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by sven
Sun Oct 20, 2019 6:57 pm
Forum: General Forum
Topic: Game does not start
Replies: 10
Views: 18346

Re: Game does not start

Thanks for the prompt responses. I'm afraid it's none of these things. This is running on a proper PC, 16GB RAM, Ryzen 7 1700 CPU, discrete graphics card (Geforce GTX 1050 2GB). No virus scanner or anything that should be touching running programs. Plenty of free RAM (only about 6GB is in use right...
by sven
Sat Oct 19, 2019 7:31 pm
Forum: General Forum
Topic: Game does not start
Replies: 10
Views: 18346

Re: Game does not start

GOG version. Windows 7 64bit. Just upgraded to the latest version (used to work), now it doesn't start. Well, it does start but... * Run sis64, game starts but there's a tiny dialog behing the game that says: "DBGHELP.DLL too old". Game loads fine but it's impossible to do anything on the...
by sven
Sat Oct 19, 2019 4:12 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 491438

Re: Testing Economic Balance Changes

I'm not sure warp inhibitor was working when I used it in several systems. I'll take a look -- warp inhibitors are rarely used, so there's a reasonable chance a bug has gone by uncaught here. Thanks for mentioning it. Played three Human games with version r38568, 88 star map on hard. Glad to hear y...
by sven
Fri Oct 18, 2019 10:40 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

SgtArmyGuy wrote:Any chance you could let the user choose instead of choosing for him?


As of r38570, there's a button in the Options pane called 'Capitalize Outpost Names' that lets you turn the lowercase feature off.
by sven
Wed Oct 16, 2019 5:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

When renaming systems, the galaxy map screen doesn't show any capital letters after renaming. Prior capital letters already present in the system name also disappear, i.e. "Fomalhaut" becomes "fomalhaut". The text box used for renaming still has the proper formatting, but this d...
by sven
Wed Oct 16, 2019 5:47 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

When renaming systems, the galaxy map screen doesn't show any capital letters after renaming. Prior capital letters already present in the system name also disappear, i.e. "Fomalhaut" becomes "fomalhaut". The text box used for renaming still has the proper formatting, but this d...
by sven
Fri Oct 11, 2019 9:07 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

I take out the planet's defenses before capturing the shipyard. This works fine if an ally's troopship is not there. It definitely is a bug. Yeah, this one was connected to some fairly deep flaws in the logic around determining whether battles are won, lost, or stalemated in 3+ sided conflicts. I b...
by sven
Thu Oct 10, 2019 10:34 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

When annexing an empire, if it doesn't unlock any new technology (for instance, the race-exclusive ones were already researched), you get told that "the following technologies are now available for research: ." In this situation, the entire line should probably be withheld. Yup. Should be...
by sven
Thu Oct 10, 2019 10:29 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

Being told that marauders are tanks annoyed me, so I went into the lua files, Hah. And well done -- I'd entirely forgotten about that wart in the code. After testing on a planet with tanks, I somehow broke the singular, which befuddles me as the string construction line wasn't changed, but it other...
by sven
Thu Oct 10, 2019 12:24 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 491438

Re: Testing Economic Balance Changes

Had saved one of the Tinker games where I concluded I lost. Uploaded, game_8611. I played for a few hours from this starting position, and it is certainly a difficult one. I think you had a very strong start, given the relatively poor initial worlds. But declining to form an embassy with the Imperi...
by sven
Tue Oct 08, 2019 1:19 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 491438

Re: Testing Economic Balance Changes

Started two games as Tinkers with version r38550, 88 star, box shape map on hard. Both times I've concluded that I've lost. The lack of natural population growth seems to be the cause. I didn't get lucky with other useful races early in either game. So no natural population growth that I could borr...
by sven
Mon Sep 16, 2019 4:34 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

gaerzi wrote:Will do. Though we can't save during tactical combat, can we? So it'd be a save from after the fight.


You actually should be able to save during a tactical combat -- though I'm sure many people don't notice the feature :)
by sven
Mon Sep 16, 2019 12:07 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

It seems that if an allied empire merges with yours, any civillian population transports in motion will remain as a "ghost" of the old empire. This is the second game where I have one (I think both Phidi, even) that just bounces between two systems. As best as I can tell, "ghost"...
by sven
Mon Sep 16, 2019 12:01 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

gaerzi wrote:I suppose the damaged bombers somehow corrupted the damaged interceptors?


This looks like a fairly deep bug in the tactical combat data structures. If you see a negative fighter count appearing again, please upload the save, I'd like to take a closer look at it.
by sven
Sun Sep 15, 2019 11:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2718360

Re: Report - Current Bugs and Issues

Machine altar scrap tooltip shows the tag instead of the icon. Should be fixed in the next patch. Marauder raiders are referred to as battle mechs in battle assessments. This is a harder one to fix properly. The issue, more or less, is that the tool I'm using to draw the icons shown in the combat e...

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