Search found 638 matches

Go to advanced search

by bjg
Wed Dec 25, 2019 12:58 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715554

Re: Report - Current Bugs and Issues

game_8920 I've bombed Gremak's colony Elnath with Viscids and killed all Gremaks, but the colony still exists (even the next turn). Bug or feature? Also mouse pointer doesn't change after "Next Turn" (grey) or Save (rotating circle) until you move the mouse. This is a regression after rese...
by bjg
Fri Dec 06, 2019 6:40 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 38824

Re: Testing AI Turn Pan/Zooming

Is this technical change leading to something useful (like actually showing AI moves)? Right now it does nothing during short waits (no time to do anything), and makes long waits a bit longer (no need to do anything, because everything was done/looked at during your turn).
by bjg
Thu Sep 26, 2019 5:22 pm
Forum: General Forum
Topic: Research speed? Can i make it slower.
Replies: 3
Views: 10765

Re: Research speed? Can i make it slower.

You don't have to do any modding. There is a speed setting on the second screen (normal/epic/marathon the last time I've checked). It makes everything more expensive (buildings, ships, science, agreements - the last two maybe only on the "marathon" if I remember correctly).
by bjg
Tue Sep 17, 2019 12:34 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715554

Re: Report - Current Bugs and Issues

game_8529
Fargone, can't build a planet from the Gas Giant because of the outpost.
by bjg
Mon Jul 22, 2019 7:05 pm
Forum: General Forum
Topic: Troop Transport/Assault Shuttles - way to set default loadout?
Replies: 20
Views: 32197

Re: Troop Transport/Assault Shuttles - way to set default loadout?

I haven't played for Humans after the Assault Marines introduction, but playing for other factions I've captured a lot of Human ships carrying (some sort of) tanks, and not a single one carrying Assault Marines. The current mechanism (or rather an absent of it) is impractical even for AI. ;) BTW, I ...
by bjg
Sun Jul 21, 2019 3:23 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1912991

Re: Suggest - Features and Improvements

Could you allow longer save names? Somehow for me it's very often just one symbol short. :(
by bjg
Thu Jul 18, 2019 10:46 pm
Forum: General Forum
Topic: I thought I was being clever...
Replies: 3
Views: 8866

Re: I thought I was being clever...

In a similar situation (not having any big plans though) I was wondering why the food making project isn't available on such planet/station.
by bjg
Wed Jul 17, 2019 9:49 pm
Forum: General Forum
Topic: Herald visits
Replies: 5
Views: 11720

Re: Herald visits

gaerzi wrote:Does he stop showing up if he's angry? (Negative reputation score?)

He comes (and offer a trade), but his trade list is empty. He also comes (empty handed) if there is nothing more to sell.
by bjg
Wed Jul 17, 2019 5:17 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 100624

Re: Terraforming

I don't think you can terraform (small) hot barren planets without a Orbital Mirror. Even more puzzling - Gremaks can't terraform small hot barren planets at all (while Orbital Mirrors are available for them). I didn't ask questions about that (lately) because the terraforming is about to be reworked.
by bjg
Mon Jul 15, 2019 11:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715554

Re: Report - Current Bugs and Issues

On Brutal Tinkers don't get a starting altar, but are still "happy" (hope this is a feature). However, if unload colonists (to a Dzibix) they suddenly become "sad". Don't think there is a need to upload - just start as Tinkers on Brutal. Also, Ocean planets are not shown as cogni...
by bjg
Sun Jul 07, 2019 4:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715554

Re: Report - Current Bugs and Issues

game_8335 I'm at war with Tinkers. They where going to colonize the planet with their outpost on it (effectively theirs already). I've got a "blue" event offering to intercept - and now my fleet is positioned on their side with their station behind. Something is wrong here. Either I should...
by bjg
Sun Jul 07, 2019 3:49 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715554

Re: Report - Current Bugs and Issues

I think there is something broken in the Marauders logic implementation. You come (for a first time) with a stack of ships more than sufficient to take them down - and they ask for money. So you do take them down (and take their planet) the same turn - where is a fun in that? And now they will be &q...
by bjg
Thu Jul 04, 2019 6:31 pm
Forum: General Forum
Topic: Herald visits
Replies: 5
Views: 11720

Herald visits

How many times can the Herald visit you? Never visited me more than three times, even if didn't offer all existing codexes.
by bjg
Thu Jul 04, 2019 6:25 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1912991

Re: Suggest - Features and Improvements

It's a bit annoying to change the planet defense design (or few of them) every time you get a new armor. What would be the case than you don't want the best armor on your planets? Are there plans to implement special armor types (like "immune" to a specific weapon type) that make choosing ...
by bjg
Thu Jul 04, 2019 1:29 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715554

Re: Report - Current Bugs and Issues

game_8323 Lua state\GUI\Designer\DesignerPane.lua:1043: attempt to call upvalue 'planet_defenses_upkeep_formula' (a nil value) Lua state\GUI\Designer\DesignerPane.lua:1043: Lua state\@@util\restore_color.lua:9:draw_stats: Lua state\GUI\Designer\DesignerPane.lua:1210: Lua state\GUI\Designer\DesignerP...

Go to advanced search

cron