r38659 introduces a new planet texture caching system. If everything is working properly, you probably won't notice anything after updating, apart from slightly faster game load times. However, if you do see any odd behaviors, especially latency when opening up planet screens, visibly distorted plan...
Research, even with only a couple of labs from a "derelict colony" event in my current Phidi game, feels quite fast compared to population growth and building and starship production. Though maybe for the Phidi that's intended and I should focus more on money and rush everything? Phidi ar...
Maybe something like a large/fleshed out diplomacy segment with a lot of flexible one-off menus? I think I took it for granted that the UI would be built on something relatively easy to overhaul repeatedly - something that could be implemented with something like a markup language ala CSS and thus ...
If this is such a widely used technique though, why dont we see it in more games? I think it's incredibly common, you just need to learn how to notice it :) Almost any energy weapon, fire, or smoke effect is probably using noise textures in some capacity. And the effect quickly became so common in ...
Figured the same method could be used as in case of Phidi ship water effects - whatever it is :) The Phidi ships use a fragment shader based on Perlin noise. The effect looks complicated, but, the math behind it is relatively straightforward . The problem with the hull sections is that to really ma...
How do I make this work? You're very close to having working code there. The first problem is that scrap_hover_id needs to be defined as something. It doesn't matter what it's defined as, it just needs to be some unique value that's not being used as a hover id anywhere else in the game. Um, a reas...
there are also currently some outstanding issues with range circle drawing during ai-turn zooming that would need to be fixed before I could take a version of this feature live. As of r38633, these range circles issues should be fixed, so as far as I know the zoom feature is working as intended now...
zolobolo wrote:Error: "attempt to index local fleet" uploaded save: game_8755
Looks like one of the optimizations I was trying to reduce latency actually leads to bugs. Thanks for reporting this one. It should be fixed as of r38632.
No, started a new game and is reduced to around 1s at Turn 150 with the same settings. Are you playing with autosave on? I found a glitch that was causing autosaving to add delays. This should be fixed in r38631. Disabling or enabling zoom option does not seem to be affecting wait times for now. It...
They go quite far with the idea of having each faction get a very different approach to empire management, beyond just giving them different bonuses on an otherwise identical interface. Yeah, I'm also a big fan of asymmetric designs. And I think the design space for asymmetric races in a moo2-like ...
1. During the start of AI Turns processing there are 4-5 seconds wait time when screen is blocked untill the AI Turns text appears So this wait time I would very much like to get rid of. Arioch and I observed similar behaviors when we were testing version 38623, but, my own experience, so far, has ...
As of r38628, it should be possible to pan around the strategic map during AI turns. I'm hoping the feature is relatively stable, and I believe it should have a pretty minimal impact on performance, but, please let me know if: ⋅ You notice any graphics glitches while panning during AI tur...
I've set everything up, and decided to try first with one of your psd files you provided, but I keep having this error. I probably messed up a path somewhere, but I can't seem to find where ... Oh, no, I just gave you bad instructions. Of the various helper function, it's 'rebuild_drawer' that does...
I don't have Photoshop, but GIMP can open and save .psd files. Basically what PS needs to do is to save each layer as a separate image in psd_export_dir? It can be done semi-manually with this . Then the rest of the script can be adapted, just remove the Photoshop-referencing parts, right? Not exac...