Search found 1624 matches

by sven
Tue Feb 16, 2021 4:53 am
Forum: Testing
Topic: Tinkering With Tinkers
Replies: 16
Views: 92540

Re: Tinkering With Tinkers

At the very least, I think you'd be confused and afraid... but more likely enraged. Much more so than discontent colonists who simply don't like having Alien Rulers or who are upset because you took some slaves.

By the way, the discontent cyborg colonists mentioned in the Steam thread are now ...
by sven
Fri Feb 12, 2021 6:56 pm
Forum: General Forum
Topic: Cant stop tinker asteriod outposts
Replies: 2
Views: 28886

Re: Cant stop tinker asteriod outposts

Its kinda weird that tinkers are the only race that can just freely plop down their asteriod outposts in systems you have ships in. Other races give you a chance to hail their outpost ships and tell them you consider this system part of your territory. But the only way to stop tinker outposts is to ...
by sven
Tue Feb 02, 2021 4:43 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3981265

Re: Report - Current Bugs and Issues

Game_9841. Why travel time from Vega to Rasalgethi is 1 turn, from Rasalgethi to Atria is also 1 turn, but directly from Vega to Atria is 3 turns?

You're the first person to notice this in the 4 years since the game was released!

My motion code has a rounding bug that sometimes causes things ...
by sven
Fri Jan 22, 2021 10:33 pm
Forum: General Forum
Topic: Is there a downside to breaking peace treaties?
Replies: 8
Views: 35817

Re: Is there a downside to breaking peace treaties?

Seems to me like there should be a 10 turn window where you simply can't attack. Or maybe a reputation penalty if you break peace treaties right away? I might have missed it, but I don't see any such penalty. Anyone know if there is anything to prevent you from abusing the AI like that or downsides ...
by sven
Thu Jan 21, 2021 12:03 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3981265

Re: Report - Current Bugs and Issues

Game_9816. Correct me if I'm wrong, but shouldn't the outcome of combat ships vs population transports encounter be latter's guaranteed surrender? Seems, it even generates different pre-battle notification. And once again auto-resolution of such an encounter (any of 2 notifications) at Vega leads ...
by sven
Mon Dec 14, 2020 2:26 am
Forum: General Forum
Topic: So... noob question: colored squares in combat screen?
Replies: 2
Views: 14182

Re: So... noob question: colored squares in combat screen?

dearmad wrote:I think gray is the armor.
Green is the crew.
but the red/yellow ones? I dunno... related to hull or systems?
Yellow is your total system health. Red is your hull's structural integrity.
by sven
Sun Dec 13, 2020 6:34 pm
Forum: Testing
Topic: r38790 - Fighters brocken?
Replies: 4
Views: 36840

Re: r38790 - Fighters brocken?

I've run into a strange behavior after in the r38790 build. In a battle the game crash with a crash handler message when fighters from a ship should launched.

Thanks for the report Jeff. Looks like I messed something up when I was working on engine tweaks (trying to improve Intel UHD ...
by sven
Mon Nov 16, 2020 11:17 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 26204

Re: Foreign trade routes mechanics?

If there are other players who report finding the Phidi frustrating to play against , maybe you should look into tuning them down, but I'm happy with where they're at from the perspective of a Phidi player.

Yeah, AI's don't really play Phidi the same way a player does -- in particular, the AI ...
by sven
Mon Nov 16, 2020 10:56 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 26204

Re: Foreign trade routes mechanics?

Ever get a chance to check on that?

Sorry, got distracted :oops:

The problem with our earlier math is that I misread how the Phidi trade route bonus works. I'd told you I though it added a 50% bonus to the max routes gained from other empires trading with Phidi, but, I was wrong. Whatever my ...
by sven
Mon Nov 16, 2020 9:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3981265

Re: Report - Current Bugs and Issues

I found a minor graphical bug in the current stable version (r38774): When I finished researching Bionomics I had a 3/4 planet that turned into a 3/5 planet. After the research completion the planet has now less lights and structures visible.
I guess because the game now thinks it is relatively ...
by sven
Sun Oct 25, 2020 4:20 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 26204

Re: Foreign trade routes mechanics?

That in turn means that their bonus to your trade cap will only be (66/223)*.1 = 3% (rather than the max 10% you'd get if their domestic trade capacity was as big as yours).


Oh, wait, my math is wrong here. Our guess is that your domestic trade capacity is actually 146, so the bonus to your cap ...
by sven
Sun Oct 25, 2020 4:09 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 26204

Re: Foreign trade routes mechanics?

I'm seeing a bit in code where Phidi empires either give a bonus to the number of trade routes they give their partners, or get a bonus in the number of routes they get from partners, and I'm not sure what applies since I'm not sure what the scope of empire.species is here. Which is it?

I believe ...
by sven
Sun Oct 25, 2020 4:06 pm
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 26204

Re: Foreign trade routes mechanics?

... checking the code against my game, I must not be following the code correctly. I, as the Phidi Combine, currently have 223 available trade routes, and have a reported bonus of 77 coins per turn from foreign trade from the 216 routes I am currently working. As I understand that, this means I ...
by sven
Sun Oct 25, 2020 3:15 am
Forum: General Forum
Topic: Foreign trade routes mechanics?
Replies: 12
Views: 26204

Re: Foreign trade routes mechanics?

I'm just curious about the nuts and bolts of the system, which aren't really explained anywhere.

It's not really that easily explained in English. In code, the core bits are here:


function Empire.trade_charter_routes(empire,other)
local r = max(2, round | .35 * other.raw_trade_capacity)
if ...
by sven
Wed Oct 21, 2020 10:13 pm
Forum: Testing
Topic: Auto Migration?
Replies: 19
Views: 92255

Re: Auto Migration?

I have it but it just not fun doing it.

My own feeling about pop movement is that it's an important and fun part of the game in the early going, but, can get a bit tedious in the late game. Personally, once the game has past a certain point, I tend to stop aggressively optimizing pop placements ...