Are some of the beta testers getting 'immortality' as system names? Not complaining, was just surprised when I saw it as I hadn't manually renamed anything
As a side effect, I noticed that this came in on a game I had in progress, where I had already moved Gaiads off planet. Mostly because I could. :) I did notice they don't want to move from whatever planet they are on. Obviously this situation will not arise in a new game now. But it initially caught...
:? FYI...I just uploaded game logs for "game_1032" I was playing an older game (the save says "r15316) so this may be a known issue. Playing as "Human", I had colonized Thuban and had a heavy cruiser there. I initially set production to retrofit the cruiser, but then change...
I was trying to reload some Assault Carriers/Military transports with Hovertanks at Rastaban. Sadly they seemed to have vanished into the ether. Not really sure where they have ended up.
Kind of on the same note, It seems limpet missiles don't seem to be slowing targets at all. I thought that feature had been turned on, guess it hadn't yet.
Sometimes I have to manually move the window so the enemy ship I want to examine is directly near the target ship window before clicking on it for details. Otherwise I seem to lose lock for whatever reason, although it isn't consistent and there might only be a single enemy object on screen - not ne...
Would this be different from just renaming the ship type to create a new class name? I currently do this all the time to be able to distinguish between different Carrier load outs for example, since they use the same visual graphic.
Relatively minor quibbles here, but... If you have maneuvering thrusters and shields installed on your (combat capable) space stations, you can move them, but are unable to rotate them to bring fresh shields to bear against the enemy like you can with ships. The Rotate ability is there, it just does...
Ok, I'll run option 2 as soon as my latest round finishes. Since I'm cooking dinner tonight, it'll update just fine while I'm busy somewhere else. I'm all about generating interesting errors for troubleshooting.
edit: and reloading the entire art catalog did it. Yay for option 2!
Works fine in the Production and Ship Design screens. (edit:) Also behaves normally in combat. Finally had the Haidur attack a planet with one in orbit. Works just fine! :D On the sound error, I remember what was happening there, I had just updated and tried to load the game, failed with a check fmo...
Do they remain invisible after shutting down the game and reloading? Yeah, it is persistent, although I'm about to test with a total system reboot to see if that resolves it. Also -- I'm seeing a bunch of errors related to the sound library in your logs -- have you noticed any strangeness related t...
For some reason, the Fleet Bases I build remain invisible on the planetary/system display although the do show as taking up a Orbital slot. Haven't had a chance to see if they remain invisible in combat yet. Uploaded game logs, Game_650. Hoping this is just a graphics related bug for me. Attached is...