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by Jem
Thu Nov 28, 2019 5:28 am
Forum: Modding
Topic: Habitat Outpost to create planets?
Replies: 4
Views: 14553

Habitat Outpost to create planets?

This is not a must or priority but I just somehow feel it is 'logical' enough to have a Habitat Outpost be able to [create planets] seeing even Small planets housing 1Mil pop can do it too, which gives the same condition as a Habitat Outpost, except for not living on a planet... The below code is as...
by Jem
Wed Nov 27, 2019 6:03 am
Forum: General Forum
Topic: Is Phidi meant to be 'unbalanced'?
Replies: 3
Views: 9539

Re: Is Phidi meant to be 'unbalanced'?

Q: Is there a [Right-Click] to inverse select ships before going to battle? I understand what you're saying. This question is more from a point of view of 'pure' race or play style where one (me) goes around and [bombard all]+[build colony] taking only a few secs after conquering the planets, than ...
by Jem
Mon Nov 25, 2019 3:21 am
Forum: General Forum
Topic: Is Phidi meant to be 'unbalanced'?
Replies: 3
Views: 9539

Is Phidi meant to be 'unbalanced'?

After fully researched, Phidi seems to be the only race that is at a disadvantage with respect to make new planets and terraform to the best suitable planet for their race. The process got choked at just after creating new planets ( Barren ), the terraforming option is to Glacier planets, unless the...
by Jem
Sun Nov 24, 2019 2:15 pm
Forum: Modding
Topic: Left Panel Sort (Activity)
Replies: 0
Views: 29045

Left Panel Sort (Activity)

In summary, this changes the Left Panel under Activity to sort 1) Ground units below Ships, above Improvements, 2) In same Project Type, sorted by [Buy] value, Cheapest at top, Expensive below. For detailed ranting, read on. Cheers! :) ============ I've been trying to change the Left Panel to show t...
by Jem
Fri Nov 15, 2019 3:21 am
Forum: General Forum
Topic: Bug: Battle sound [pause] & [resume] endlessly
Replies: 1
Views: 8845

Bug: Battle sound [pause] & [resume] endlessly

I can't be sure if this is a bug, so let me know if otherwise. 1. Situation is I [view] a very long battle from the battle report, 2. I [minimize] the 'windowed' SiS, battle audio stops playing, 3. After some time, I [restore] the 'windowed' SiS, battle continues, thus as the audio, so I [close] the...
by Jem
Wed Nov 13, 2019 6:49 am
Forum: Modding
Topic: Scrap Fleet (working now@last post)
Replies: 2
Views: 11856

Re: Scrap Fleet working now

Thanks Sven for your help in this. I can't be any more grateful, for you've pointed out the things I've overlooked due to my lack of understanding. I also realized I've missed to add the tooltip to say what that button does... For anyone else who may want to try this [Scrap Fleet] go to \Lua state\G...
by Jem
Tue Nov 12, 2019 11:51 am
Forum: Modding
Topic: Scrap Fleet (working now@last post)
Replies: 2
Views: 11856

Scrap Fleet (working now@last post)

I'm trying to make a button that scrap current fleet. With my limited understanding, this is as far as I can go. How do I make this work? \Lua state\GUI\~GalaxyMap\@FleetShips.lua local el = med_tooltip_icon(hover_id, icon,cx,cy) --scrap.fleet local scrap_icon = notification_icons.misc.recycle local...
by Jem
Thu Oct 31, 2019 11:07 am
Forum: Modding
Topic: Create [Artificial Planet] on Tiny & Small planets
Replies: 11
Views: 51417

Re: Create [Artificial Planet] on Tiny & Small planets

I've changed this to allow existing planets to keep their 'specials'. Previously I only keep the 'Rich' trait. Thanks gaerzi for your addition! Find the file > \Lua state\Orders\production.lua Look for the function then the section with --jem function StarProperty.cant_build_more_planets(star) local...
by Jem
Sat Apr 06, 2019 4:25 am
Forum: Testing
Topic: Bug? Extreme delay & Fleet Can't Right-click(Path)
Replies: 4
Views: 22745

Bug? Extreme delay & Fleet Can't Right-click(Path)

#1 Extreme delay starting new game after victory After clicking [End game] on the victory screen, I tried starting a new game but it only showed generating galaxy till no end. So I restarted SiS and start a new game and everything was normal. #2 Many times after [Bombard All]/[Destroy Planet] screen...
by Jem
Wed Mar 13, 2019 5:02 am
Forum: Modding
Topic: Create [Artificial Planet] on Tiny & Small planets
Replies: 11
Views: 51417

Re: Create [Artificial Planet] on Tiny & Small planets

After some testing, I went ahead and add 'Cold' & 'Inferno' planets (regardless of size) to the list of planets that can be 'transformed' by [Make Artificial Planet]. Also the [Rich] mineral property is kept; if any; all other special resources are not. Refer to below lines end with --jem. \Lua ...
by Jem
Tue Mar 05, 2019 3:05 am
Forum: Modding
Topic: Create [Artificial Planet] on Tiny & Small planets
Replies: 11
Views: 51417

Create [Artificial Planet] on Tiny & Small planets

I tried editing the script logic to allow (unoccupied) Tiny & Small planets to be 'upgraded' to Medium Barren planets after using create [Artificial Planet]. My thinking was since we can create Medium size planets from nothing, the same should be able to apply to Tiny&Small planets by 'filli...
by Jem
Fri Sep 15, 2017 10:31 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1910165

Re: Suggest - Features and Improvements

Please ignore if any of below had been suggested. 1) Shift-Click the (>) button on Planets (on left Planet list pane too) to [Add/Pool] colonists from multiple planets, then send them to a planet. 2) Set population condition for planet to send colonists to specified planet. e.g. maybe use 0=No send,...
by Jem
Sun Sep 10, 2017 12:48 am
Forum: General Forum
Topic: A couple tiny fixes
Replies: 6
Views: 10149

Re: A couple tiny fixes

Hmm... You're right, Sven. There many different types of players and even more ways & styles to play a single game. What you have suggested (star.name+to_roman(orbit)+"-A") makes good sense in every way > star, orbit, artificial. :) Unless... you have plans to 'improve' this by giving ...
by Jem
Sat Sep 09, 2017 3:29 am
Forum: General Forum
Topic: A couple tiny fixes
Replies: 6
Views: 10149

Re: A couple tiny fixes

You are right, Sven. I've met that situation you've mentioned about 'repeating' planet names when the star-system isn't fully populated with planets. The only thing I can think of to smooth out this 'duplicate name' kink would be to do a star-system wide rename after a new planet is created. i.e. al...
by Jem
Fri Sep 08, 2017 1:05 pm
Forum: General Forum
Topic: A couple tiny fixes
Replies: 6
Views: 10149

Re: A couple tiny fixes

Sven, Thank you kindly for your patch on ... my 'patch'. haha I took a look at the sort_funs.Activity() and replaced eq_project_rank(p2),eq_project_rank(p1), with p2.raw_hammer_production, p1.raw_hammer_production, and now the sort won't 'move' planets up the list after buying productions. Not sure ...

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