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by Arioch
Thu Feb 05, 2015 8:49 pm
Forum: Testing
Topic: Humanity is fun.
Replies: 12
Views: 21020

Re: Humanity is fun.

My opinion is that boarding should require that either the target's engines are disabled, or that the boarding ship has some kind of special system that enables it (such as tractor beams, transporters, assault shuttles, grapplers, or the like). There's no way in the world that one ordinary spacecraf...
by Arioch
Thu Feb 05, 2015 7:12 am
Forum: Testing
Topic: Tall vs Wide Empires
Replies: 1
Views: 6723

Re: Tall vs Wide Empires

Right now the AI empires aren't offering much in the way of competition (they're expanding slowly if at all and hardly building anything larger than a scout), so there's not much of a penalty for focusing exclusively on expansion. As we make the AI players more aggressive and continue to add more de...
by Arioch
Thu Feb 05, 2015 1:07 am
Forum: Testing
Topic: First 'complete' playthrough
Replies: 1
Views: 6619

Re: First 'complete' playthrough

Thanks for the feedback! Just a few notes on items that are in the process of being addressed: So far I haven’t found the ‘left click to select command, right click to execute’ system all that intuitive. It might grow on me as I play more, but I find myself taking two tries to get it right a lot of ...
by Arioch
Wed Feb 04, 2015 10:32 pm
Forum: Testing
Topic: Dedicated topic for design discussions and/or feature suggestions?
Replies: 12
Views: 21406

Re: Dedicated topic for design discussions and/or feature suggestions?

There's no need (at this early stage, at least) for a one-size-fits-all approach. If you have a lot to say, post your own thread. If you have a small item or one related to an existing discussion, post it in an existing thread.
by Arioch
Wed Feb 04, 2015 10:27 pm
Forum: Testing
Topic: My five cents for early impressions
Replies: 3
Views: 9703

Re: My five cents for early impressions

1. UI transparency and visual clutter This is something that feels like it needs more work at the moment. Whenever you click on a star system, bring up planet management screen, ship management screen etc. - the star map remains completely visible (if only a bit dimmed) in the background. This make...
by Arioch
Wed Feb 04, 2015 6:11 pm
Forum: Testing
Topic: Your Old Saves May Be Broken
Replies: 4
Views: 11461

Re: Your Old Saves May Be Broken

My guess is that the tactical pass will start next week. There's a lot to do there.
by Arioch
Tue Feb 03, 2015 10:59 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 38982

Re: Map size and range.

Cool. The beta has no NDA? What are your thoughts about it Echo? That is actually a good question about the NDA. I know the devs would like us to refrain from sharing screenshots, videos, and so on, but they haven't mentioned anything about the testers just sharing their thoughts on the game on the...
by Arioch
Tue Feb 03, 2015 10:53 pm
Forum: General Forum
Topic: Some Forum Strangeness
Replies: 12
Views: 24402

Re: Some Forum Strangeness

sven wrote:can you still replicate the bug after a browser restart?

Yes, even after a complete reboot, on both Chrome and IE11.
by Arioch
Tue Feb 03, 2015 10:21 pm
Forum: Testing
Topic: First Impressions
Replies: 14
Views: 25339

Re: First Impressions

Also, does selecting where we fire on enemy ships play any role in determining which enemy systems are damaged? No. Rotating is very finicky to me. I think I’m supposed to use the right mouse button to click on the ship once I’ve got its silhouette facing in the direction I want it to rotate, but m...
by Arioch
Tue Feb 03, 2015 10:17 pm
Forum: Testing
Topic: Your Old Saves May Be Broken
Replies: 4
Views: 11461

Re: Your Old Saves May Be Broken

I'm on Pacific Time, and Sven is on Eastern Time.

Which control scheme are you referring to?
by Arioch
Tue Feb 03, 2015 10:13 pm
Forum: General Forum
Topic: Map size and range.
Replies: 22
Views: 38982

Re: Map size and range.

Range is based on your current hyperdrive technology; you can travel X distance from any of your colonies or outposts. There is also an optional ship component (currently called "Warp Lane Amplifier") that extends the range of the individual ship at the cost of a System slot. The current b...
by Arioch
Tue Feb 03, 2015 10:07 pm
Forum: General Forum
Topic: Some Forum Strangeness
Replies: 12
Views: 24402

Re: Some Forum Strangeness

It's storing my correct IP address now, and it appears to work if I go the Stars in Shadow forum url: [removed] but if I go back to starsinshadow.com/forum/ it logs me out.
by Arioch
Tue Feb 03, 2015 6:44 am
Forum: General Forum
Topic: Some Forum Strangeness
Replies: 12
Views: 24402

Re: Some Forum Strangeness

I don't know whether it's relevant, but I notice that in the 'Manage “Remember Me” login keys' section in the Profile tab of the User Control Panel, it shows the IP of all my login attempts as being localhost (127.0.0.1).
by Arioch
Tue Feb 03, 2015 3:20 am
Forum: Testing
Topic: Arioch's Bug Reports
Replies: 1
Views: 7649

Arioch's Bug Reports

I figure I might as well post bugs here as well, so that everyone else can potentially benefit from them if they see something similar. Running SIS in windowed mode, I noticed some graphical artifacts in the starfield on the main menu and faction selection screen. They appear to be the outlines of t...
by Arioch
Mon Feb 02, 2015 11:25 pm
Forum: Testing
Topic: Some Early Feedback
Replies: 5
Views: 17049

Re: Some Early Feedback

Also, the event icons are a bit obscure and would benefit from some small text beside them, I.e. "Pirates Encountered" beside that icon or "Scouts Arrived" beside that icon. The notification icon display is in the midst of being revamped; the icons for it are already done. I fee...

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