rigs), 214 when added up versus 217 calculated by code that is not rounding to a unit of million before adding up as you can see on the screen shot, it is quite old problem, C...
by siyoa
Thu Feb 20, 2020 5:53 am
Forum: Modding
Topic: fleet pane showing embarked unit
Replies: 15
Views: 40428

fleet pane showing embarked unit

latest version will be listed here, population report is no longer part of this mod, please download separately for unit list as a tool-tip download following file Feb 28, 2020 version: ShipUnitsHover.zip for both icon and tool-tip download this one Feb 28, 2020 version: ShipUnitsIcon.zip screenshot...
by siyoa
Mon Feb 17, 2020 5:23 am
Forum: Modding
Topic: Population Panel Mod
Replies: 29
Views: 93680

Re: Population Panel Mod

I guess I missed the other request, new version is up

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