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by zolobolo
Sat Jan 13, 2018 12:48 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936750

Re: Suggest - Features and Improvements

On the top two highest level of Galaxy map zoom it is no longer visible who own which system, only fleet movements My guess is that players do not use this zoom level as it hides one of the most important information though it still shows fleet movement What if the system icon showing the star would...
by zolobolo
Fri Jan 12, 2018 9:00 pm
Forum: General Forum
Topic: Researchable Artifacts
Replies: 7
Views: 10534

Re: Researchable Artifacts

At least those Steward will get a taste of their own medicine I also like the design of the torpedo - very sleek akin to a drone design. Now that I think about it, it resembles the Haduir Cruiser nose which means mystery resolved: The Arda Seed are stranded Haduir that have sunken into the depths of...
by zolobolo
Fri Jan 12, 2018 8:53 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936750

Re: Suggest - Features and Improvements

Critical hit chance for Bombers against capital vessels. I do not know if this mechanic is used at all besides for reactor explosions. but it would be thematic to have this effect for bombers, slowly crippling capital ships as they would be doing small amounts of system damage despite heavy shieldin...
by zolobolo
Fri Jan 12, 2018 8:37 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2740848

Re: Report - Current Bugs and Issues

Small craft models have a mismatch when designing planetary defenses as seen in the screenshot (does not occur when designing base or carriers) In this example, player is playing Humans, Gremak designs are listed on the right hand side, but they switch over to Human models when equipped and in battl...
by zolobolo
Wed Jan 10, 2018 7:08 pm
Forum: Modding
Topic: Modding to increase difficulty
Replies: 29
Views: 48579

Re: Modding to increase difficulty

Any experience in how these affect fleet composition?

Recently I have noticed smaller difference between various modifiers to this aspect
by zolobolo
Wed Jan 10, 2018 12:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2740848

Re: Report - Current Bugs and Issues

The defensive tanks fight to protect the civilians (why would they not?). They would certainly try, but it would be perfectly acceptable to say and assume that they do not have a chance to mobilize in time. They are scattered around a planet and have less mobility then the attackers plus a Raid wou...
by zolobolo
Wed Jan 10, 2018 12:31 pm
Forum: General Forum
Topic: Researchable Artifacts
Replies: 7
Views: 10534

Re: Researchable Artifacts

Awesome!!! Seems like the Pulse Generator will only be compatible with specific ships (unless it does not show up on the ship image itself) - I hope it does though as its always nice to see customized ships looking differently, and the new modules will probably give a huge advantage in combat so it ...
by zolobolo
Tue Jan 09, 2018 10:36 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936750

Re: Suggest - Features and Improvements

An idea to balance out the benefit of capturing ships: Reduce the Hull capacity of the ship by 30% Lore rational: as the ship has been the subject of intense combat, its structural integrity has been permanently decreased Game rational: Currently, it is a major advantage to both incapacitate an turn...
by zolobolo
Tue Jan 09, 2018 10:30 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2740848

Re: Report - Current Bugs and Issues

Human Raid against Haduir end in loss of a Tank battalion According to Raid estimate losses should only occur only to Assault Marines or enemy pop and Tanks are not used during raiding as they do not have capture power correct? Ideally, Raids should also ignore Tank Battalions stationed on the plane...
by zolobolo
Tue Jan 09, 2018 9:42 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936750

Re: Suggest - Features and Improvements

Since Assault Shuttles can be shot down, they should get some sort of advantage over Boarding Module (I think there is already a bonus to them in that normally during planetary invasion the attackers get some penalty when invading with these but the effect is not made clear nor quantified) Assault ...
by zolobolo
Tue Jan 09, 2018 9:34 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936750

Re: Suggest - Features and Improvements

Make Human "Powered Armor" a pre-requirement tech for Assault Cruiser and have an Assault Marine populate the Cruiser when produced instead of Tank Battalion Reason: 1. The primary benefit of the Assault Marine is in Boarding role, thus it does not make much sense to produce them in themse...
by zolobolo
Tue Jan 09, 2018 7:34 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936750

Re: Suggest - Features and Improvements

Currently, researching Torpedo does not make a lot of sense as most races either do not have a ship that can mount them or have a better option (like energy torpedo) How about allowing Destroyers to utilize Torpedoes? This would strengthen their position in the fleet as anti-capital ship vessels tha...
by zolobolo
Tue Jan 09, 2018 7:25 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1936750

Re: Suggest - Features and Improvements

A report similarly to Food shortage report which lists all the planets where chance to revolt is >0% Currently, this is only visible when selecting the system above the planet - percentage only visible when hovering over the icon A magnifier glass next to each system in the above list and in the lis...
by zolobolo
Tue Jan 09, 2018 6:56 pm
Forum: General Forum
Topic: Researchable Artifacts
Replies: 7
Views: 10534

Re: Researchable Artifacts

If by hidden tech we mean unique tech that is unavailable so far and will only be created for this purpose am all all down with that :) Realistically though that is unlikely: new unique tech mean new art, coding and whatnot. That is why I suggest we just randomize and hide the existing techs from th...
by zolobolo
Mon Jan 08, 2018 10:28 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 394951

Re: Please Report Missing and/or Placeholder Text

Human Tech: "Powered Armor" does not display the Assault Marines unit that it unlocks.
Analog to ship and ship parts it should be visible there right?

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