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by Gyrfalcon
Fri Apr 24, 2015 10:58 pm
Forum: General Forum
Topic: What kind of?
Replies: 3
Views: 7994

Re: What kind of?

No! don't click that link! He promises to update and teases you with WIP pages, but then your heart breaks when page 103 never comes. ;)

But, seriously, Outsider is really good. Just be aware that you may have some long waits for the story to progress.
by Gyrfalcon
Thu Apr 23, 2015 2:11 pm
Forum: Testing
Topic: Planetary Defense
Replies: 16
Views: 27116

Re: Planetary Defense

I wouldn't mind there being something lighter than Planetary Defense. So far, I've been rushing it for any of my new colonies that I think the AI will target.
by Gyrfalcon
Thu Apr 23, 2015 3:25 am
Forum: Testing
Topic: Planetary Defense
Replies: 16
Views: 27116

Re: Planetary Defense

sven wrote:Transports are now an editable design. They can be outfitted with either cargo modules or planetary assault forces.
This makes stealing early game colonies from the AI very, very easy.
by Gyrfalcon
Thu Apr 23, 2015 2:38 am
Forum: General Forum
Topic: Hero system - rpglike elements
Replies: 9
Views: 15095

Re: Hero system - rpglike elements

Are the chief scientist characters the first part of that? Although I don't think the bonuses listed for them actually work right now.
by Gyrfalcon
Wed Apr 22, 2015 8:07 pm
Forum: General Forum
Topic: Hero system - rpglike elements
Replies: 9
Views: 15095

Re: Hero system - rpglike elements

I haven't really seen an implementation of the leader concept that was particularly satisfying. Either they're fairly incidental, like MOO2, in which case it's just decoration. Otherwise, when they're more central to the game, they end up being a micromanagement task, like SotS2's admiral system. I ...
by Gyrfalcon
Wed Apr 22, 2015 1:57 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 795242

Re: Report - Current Bugs and Issues

It does happen if I rewind the game and go back to that fight, although you will have to attack the invading fleet for them to turn around and attack the planet so you can defend it. Also, I saw a number of instances where they would appear to capture a ship and keep lobbing missiles at it. EDIT: I...
by Gyrfalcon
Sat Apr 18, 2015 10:20 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 795242

Re: Report - Current Bugs and Issues

It does happen if I rewind the game and go back to that fight, although you will have to attack the invading fleet for them to turn around and attack the planet so you can defend it. Also, I saw a number of instances where they would appear to capture a ship and keep lobbing missiles at it. EDIT: I ...
by Gyrfalcon
Sat Apr 18, 2015 9:58 pm
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 795242

Re: Report - Current Bugs and Issues

game_161 happened after missiles started hitting my planet's defenses, maybe because of the pd firing?
by Gyrfalcon
Sat Apr 18, 2015 9:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1944566

Re: Suggest - Features and Improvements

When a planet completes a construction project, the notification tells me what it will build next. It would be nice if the notification for research would do the same: Our researchers have discovered Lasers and will work on Advanced Metallurgy next or choose next research project.
by Gyrfalcon
Sat Apr 18, 2015 9:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1944566

Re: Suggest - Features and Improvements

I'm wondering why the research for laser includes the defense laser, but I have to research PD Coilgun separately. I think I'd actually suggest making Laser and Defense Laser separate projects, but make them add up to about the same cost.
by Gyrfalcon
Sat Apr 18, 2015 4:18 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 795242

Re: Report - Current Bugs and Issues

game_158 has a colonizer headed to Antares full of Enfi, which was not my intention. I ordered a Colonizer and it was loaded with Enfi without my selecting them or anything. I'd expect a colonizer to be filled with whatever the dominant species of the planet that manufactures it.
by Gyrfalcon
Thu Apr 16, 2015 5:12 pm
Forum: Testing
Topic: [FEEDBACK] Initial Reactions
Replies: 12
Views: 18280

Re: [FEEDBACK] Initial Reactions

if this is a “beta” This is a test of an incomplete, but mostly functional, product, not the preview-of-completed-product-we're-calling-a-beta that's more common these days. And if you think this is rough, you should have seen it a month ago. They've been working hard on getting things cleaned up. ...
by Gyrfalcon
Thu Apr 16, 2015 3:36 am
Forum: Archives
Topic: Bug Report Archive
Replies: 447
Views: 795242

Re: Bug Report Archive

The Orthin have a hull called a Gunship, with a slot for a Siege weapon. At the time this hull becomes available, the only siege weapon is Ion Artillery. However, Ion Artillery looks to require 400 power and a Fusion plant only generates somewhat over 200, meaning that you have to mount a second pow...
by Gyrfalcon
Tue Apr 14, 2015 10:51 pm
Forum: Testing
Topic: Colony Ships and Population
Replies: 7
Views: 12721

Re: Report - Current Bugs and Issues

Or we could decide that a single colony ship is an abstraction of a whole fleet of various colonizing vessels working over several years.
by Gyrfalcon
Tue Apr 14, 2015 8:19 pm
Forum: Testing
Topic: Colony Ships and Population
Replies: 7
Views: 12721

Re: Report - Current Bugs and Issues

Yes, it's deliberate and not a bug. At this point in development, we don't want players to have to worry about a reduction in population due to building a colony ship. We may eventually change this down the road. Although it does seem a bit strange that you could cram 1/12 of an entire planet's pop...

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