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by Chasm
Wed Dec 27, 2017 3:25 pm
Forum: Modding
Topic: Farming on Iceball worlds
Replies: 2
Views: 7796

Re: Farming on Iceball worlds

You should only need it from there. When I changed spice mongers, the change went through from only that location.
by Chasm
Tue Dec 26, 2017 2:36 pm
Forum: Testing
Topic: AIs and terrible planet builds
Replies: 19
Views: 44538

Re: AIs and terrible planet builds

Or a mineral poor fertile world with 7 mines and no farms.
by Chasm
Tue Dec 26, 2017 8:36 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

It should have no issues. Let me know if it does.
by Chasm
Mon Dec 25, 2017 5:44 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

https://drive.google.com/open?id=1A7sdb ... 7JU1NvL-SP
Added drones (low tier alternate missile type)
Tech tree tweaks
Version update
by Chasm
Sat Dec 23, 2017 3:17 am
Forum: Modding
Topic: Any way to convince AI players to build stargates?
Replies: 1
Views: 6653

Any way to convince AI players to build stargates?

Ashdar imperial especially should be doing this, but do not, is there a way to enable it?
by Chasm
Tue Dec 19, 2017 9:43 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

https://drive.google.com/open?id=1d9Z6T ... M11RyfwFGt
Adds flak cannon (low tier kinetic weapon)
Tech tree tweaks
Heavy weapon range increased
beam weapon diffusion changed to 150% short/100%medium/50%long (kinetic is still100 % all ranges)
Will likely need a new game to work properly.
by Chasm
Tue Dec 19, 2017 7:20 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

Planets are supposed to be hard to take, fleets have the advantage. Siege weapons are absurdly large and costly to research, they need to have a bite that makes them effective. At this point in the mod I cant really point to any one weapon and say that's the best to use. Missiles, fighters, beams an...
by Chasm
Mon Dec 18, 2017 4:25 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

Stewards are a pain, for any weapon. Do you have all the beam weapon mods unlocked ? if you do, helbore in tandem with leech missiles can be fairly vile.
by Chasm
Mon Dec 18, 2017 2:02 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

Its a highest tier weapon, it should be a bit overpowered, sort of like stellar converters. If you like, download the deleted folder (only) from a prior version and see if it works. DO not do that until you are done with your current game though.
by Chasm
Sun Dec 17, 2017 7:55 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

That's just a ship design, and hasn't changed in forever. Must be a google drive issue.
by Chasm
Sun Dec 17, 2017 4:41 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 384664

Re: Please Report Missing and/or Placeholder Text

Antimatter missiless not antimatter missiles. Look at the spelling of it. The plural form is incorrect.
by Chasm
Sun Dec 17, 2017 3:59 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

Delete StarCF folder and contents, and let me know what happens please.
by Chasm
Sun Dec 17, 2017 8:37 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

That's the same error we saw last time, if you remember. I will try a new upload.
https://drive.google.com/open?id=18worR ... dmzjTtV524
Fresh upload, let me know if there is still an issue.
by Chasm
Sun Dec 17, 2017 5:41 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285020

Re: DLC rebalance mod

https://drive.google.com/open?id=1No04E ... -tTTqeByJk
Updated version for new patch, let me know if any issues.
by Chasm
Mon Dec 11, 2017 7:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715854

Re: Report - Current Bugs and Issues

Harpy nest systems are not harpy systems, but standard ones. (2 temporal fields, and a black hole generator). Harpy nest design hints say steward, not harpy nest. Also harpy nest is showing it has crew.
Hives might be getting deployed a bit too frequently in current build.

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