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by enpi
Tue Mar 15, 2016 12:16 am
Forum: Testing
Topic: Idea: Merging planetary production
Replies: 17
Views: 21974

Re: Idea: Merging planetary production

Like I said, a "transfer production" activity is one way to do this within the current SiS systems. We would need to work out the balance issues and assign appropriate limitations (such as infrastructure requirements and conversion penalties). If you introduce such a transfer system, plea...
by enpi
Mon Mar 14, 2016 9:56 pm
Forum: Testing
Topic: Idea: Merging planetary production
Replies: 17
Views: 21974

Re: Idea: Merging planetary production

BTW MOO4, as imperfect it is now, has an interesting system to transfer wrench points from one planet to another in your empire. You have to build a special administration building (which is available by a medium to late game technology) on a planet and then a button appears which let you determine:...
by enpi
Mon Mar 14, 2016 9:21 pm
Forum: Testing
Topic: Idea: Merging planetary production
Replies: 17
Views: 21974

Re: Idea: Merging planetary production

Another case is the colonization of new planets in an existing system. Getting a new colony up and running is meant to take a investment of time unless you spend a lot of money to speed it up by rush-buying infrastructure and/or by transferring population to the new colony. If you can pool producti...
by enpi
Mon Mar 14, 2016 3:58 pm
Forum: Testing
Topic: Idea: Merging planetary production
Replies: 17
Views: 21974

Re: Idea: Merging planetary production

Reducing late-game micromanagement is an important goal. Yep. At least for those guys who dont like micromanagement. Dont forget there are alot of nerds who loves it. (like myself :)) My suggestion was made to help those players who are not like me. Especially the younger players who grow up with t...
by enpi
Mon Mar 14, 2016 1:36 am
Forum: Testing
Topic: Idea: Merging planetary production
Replies: 17
Views: 21974

Idea: Merging planetary production

One of the bigger problems for many players in a 4x game is that in later game stages the amount of planets are overwhelming, boring and difficult to manage. So I thought about solution to this problem. One solution to this problem could be, when planets are maxed out with building slots, to merge p...
by enpi
Fri Mar 11, 2016 8:23 pm
Forum: Testing
Topic: Ground Combat
Replies: 13
Views: 18080

Re: Ground Combat

No, it can't, because armor/shield saves never apply to defending units defeated during ground combat. thats the part I find a little bit strange. What is the reason, that the defender has the problem of not beeing able to use his defensive techs in actual combat? Shouldnt he have a little bit home...
by enpi
Fri Mar 11, 2016 7:41 pm
Forum: Testing
Topic: tactical combat: bar?
Replies: 3
Views: 8011

Re: tactical combat: bar?

ah ok, I understand. Interesting feature. thanks for the info.
by enpi
Fri Mar 11, 2016 3:30 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914510

Re: Suggest - Features and Improvements

Just an idea: how about a battle arena, where you can test out ship designs against each other? I can remember Space Empires had this and I always used it to test the combat effectiveness of new blueprints. you could put up the known ship types of other races and your own empire against each other ...
by enpi
Fri Mar 11, 2016 9:28 am
Forum: Testing
Topic: tactical combat: bar?
Replies: 3
Views: 8011

tactical combat: bar?

Maybe I am overseeing something, but may I ask: what for is this moving bar in the tactical combat good? Has it any game use or is it just eye candy ("look there! something is moving" :))
by enpi
Fri Mar 11, 2016 8:51 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914510

Re: Suggest - Features and Improvements

Just an idea: how about a battle arena, where you can test out ship designs against each other? I can remember Space Empires had this and I always used it to test the combat effectiveness of new blueprints. you could put up the known ship types of other races and your own empire against each other a...
by enpi
Sun Mar 06, 2016 8:49 am
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30196

Re: Traders and pirates and scouts, O my

In game terms a raiding pool could work (and I know a similar system was used in the Sword of the Stars expansion), but I don't think it would add much gameplay value. As I mentioned above, having offensive and defensive ships in a pool do battle somewhere in the background where you have no contro...
by enpi
Sat Mar 05, 2016 11:43 pm
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30196

Re: Traders and pirates and scouts, O my

AFAK traders have their own abstract pool. Why not putting freebooters and escort ships in this pool too and lets duke it out in an abstract way? Eg. player A has 8 traders in the trader pool generating x money per turn. player B put 2 freebooter in the trader pool of player A. They can attack in th...
by enpi
Mon Feb 29, 2016 12:02 pm
Forum: General Forum
Topic: Master of Orion is dead and being buried
Replies: 28
Views: 61452

Re: Master of Orion is dead and being buried

Starlanes. Real time combat (didn't see him controlling it anyhow). Ships look like irons, buildings look like toasters (sitting on a planet at random places). Every screen (except the diplomacy and GNN) looks and feels not like MoO at all - this is all I'm saying. You are absolutely right. the new...
by enpi
Sat Feb 13, 2016 3:44 pm
Forum: Testing
Topic: FAQ: Planned Features
Replies: 6
Views: 12830

Re: FAQ: Planned Features

I vote for a fuel tracker for fighters. When they run low on fuel, they have to return to a tanker or carrier to refuel. And next combat turn they can start again. That would enable fantastic tactical options and experience.
by enpi
Wed Dec 23, 2015 2:09 pm
Forum: Testing
Topic: Feedback after the first week
Replies: 4
Views: 7119

Re: Feedback after the first week

Recently I had not much time to play SiS. So I just watched the the explormination video. He seems to be on spot with his points for improvement. which are: -abilty to zoom in the strategic map and see the fleet content and the planets etc. in better detail -change the techs to the usual comfortable...

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