sven wrote:I've just taken a few minutes to see about improving things here -- as of r22104 (currently on the in_development steam branch), edits made to tech_tree_settings.lua should be reflected immediately in the tech tree screen.
Danath wrote:(Wrenches/Labor)
siyoa wrote:EDIT: the file doesn't contain all races in the game, just edit as necessary
Code: Select all
local raw = remove_race_suffix(race)
if raw == 'tinker' then eee_pop_sum=tostring (eee_pop_sum..'ti.') end